c#中异步基于消息通信的完成端口的TCP/IP协议的组件实现(源代码) 服务器端

using System;
using System.IO;
using System.ComponentModel;
using System.Collections;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace MyKJ
...{
    /**//// <summary>
    /// MyTcpIpClient 提供在Net TCP_IP 协议上基于消息的服务端 
    /// </summary>
    public class MyTcpIpServer : System.ComponentModel.Component
    ...{
        private int bufferSize=2048;
        private string tcpIpServerIP="";
        private int tcpIpServerPort=11000;
        private Socket listener=null;
        private ManualResetEvent allDone = new ManualResetEvent(false);
        private ManualResetEvent sendDone = new ManualResetEvent(false);
        private Thread thread=null;
        
        private void StartListening() 
        ...{
            try 
            ...{
                listener = new Socket(AddressFamily.InterNetwork,
                    SocketType.Stream, ProtocolType.Tcp);
                    
                IPAddress ipAddress;
                if(tcpIpServerIP.Trim()=="")
                ...{
                    ipAddress=IPAddress.Any;    
                }
                else
                ...{
                    ipAddress=IPAddress.Parse(tcpIpServerIP);
                }
                IPEndPoint localEndPoint = new IPEndPoint(ipAddress, tcpIpServerPort);
                
                listener.Bind(localEndPoint);
                listener.Listen(10);
                while (true) 
                ...{
                    allDone.Reset();
                    listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
                    allDone.WaitOne();
                }
            } 
            catch (Exception e) 
            ...{
                OnErrorServerEvent(new ErrorServerEventArgs(e,listener));    
            }
        }
        
        private void ReadCallback(IAsyncResult ar) 
        ...{
            Socket handler=null;
            try 
            ...{
                lock(ar)
                ...{
                    StateObject state = (StateObject) ar.AsyncState;
                    handler = state.workSocket;
                    
                    int bytesRead = handler.EndReceive(ar);
                    
                    if (bytesRead > 0) 
                    ...{
                        int ReadPiont=0;    
                        while(ReadPiont<bytesRead)
                        ...{    
                            if(state.Cortrol==0 && ReadPiont<bytesRead)
                            ...{
                                long bi1=state.buffer[ReadPiont];
                                bi1=(bi1<<24)&0xff000000;
                                state.packSize=bi1;
                                ReadPiont++;
                                state.Cortrol=1;
                            }
                        
                            if(state.Cortrol==1 && ReadPiont<bytesRead)
                            ...{
                                long bi1=state.buffer[ReadPiont];
                                bi1=(bi1<<16)&0x00ff0000;
                                state.packSize=state.packSize+bi1;
                                ReadPiont++;
                                state.Cortrol=2;
                            }
                        
                            if(state.Cortrol==2 && ReadPiont<bytesRead)
                            ...{
                                long bi1=state.buffer[ReadPiont];
                                bi1=(bi1<<8)&0x0000ff00;
                                state.packSize=state.packSize+bi1;
                                ReadPiont++;
                                state.Cortrol=3;
                            }
                            
                            if(state.Cortrol==3 && ReadPiont<bytesRead)
                            ...{
                                long bi1=state.buffer[ReadPiont];
                                bi1=bi1&0xff;
                                state.packSize=state.packSize+bi1-4;
                                ReadPiont++;
                                state.Cortrol=4;
                            }
                            
                            if(state.Cortrol==4 && ReadPiont<bytesRead)
                            ...{
                                long bi1=state.buffer[ReadPiont];
                                bi1=(bi1<<24)&0xff000000;
                                state.residualSize=bi1;
                                ReadPiont++;
                                state.Cortrol=5;
                                state.packSize-=1;
                            }
                            
                            if(state.Cortrol==5 && ReadPiont<bytesRead)
                            ...{
                                long bi1=state.buffer[ReadPiont];
                                bi1=(bi1<<16)&0x00ff0000;
                                state.residualSize=state.residualSize+bi1;
                                ReadPiont++;
                                state.Cortrol=6;
                                state.packSize-=1;
                            }
                            
