先上个效果图:
效果还是很不错的,不过与ibook那个效果比起来,还是有差距的。应为这个没用到openGL做3D效果,只是用的2d的canvas画布去画的 view,添加了阴影效果,还是挺有立体感的。而且比较流畅。openGL实现肯定效果会更好,不过就我目前的技术实力,实现希望还是渺茫的。
废话少说,还是上代码吧:
这里需要两个UI的view类和一个使用方法的demo 。
第一个pageTurnerView.java :
public class PageTurnerViewP1 extends RelativeLayout{
private static final int CORNER_RIGHT_MASK = 1;
private static final int CORNER_TOP_MASK = 2;
public static final int CORNER_BOTTOM_LEFT = 0;
public static final int CORNER_BOTTOM_RIGHT = 1;
public static final int CORNER_TOP_LEFT = 2;
public static final int CORNER_TOP_RIGHT = 3;
private static final int INVALIDATE = 1;
private static final int INITIAL_TIME_DELAY = 100;
private static final int TIME_DELAY = 10;
// private static final int TIME_STEPS = 30;
private boolean mPageTurning;
private boolean mStepping;
public long mNextTime;
private int mTimeStep;
private int mDrawnTimeStep;
private int mCorner;
private Drawable mBackPage;
private Drawable mPageBackground;
private Path mForegroundPath;
private Path mBackPagePath;
private Path mBackgroundPath;
private float mRotation;
private Rect mChildRect = new Rect();
private int mOuterOffsetX;
private int mOuterOffsetY;
public float mPivotX;
private int mPageId;
private PageViewP1 mPage;
private PointF mPageTurnCorner = new PointF();
private PointF mOppositeCorner = new PointF();
private PointF mPageDim = new PointF();
private int mStepLen = 1;
public static final int KEEP = 0;
public static final int NEXT = 1;
public static final int LAST = 2;
public int mWhere = KEEP;
public boolean isBgInit = true;
public boolean isBackInit = true;
private float ax,ay,bx,by,cx,cy,dx,dy,ex,ey,c0x,c0y;
private int mMaxStep=30;
public final Handler mHandler = new Handler() {
public void handleMessage(Message msg) {
if (msg.what != 1) { return; }
// PageTurnerViewP1.this.invalidate();
refreshUI();
// PageTurnerViewP1.this.invalidate((int)bx, (int)ay, (int)dx, (int)dy);
if (PageTurnerViewP1.this.mStepping) { return; }
msg = obtainMessage(1);
long current = SystemClock.uptimeMillis();
if (PageTurnerViewP1.this.mNextTime < current) { //PageTurnerViewP1.access$102(PageTurnerViewP1.this, current + 10L); PageTurnerViewP1.this.mNextTime= current + 5L; } sendMessageAtTime(msg, PageTurnerViewP1.this.mNextTime); //PageTurnerViewP1.access$114(PageTurnerViewP1.this, 10L); PageTurnerViewP1.this.mNextTime+= 5L; } }; public PageTurnerViewP1(Context context) { super(context); Log.i("==================== PageTurnerViewP1(Context context) =================", "" + this); } public PageTurnerViewP1(Context context, AttributeSet attrs) { super(context, attrs); this.mPageId = -1; this.mCorner = -1; } protected void onFinishInflate() { super.onFinishInflate(); if (this.mPageId != -1) { this.mPage = ((PageViewP1)findViewById(this.mPageId)); if (this.mPage != null) this.mPage.setPageTurner(this); } } public void setPageId(int pageId) { this.mPageId = pageId; this.mPage = ((PageViewP1)findViewById(this.mPageId)); if (this.mPage != null) this.mPage.setPageTurner(this); } public int getPageId() { return this.mPageId; } public void setPage(PageViewP1 pageViewP1) { this.mPage = pageViewP1; } public PageViewP1 getPage() { return this.mPage; } public void setCorner(int corner) { this.mCorner = corner; } public int getCorner() { return this.mCorner; } protected void dispatchDraw(Canvas canvas) { Log.v("log dispatchDraw:", "drawing back page"+mPageTurning); // if ((this.mPageTurning) && (this.mPage != null) && (computePageTurn())) { if ((computePageTurn())&& (this.mPageTurning) && (this.mPage != null) ) { this.mPage.setClipPath(this.mForegroundPath); } super.dispatchDraw(canvas); if (this.mPageTurning) { drawBackground(canvas); drawBackPage(canvas); if (!updateTimeStep()) { this.mHandler.removeMessages(1); if (this.mPage != null) { this.mPage.onPageTurnFinished(canvas); } this.mPageTurning = false; this.mStepping = false; invalidate(); } } } public void startPageTurn(int mTimeStep) { if ((this.mPage == null) && (this.mPageId != -1)) { this.mPage = ((PageViewP1)findViewById(this.mPageId)); } if (this.mPage == null) { return; } this.mPage.setPageTurner(this); Drawable d = this.mPage.getPageBackground(); if (d != null) { this.mPageBackground = d; } d = this.mPage.getBackPage(); if (d != null) { this.mBackPage = d; } int corner = this.mPage.getCorner(); if (corner != -1) { this.mCorner = corner; } // this.mStepping=false; this.mPageTurning = true; this.mTimeStep = mTimeStep; this.mDrawnTimeStep = -1; Message msg = this.mHandler.obtainMessage(1); this.mNextTime = (SystemClock.uptimeMillis() + 5L); this.mHandler.sendMessageAtTime(msg, this.mNextTime); } public void stepPageTurn() { if (!this.mStepping) { this.mStepping = true; startPageTurn(this.mTimeStep); } else { // refreshUI(); } } public void refreshUI(){ computePageTurn(); // this.invalidate(); } private void sendUIhandler(){ Message msg = this.mHandler.obtainMessage(1); this.mNextTime = (SystemClock.uptimeMillis() + 30L); this.mHandler.sendMessageAtTime(msg, this.mNextTime); } private boolean updateTimeStep() { if (this.mTimeStep >mMaxStep || this.mTimeStepthis.mMaxStep)) {
if ( (this.mTimeStep this.mMaxStep)) {
return false;
}
if (this.mPage == null) {
return false;
}
this.mDrawnTimeStep = this.mTimeStep;
View child = this.mPage.getChildAt(0);
child.getDrawingRect(this.mChildRect);
// this.mOuterOffsetX = (child.getLeft() - getLeft());
// this.mOuterOffsetY = (child.getTop() - getTop());
this.mOuterOffsetX = 0;
this.mOuterOffsetY = 0;
float width = this.mChildRect.right;
float height = this.mChildRect.bottom;
if(!mStepping){
this.mPivotX = (this.mTimeStep / 30.0f * width);
}
this.mForegroundPath = new Path();
this.mBackPagePath = new Path();
this.mBackgroundPath = new Path();
float slope = width / (this.mPivotX - width);
float y = this.mPivotX * slope;
this.mPageTurnCorner.x = 0.0F;
this.mPageTurnCorner.y = height;
this.mOppositeCorner.x = width;
this.mOppositeCorner.y = 0.0F;
float x0 = this.mPivotX;
float cornerIntersect = height * width / (height + width);
if ((this.mCorner & 0x1) != 0) {
this.mPageTurnCorner.x = width;
this.mOppositeCorner.x = 0.0F;
x0 = width - x0;
}
if ((this.mCorner & 0x2) != 0) {
this.mPageTurnCorner.y = 0.0F;
this.mOppositeCorner.y = height;
}
this.mPageDim.x = width;
this.mPageDim.y = height;
float page_slope;
if (this.mPivotX 2){
LinearGradient grad = new LinearGradient(
ex,ey,ex+(dx-ex)/4,ey+(dy-ey)/4,R.color.gray3,Color.TRANSPARENT,Shader.TileMode.CLAMP);
Paint p=new Paint();
p.setShader(grad);
// p.setAlpha(120);
canvas.drawPath(this.mBackgroundPath,p);
//end test
}
canvas.restore();
}
private void drawBackPage(Canvas canvas) {
float width = this.mChildRect.right;
float height = this.mChildRect.bottom;
canvas.save();
// canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG));
canvas.clipPath(this.mBackPagePath, Region.Op.INTERSECT);
float xShift = 2.0F * this.mPivotX - width;
float xRotate = width - this.mPivotX;
float yRotate = height;
if ((this.mCorner & 0x1) != 0) {
xShift = width - 2.0F * this.mPivotX;
xRotate = this.mPivotX;
}
if ((this.mCorner & 0x2) != 0) {
yRotate = 0.0F;
}
canvas.translate(this.mOuterOffsetX + xShift, this.mOuterOffsetY);
canvas.rotate(this.mRotation, xRotate, yRotate);
//画原本的背面
if (this.mBackPage != null) {
this.mBackPage.setBounds(0, 0, this.mChildRect.right, this.mChildRect.bottom);
this.mBackPage.draw(canvas);
}
//画回调函数中的画背面
if (this.mPage != null) {
