using System;
using System.IO;
using System.ComponentModel;
using System.Collections;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace MyKJ
...{
/**//// <summary>
/// MyTcpIpClient 提供在Net TCP_IP 协议上基于消息的服务端
/// </summary>
public class MyTcpIpServer : System.ComponentModel.Component
...{
private int bufferSize=2048;
private string tcpIpServerIP="";
private int tcpIpServerPort=11000;
private Socket listener=null;
private ManualResetEvent allDone = new ManualResetEvent(false);
private ManualResetEvent sendDone = new ManualResetEvent(false);
private Thread thread=null;
private void StartListening()
...{
try
...{
listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
IPAddress ipAddress;
if(tcpIpServerIP.Trim()=="")
...{
ipAddress=IPAddress.Any;
}
else
...{
ipAddress=IPAddress.Parse(tcpIpServerIP);
}
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, tcpIpServerPort);
listener.Bind(localEndPoint);
listener.Listen(10);
while (true)
...{
allDone.Reset();
listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
allDone.WaitOne();
}
}
catch (Exception e)
...{
OnErrorServerEvent(new ErrorServerEventArgs(e,listener));
}
}
private void ReadCallback(IAsyncResult ar)
...{
Socket handler=null;
try
...{
lock(ar)
...{
StateObject state = (StateObject) ar.AsyncState;
handler = state.workSocket;
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
...{
int ReadPiont=0;
while(ReadPiont<bytesRead)
...{
if(state.Cortrol==0 && ReadPiont<bytesRead)
...{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<24)&0xff000000;
state.packSize=bi1;
ReadPiont++;
state.Cortrol=1;
}
if(state.Cortrol==1 && ReadPiont<bytesRead)
...{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<16)&0x00ff0000;
state.packSize=state.packSize+bi1;
ReadPiont++;
state.Cortrol=2;
}
if(state.Cortrol==2 && ReadPiont<bytesRead)
...{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<8)&0x0000ff00;
state.packSize=state.packSize+bi1;
ReadPiont++;
state.Cortrol=3;
}
if(state.Cortrol==3 && ReadPiont<bytesRead)
...{
long bi1=state.buffer[ReadPiont];
bi1=bi1&0xff;
state.packSize=state.packSize+bi1-4;
ReadPiont++;
state.Cortrol=4;
}
if(state.Cortrol==4 && ReadPiont<bytesRead)
...{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<24)&0xff000000;
state.residualSize=bi1;
ReadPiont++;
state.Cortrol=5;
state.packSize-=1;
}
if(state.Cortrol==5 && ReadPiont<bytesRead)
...{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<16)&0x00ff0000;
state.residualSize=state.residualSize+bi1;
ReadPiont++;
state.Cortrol=6;
state.packSize-=1;
}
if(state.Cortrol==6 && ReadPiont<bytesRead)
...{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<8)&0x0000ff00;
state.residualSize=state.residualSize+bi1;
ReadPiont++;
state.Cortrol=7;
state.packSize-=1;
}
if(state.Cortrol==7 && ReadPiont<bytesRead)
...{
long bi1=state.buffer[ReadPiont];
bi1=bi1&0xff;
state.residualSize=state.residualSize+bi1;
state.Datastream.SetLength(0);
state.Datastream.Position=0;
ReadPiont++;
state.Cortrol=8;
state.packSize-=1;
}
if(state.Cortrol==8 && ReadPiont<bytesRead)
...{
int bi1=bytesRead-ReadPiont;
int bi2=(int)(state.residualSize-state.Datastream.Length);
if(bi1>=bi2)
...{
state.Datastream.Write(state.buffer,ReadPiont,bi2);
ReadPiont+=bi2;
OnInceptServerEvent(new InceptServerEventArgs(state.Datastream,state.workSocket,this));
state.Cortrol=9;
state.packSize-=bi2;
}
else
...{
state.Datastream.Write(state.buffer,ReadPiont,bi1);
ReadPiont+=bi1;
state.packSize-=bi1;
}
}
if(state.Cortrol==9 && ReadPiont<bytesRead)