                            if(state.Cortrol==6 && ReadPiont<bytesRead)
                            ...{
                                long bi1=state.buffer[ReadPiont];
                                bi1=(bi1<<8)&0x0000ff00;
                                state.residualSize=state.residualSize+bi1;
                                ReadPiont++;
                                state.Cortrol=7;
                                state.packSize-=1;
                            }
                            if(state.Cortrol==7 && ReadPiont<bytesRead)
                            ...{
                                long bi1=state.buffer[ReadPiont];
                                bi1=bi1&0xff;
                                state.residualSize=state.residualSize+bi1;
                                state.Datastream.SetLength(0);
                                state.Datastream.Position=0;
                                
                                ReadPiont++;
                                state.Cortrol=8;
                                state.packSize-=1;
                            }
                            
                            if(state.Cortrol==8 && ReadPiont<bytesRead)
                            ...{
                                int bi1=bytesRead-ReadPiont;
                                int bi2=(int)(state.residualSize-state.Datastream.Length);
                                if(bi1>=bi2)
                                ...{
                                    state.Datastream.Write(state.buffer,ReadPiont,bi2);
                                    ReadPiont+=bi2;
                                    OnInceptServerEvent(new InceptServerEventArgs(state.Datastream,state.workSocket,this));
                                    state.Cortrol=9;
                                    state.packSize-=bi2;
                                    
                                    
                                }
                                else
                                ...{
                                    state.Datastream.Write(state.buffer,ReadPiont,bi1);
                                    ReadPiont+=bi1;
                                    state.packSize-=bi1;
                                }
                            }
                            if(state.Cortrol==9 && ReadPiont<bytesRead)
                            ...{
                                int bi1=bytesRead-ReadPiont;
                                if(bi1<state.packSize)
                                ...{
                                    state.packSize=state.packSize-bi1;
                                    ReadPiont+=bi1;
                                }    
                                else
                                ...{
                                    state.Cortrol=0;
                                    ReadPiont+=(int)state.packSize;
                                }
                            }
                        }
                        if(handler.Connected==true)
                        ...{
                            handler.BeginReceive(state.buffer,0,bufferSize,0,
                                new AsyncCallback(ReadCallback), state);
                        }
                    }
                    else
                    ...{
                        handler.Shutdown(SocketShutdown.Both);
                        handler.Close();
                        //throw(new Exception("读入的数据小于1bit"));
                    }
                }
            }
            catch (Exception e) 
            ...{
                OnErrorServerEvent(new ErrorServerEventArgs(e,handler));
                
            }
        }
        
        private void SendCallback(IAsyncResult ar) 
        ...{
            Socket client = (Socket) ar.AsyncState;
            try 
            ...{
                int bytesSent = client.EndSend(ar);
            } 
            catch (Exception e) 
            ...{
                OnErrorServerEvent(new ErrorServerEventArgs(e,client));
            }
            finally
            ...{
                sendDone.Set();
            }
        }
        
        private void AcceptCallback(IAsyncResult ar) 
        ...{
            Socket handler=null;
            try 
            ...{
                Socket listener = (Socket) ar.AsyncState;
                handler= listener.EndAccept(ar);
                StateObject state = new StateObject(bufferSize,handler);
                state.workSocket = handler;
                handler.BeginReceive(state.buffer,0,bufferSize,0,
                    new AsyncCallback(ReadCallback), state);
            }
            catch (Exception e) 
            ...{
                OnErrorServerEvent(new ErrorServerEventArgs(e,handler));
            }
            finally
            ...{
                allDone.Set();
            }
        }
        
        /**//// <summary>
        /// 析构
        /// </summary>
        /// <param name="disposing">不知道</param>
        protected override void Dispose(bool disposing)
        ...{
            Abort();
        }
        
