BEncoding是BitTorrent用在传输数据结构的编码方式,我们最熟悉的“种子”文件,它里面的元数据就是 BEncoding 过的字典表。虽然比用纯二进制编码效率低,但由于结构简单而且不受字节存储顺序影响(所有数字以十进制编码,不存在大端小端的问题)——这对于跨平台性非常重要。而且具有较好的灵活性,即使存在故障的字典键,只要将其忽略并更换新的就能兼容补充,更多介绍见维基百科。
这种编码方式支持四种类型的数据:string, int, Dictionary<string, object>, List<object>,各自的编码规则如下:
string类型的编码格式为[length]:[string]。以字符串的长度开头,加一个冒号,并以字符串内容结束。示例:
"abc" => 3:abc
int类型的编码格式为i[int]e。以i开头,加上数字,以e结尾。 示例:
123 => i123e
List<object>类型的编码格式为l[object]e。以l开头,加上列表中各个元素的编码(元素的类型同样为BEncoding支持的类型),以e结尾。 示例:
List<"abc", 123> => l3:abci123ee
Dictionary<string, object>类型的编码格式为d[Key-Value Pair]e。以d开头,加上字典中每个键值对的编码,以e结尾。示例:
Dictionary<{"name":"create chen"},{"age":23}> => d4:name11:create chen3:agei23ee
感兴趣的朋友可以自己写着玩玩
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public
static
string
Encode(
object
obj)
{
var sb =
new
StringBuilder();
if
(obj
is
Dictionary<
string
,
object
>)
{
var parseObj = obj
as
Dictionary<
string
,
object
>;
sb.Append(
"d"
);
foreach
(var o
in
parseObj)
{
sb.AppendFormat(
"{0}:{1}{2}"
, o.Key.Length,o.Key, Encode(o.Value));
}
sb.Append(
"e"
);
}
if
((obj
as
int
?) !=
null
)
{
var parseObj = (
int
) obj;
sb.AppendFormat(
"i{0}e"
, parseObj);
}
if
(obj
is
List<
object
>)
{
var parseObj = obj
as
List<
object
>;
sb.Append(
"l"
);
foreach
(var o
in
parseObj)
{
sb.Append(Encode(o));
}
sb.Append(
"e"
);
}
if
(obj
is
string
)
{
var parseObj = obj
as
string
;
sb.AppendFormat(
"{0}:{1}"
, parseObj.Length, parseObj);
}
return
sb.ToString();
}
|
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var obj =
new
Dictionary<
string
, Object>
{
{
"nick"
,
"Create Chen"
},
{
"age"
, 23},
{
"hobbies"
,
new
List<
object
> {
"Coding"
,
"Basketball"
}}
};
|
d4:nick11:Create Chen3:agei23e4:blog33:http://www.cnblogs.com/technology7:hobbiesl6:Coding10:Basketballee
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public
static
object
Decode(
string
s)
{
return
DecodeObject(s,
ref
_index, EncodeState.Value);
}
private
enum
EncodeState
{
Key,
Value
}
private
static
int
_index;
private
static
object
DecodeObject(
string
str,
ref
int
index, EncodeState state)
{
var obj =
new
Dictionary<
string
,
object
>();
var c = str[index];
while
(c !=
'e'
)
{
if
(c ==
'd'
)
//字典类型
{
index++;
return
DecodeObject(str,
ref
index,EncodeState.Key);
}
if
(c ==
'i'
)
//数字类型
{
var value =
""
;
index++; c = str[index];
while
(c !=
'e'
)
{
value += c.ToString(CultureInfo.InvariantCulture);
index++;
c = str[index];
}
return
Convert.ToInt32(value);
}
if
(c ==
'l'
)
//列表类型
{
index++;
var value =
new
List<
object
>();
while
(str[index]!=
'e'
)
{
value.Add(DecodeObject(str,
ref
index, EncodeState.Value));
index++;
}
return
value;
}
if
(
'0'
< c && c <=
'9'
)
//字符串类型
{
string
strLength =
""
;
while
(c !=
':'
)
{
strLength += c.ToString(CultureInfo.InvariantCulture);
c = str[++index];
}
var length = Convert.ToInt32(strLength);
var strContent =
""
;
for
(
int
i = 0; i < length; i++)
{
strContent += str[index + 1].ToString(CultureInfo.InvariantCulture);
index++;
}
if
(state == EncodeState.Value)
{
return
strContent;
}
index++;
obj.Add(strContent, DecodeObject(str,
ref
index, EncodeState.Value));
state = EncodeState.Key;
index++;
}
c = str[index];
}
return
obj;
}
|
d4:nick11:Create Chen3:agei23e4:blog33:http://www.cnblogs.com/technology7:hobbiesl6:Coding10:Basketballee