...{
int bi1=bytesRead-ReadPiont;
if(bi1<state.packSize)
...{
state.packSize=state.packSize-bi1;
ReadPiont+=bi1;
}
else
...{
state.Cortrol=0;
ReadPiont+=(int)state.packSize;
}
}
}
if(handler.Connected==true)
...{
handler.BeginReceive(state.buffer,0,bufferSize,0,
new AsyncCallback(ReadCallback), state);
}
}
else
...{
handler.Shutdown(SocketShutdown.Both);
handler.Close();
//throw(new Exception("读入的数据小于1bit"));
}
}
}
catch (Exception e)
...{
OnErrorServerEvent(new ErrorServerEventArgs(e,handler));
}
}
private void SendCallback(IAsyncResult ar)
...{
Socket client = (Socket) ar.AsyncState;
try
...{
int bytesSent = client.EndSend(ar);
}
catch (Exception e)
...{
OnErrorServerEvent(new ErrorServerEventArgs(e,client));
}
finally
...{
sendDone.Set();
}
}
private void AcceptCallback(IAsyncResult ar)
...{
Socket handler=null;
try
...{
Socket listener = (Socket) ar.AsyncState;
handler= listener.EndAccept(ar);
StateObject state = new StateObject(bufferSize,handler);
state.workSocket = handler;
handler.BeginReceive(state.buffer,0,bufferSize,0,
new AsyncCallback(ReadCallback), state);
}
catch (Exception e)
...{
OnErrorServerEvent(new ErrorServerEventArgs(e,handler));
}
finally
...{
allDone.Set();
}
}
/**//// <summary>
/// 析构
/// </summary>
/// <param name="disposing">不知道</param>
protected override void Dispose(bool disposing)
...{
Abort();
}
/**//// <summary>
/// 引发接收事件
/// </summary>
/// <param name="e">数据</param>
protected virtual void OnInceptServerEvent(InceptServerEventArgs e)
...{
if (InceptServer != null)
...{
InceptServer(this, e);
}
}
/**//// <summary>
/// 引发错误事件
/// </summary>
/// <param name="e">数据</param>
protected virtual void OnErrorServerEvent(ErrorServerEventArgs e)
...{
if (ErrorServer != null)
...{
ErrorServer(this, e);
}
}
/**//// <summary>
/// 开始监听访问
/// </summary>
public void Listening()
...{
//StartListening();
thread=new Thread(new ThreadStart(StartListening));
thread.Name="MyTcpIpServer.Listening";
thread.Start();
}
/**//// <summary>
/// 异常中止服务
/// </summary>
public void Abort()
...{
if(thread!=null)
...{
thread.Abort();
listener.Close();
}
}
/**//// <summary>
///构造
/// </summary>
/// <param name="container">父控件</param>
public MyTcpIpServer(System.ComponentModel.IContainer container)
...{
container.Add(this);
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/**//// <summary>
/// 构造
/// </summary>
public MyTcpIpServer()
...{
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
Component Designer generated code#region Component Designer generated code
/**//// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
...{
}
#endregion
/**//// <summary>
/// 要连接的服务器IP地址
/// </summary>
public string TcpIpServerIP
...{
get
...{
return tcpIpServerIP;
}
set
...{
tcpIpServerIP=value;
}
}
/**//// <summary>
/// 要连接的服务器所使用的端口
/// </summary>
public int TcpIpServerPort
...{
get
...{
return tcpIpServerPort;
}
set
...{
tcpIpServerPort=value;
}
}
/**//// <summary>
/// 缓冲器大小
/// </summary>
public int BufferSize
...{
get
...{
return bufferSize;
}
set
...{
bufferSize=value;
}
}
/**//// <summary>
/// 连接的活动状态
/// </summary>
public bool Activ
...{
get
...{
return listener.Connected;
}
//set
//{
// activ=value;
//}
}
/**//// <summary>
/// 发送一个流数据
/// </summary>
public void Send(Socket ClientSocket,Stream Astream)
...{
try
...{
if(ClientSocket.Connected==false)
...{
throw(new Exception("没有连接客户端不可以发送信息!"));
}
Astream.Position=0;
byte[] byteData=new byte[bufferSize];
int bi1=(int)((Astream.Length+8)/bufferSize);
int bi2=(int)Astream.Length;