        /**//// <summary>
        /// 引发接收事件
        /// </summary>
        /// <param name="e">数据</param>
        protected virtual void OnInceptServerEvent(InceptServerEventArgs e)
        ...{
            if (InceptServer != null) 
            ...{
                InceptServer(this, e);
            }
        }
        /**//// <summary>
        /// 引发错误事件
        /// </summary>
        /// <param name="e">数据</param>
        protected virtual void OnErrorServerEvent(ErrorServerEventArgs e)
        ...{
            if (ErrorServer != null) 
            ...{
                ErrorServer(this, e); 
            }
        }
        
        /**//// <summary>
        /// 开始监听访问
        /// </summary>
        public void Listening()
        ...{
            //StartListening();
            thread=new Thread(new ThreadStart(StartListening));
            thread.Name="MyTcpIpServer.Listening";
            thread.Start();
        }
        /**//// <summary>
        /// 异常中止服务
        /// </summary>
        public void Abort()
        ...{
            if(thread!=null)
            ...{
                thread.Abort();
                listener.Close();
            }
        }
        
        /**//// <summary>
        ///构造 
        /// </summary>
        /// <param name="container">父控件</param>
        public MyTcpIpServer(System.ComponentModel.IContainer container)
        ...{
            container.Add(this);
            InitializeComponent();

            //
            // TODO: 在 InitializeComponent 调用后添加任何构造函数代码
            //
        }

        /**//// <summary>
        /// 构造
        /// </summary>
        public MyTcpIpServer()
        ...{
            InitializeComponent();

            //
            // TODO: 在 InitializeComponent 调用后添加任何构造函数代码
            //
        }

        Component Designer generated code#region Component Designer generated code
        /**//// <summary>
        /// 设计器支持所需的方法 - 不要使用代码编辑器修改
        /// 此方法的内容。
        /// </summary>
        private void InitializeComponent()
        ...{

        }
        #endregion

        /**//// <summary>
        /// 要连接的服务器IP地址
        /// </summary>
        public string TcpIpServerIP
        ...{
            get
            ...{
                return tcpIpServerIP;
            }
            set
            ...{
                tcpIpServerIP=value;
            }
        }

        /**//// <summary>
        /// 要连接的服务器所使用的端口
        /// </summary>
        public int TcpIpServerPort
        ...{
            get
            ...{
                return tcpIpServerPort;
            }
            set
            ...{
                tcpIpServerPort=value;
            }
        }

        /**//// <summary>
        /// 缓冲器大小
        /// </summary>
        public int BufferSize
        ...{
            get
            ...{
                return bufferSize;
            }
            set
            ...{
                bufferSize=value;
            }
        }
        
        /**//// <summary>
        /// 连接的活动状态
        /// </summary>
        public bool Activ
        ...{
            get
            ...{
                return listener.Connected;
            }
            //set
            //{
            //    activ=value;
            //}
        }

        /**//// <summary>
        /// 发送一个流数据
        /// </summary>
        public void Send(Socket ClientSocket,Stream Astream)
        ...{
            try 
            ...{
                if(ClientSocket.Connected==false)
                ...{
                    throw(new Exception("没有连接客户端不可以发送信息!"));
                }
                Astream.Position=0;
                byte[] byteData=new byte[bufferSize];
                int bi1=(int)((Astream.Length+8)/bufferSize);
                int bi2=(int)Astream.Length;
                if(((Astream.Length+8)%bufferSize)>0)
                ...{
                    bi1=bi1+1;
                }
                bi1=bi1*bufferSize;
                
                byteData[0]=System.Convert.ToByte(bi1>>24);
                byteData[1]=System.Convert.ToByte((bi1&0x00ff0000)>>16);
                byteData[2]=System.Convert.ToByte((bi1&0x0000ff00)>>8);
                byteData[3]=System.Convert.ToByte((bi1&0x000000ff));
                
                byteData[4]=System.Convert.ToByte(bi2>>24);
                byteData[5]=System.Convert.ToByte((bi2&0x00ff0000)>>16);
                byteData[6]=System.Convert.ToByte((bi2&0x0000ff00)>>8);
                byteData[7]=System.Convert.ToByte((bi2&0x000000ff));
                
                int n = Astream.Read(byteData, 8, byteData.Length-8);
                
                while (n>0) 
                ...{
                    ClientSocket.BeginSend(byteData, 0, byteData.Length, 0,    new AsyncCallback(SendCallback), ClientSocket);
                    sendDone.WaitOne();
                    byteData=new byte[bufferSize];
                    n = Astream.Read(byteData,0,byteData.Length);
                }
            } 
            catch (Exception e) 
            ...{
                OnErrorServerEvent(new ErrorServerEventArgs(e,ClientSocket));
            }
        }
        