Log.v("log2 drawBackPage2:", "drawing back page");
this.mPage.drawBackPage(canvas);
}
canvas.restore();
canvas.save();
//
LinearGradient grad = new LinearGradient(
ex,ey,ex-(ex-bx)/4,ey-(ey-by)/4,R.color.gray3,0xC9C9C9,Shader.TileMode.CLAMP);
Paint p=new Paint();
p.setShader(grad);
// p.setAlpha(120);
canvas.drawPath(this.mBackPagePath,p);
canvas.restore();
//中间阴影问题,起点蓝色-》 白色-》 蓝色终点,这样起点前和终点后的区域也为蓝色了。
canvas.save();
// canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG));
LinearGradient grad1 = new LinearGradient(
ex-(ex-bx)/4,ey-(ey-by)/4,bx,by,0xC9C9C9,R.color.gray3,Shader.TileMode.CLAMP);
Paint p1=new Paint();
p1.setShader(grad1);
// p1.setAlpha(120);
canvas.drawPath(this.mBackPagePath,p1);
canvas.restore();
//
}
public int getmTimeStep(){
return mTimeStep;
}
public void setmTimeStep(int mTimeStep ){
this.mTimeStep= mTimeStep;
}
public boolean getmStepping(){
return mStepping;
}
public void setmStepping(boolean mStepping ){
this.mStepping= mStepping;
}
public void setmStepLen(int mStepLen){
this.mStepLen=mStepLen;
}
public int getmStepLen(){
return this.mStepLen;
}
public void setmMaxStep(int mMaxStep){
this.mMaxStep=mMaxStep;
}
public int getmMaxStep(){
return this.mMaxStep;
}
public void setPreStart(int where)
{
switch (where)
{
case NEXT:
case LAST:
mWhere = where;
break;
default:
mWhere = KEEP;
break;
}
isBgInit = true;
isBackInit = true;
}
}
第二个view类pageView.java :
public class PageViewP1 extends RelativeLayout { public static final int CORNER_BOTTOM_LEFT = 0 ; public static final int CORNER_BOTTOM_RIGHT = 1 ; public static final int CORNER_TOP_LEFT = 2 ; public static final int CORNER_TOP_RIGHT = 3 ; private Path mClipPath; private PageTurnerViewP1 mPageTurner; private Callback mCallback; private int mCorner; private Drawable mBackPage; private Drawable mPageBackground; public PageViewP1( Context context) { super ( context) ; } public PageViewP1( Context context, AttributeSet attrs ) { super ( context, attrs ) ; this .mBackPage = this .getBackground ( ) ; this .mCorner = - 1 ; } void setPageTurner( PageTurnerViewP1 pageTurnerViewP1) { this .mPageTurner = pageTurnerViewP1; } void setClipPath( Path clipPath) { this .mClipPath = clipPath; } public void setCallback( Callback callback) { this .mCallback = callback; } void drawBackPage( Canvas canvas) { if ( this .mCallback != null ) this .mCallback .onDrawBackPage ( canvas) ; } void drawBackground( Canvas canvas) { if ( this .mCallback != null ) this .mCallback .onDrawBackground ( canvas) ; } public void startPageTurn( ) { if ( this .mPageTurner != null ) this .mPageTurner .startPageTurn ( 0 ) ; } void onPageTurnFinished( Canvas canvas) { this .mCallback .onPageTurnFinished ( canvas) ; this .mClipPath = null ; } protected void dispatchDraw( Canvas canvas) { if ( this .mClipPath != null ) { canvas.save ( ) ; canvas.clipPath ( this .mClipPath , Region.Op .INTERSECT ) ; } super .dispatchDraw ( canvas) ; if ( this .mClipPath != null ) canvas.restore ( ) ; } public void setCorner( int corner) { this .mCorner = corner; } public int getCorner( ) { return this .mCorner ; } public void setBackPage( Drawable backPage) { this .mBackPage = backPage; } public Drawable getBackPage( ) { return this .mBackPage ; } public void setPageBackground( Drawable background) { this .mPageBackground = background; } public Drawable getPageBackground( ) { return this .mPageBackground ; } public static abstract class Callback { public void onDrawBackPage( Canvas canvas) { Log.v ( "Callback" , "drawing back page" ) ; } public void onDrawBackground( Canvas canvas) { Log.v ( "Callback2" , "drawing back page" ) ; } public void onPageTurnFinished( Canvas canvas) { Log.v ( "Callback3" , "drawing back page" ) ; } } }