if(((Astream.Length+8)%bufferSize)>0)
...{
bi1=bi1+1;
}
bi1=bi1*bufferSize;
byteData[0]=System.Convert.ToByte(bi1>>24);
byteData[1]=System.Convert.ToByte((bi1&0x00ff0000)>>16);
byteData[2]=System.Convert.ToByte((bi1&0x0000ff00)>>8);
byteData[3]=System.Convert.ToByte((bi1&0x000000ff));
byteData[4]=System.Convert.ToByte(bi2>>24);
byteData[5]=System.Convert.ToByte((bi2&0x00ff0000)>>16);
byteData[6]=System.Convert.ToByte((bi2&0x0000ff00)>>8);
byteData[7]=System.Convert.ToByte((bi2&0x000000ff));
int n = Astream.Read(byteData, 8, byteData.Length-8);
while (n>0)
...{
ClientSocket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), ClientSocket);
sendDone.WaitOne();
byteData=new byte[bufferSize];
n = Astream.Read(byteData,0,byteData.Length);
}
}
catch (Exception e)
...{
OnErrorServerEvent(new ErrorServerEventArgs(e,ClientSocket));
}
}
/**//// <summary>
/// 接收到数据事件
/// </summary>
public event InceptServerEvent InceptServer;
/**//// <summary>
/// 发生错误事件
/// </summary>
public event ErrorServerEvent ErrorServer;
}
/**//// <summary>
/// 状态对象
/// </summary>
public class StateObject
...{
/**//// <summary>
/// 构造
/// </summary>
/// <param name="bufferSize">缓存</param>
/// <param name="WorkSocket">工作的插座</param>
public StateObject(int bufferSize,Socket WorkSocket)
...{
buffer = new byte[bufferSize];
workSocket=WorkSocket;
}
/**//// <summary>
/// 缓存
/// </summary>
public byte[] buffer = null;
/**//// <summary>
/// 工作插座
/// </summary>
public Socket workSocket = null;
/**//// <summary>
/// 数据流
/// </summary>
public Stream Datastream=new MemoryStream();
/**//// <summary>
/// 剩余大小
/// </summary>
public long residualSize=0;
/**//// <summary>
/// 数据包大小
/// </summary>
public long packSize=0;
/**//// <summary>
/// 计数器
/// </summary>
public int Cortrol=0;
}
/**//// <summary>
/// 接收事件
/// </summary>
public class InceptServerEventArgs : EventArgs
...{
private readonly Stream datastream;
private readonly Socket serverSocket;
private readonly MyTcpIpServer tcpIpServer;
/**//// <summary>
/// 构造
/// </summary>
/// <param name="Astream">数据</param>
/// <param name="ServerSocket">工作插座</param>
/// <param name="TcpIpServer">提供服务的TCP/IP对象</param>
public InceptServerEventArgs(Stream Astream,Socket ServerSocket,MyTcpIpServer TcpIpServer)
...{
datastream=Astream;
serverSocket=ServerSocket;
tcpIpServer=TcpIpServer;
}
/**//// <summary>
/// 数据
/// </summary>
public Stream Astream
...{
get ...{ return datastream;}
}
/**//// <summary>
/// 工作插座
/// </summary>
public Socket ServerSocket
...{
get ...{ return serverSocket;}
}
/**//// <summary>
/// 提供TCP/IP服务的服务器对象.
/// </summary>
public MyTcpIpServer TcpIpServer
...{
get ...{ return tcpIpServer;}
}
}
/**//// <summary>
/// 接收数据委托
/// </summary>
public delegate void InceptServerEvent(object sender, InceptServerEventArgs e);
/**//// <summary>
/// 错误事件委托
/// </summary>
public class ErrorServerEventArgs : EventArgs
...{
private readonly Exception error;
private readonly Socket serverSocket;
/**//// <summary>
/// 构造
/// </summary>
/// <param name="Error">数据</param>
/// <param name="ServerSocket">问题插座</param>
public ErrorServerEventArgs(Exception Error,Socket ServerSocket)
...{
error=Error;
serverSocket=ServerSocket;
}
/**//// <summary>
/// 数据
/// </summary>
public Exception Error
...{
get ...{ return error;}
}
/**//// <summary>
/// 问题插座
/// </summary>
public Socket ServerSocket
...{
get ...{ return serverSocket;}
}
}
/**//// <summary>
///错误事件委托
/// </summary>
public delegate void ErrorServerEvent(object sender, ErrorServerEventArgs e);
}