        /**//// <summary>
        /// 接收到数据事件
        /// </summary>
        public event InceptServerEvent InceptServer;
        /**//// <summary>
        /// 发生错误事件
        /// </summary>
        public event ErrorServerEvent ErrorServer;
    }
    /**//// <summary>
    /// 状态对象
    /// </summary>
    public class StateObject 
    ...{
        /**//// <summary>
        /// 构造
        /// </summary>
        /// <param name="bufferSize">缓存</param>
        /// <param name="WorkSocket">工作的插座</param>
        public StateObject(int bufferSize,Socket WorkSocket)
        ...{
            buffer = new byte[bufferSize];
            workSocket=WorkSocket;
        }
        /**//// <summary>
        /// 缓存
        /// </summary>
        public byte[] buffer = null;
        /**//// <summary>
        /// 工作插座
        /// </summary>
        public Socket workSocket = null;              
        /**//// <summary>
        /// 数据流
        /// </summary>
        public Stream Datastream=new MemoryStream();
        /**//// <summary>
        /// 剩余大小
        /// </summary>
        public long residualSize=0;
        /**//// <summary>
        /// 数据包大小
        /// </summary>
        public long packSize=0;
        /**//// <summary>
        /// 计数器
        /// </summary>
        public int Cortrol=0;
    }
    
    /**//// <summary>
    /// 接收事件
    /// </summary>
    public class InceptServerEventArgs : EventArgs 
    ...{  
        private readonly Stream datastream;
        private readonly Socket serverSocket;
        private readonly MyTcpIpServer tcpIpServer;
        /**//// <summary>
        /// 构造
        /// </summary>
        /// <param name="Astream">数据</param>
        /// <param name="ServerSocket">工作插座</param>
        /// <param name="TcpIpServer">提供服务的TCP/IP对象</param>
        public InceptServerEventArgs(Stream Astream,Socket ServerSocket,MyTcpIpServer TcpIpServer) 
        ...{
            datastream=Astream;
            serverSocket=ServerSocket;
            tcpIpServer=TcpIpServer;
        }
    /**//// <summary>
    /// 数据
    /// </summary>
        public Stream Astream
        ...{     
            get ...{ return datastream;}      
        }
        /**//// <summary>
        /// 工作插座
        /// </summary>
        public Socket ServerSocket
        ...{     
            get ...{ return serverSocket;}      
        }
        /**//// <summary>
        /// 提供TCP/IP服务的服务器对象.
        /// </summary>
        public MyTcpIpServer TcpIpServer
        ...{     
            get ...{ return tcpIpServer;}      
        }
    }
    /**//// <summary>
    /// 接收数据委托
    /// </summary>
  public delegate void InceptServerEvent(object sender, InceptServerEventArgs e);
    /**//// <summary>
    /// 错误事件委托
    /// </summary>
    public class ErrorServerEventArgs : EventArgs 
    ...{  
        private readonly Exception error;
        private readonly Socket serverSocket;
        /**//// <summary>
        /// 构造
        /// </summary>
        /// <param name="Error">数据</param>
        /// <param name="ServerSocket">问题插座</param>
        public ErrorServerEventArgs(Exception Error,Socket ServerSocket) 
        ...{
            error=Error;
            serverSocket=ServerSocket;
        }
    /**//// <summary>
    /// 数据
    /// </summary>
        public Exception Error
        ...{     
            get ...{ return error;}      
        }
        /**//// <summary>
        /// 问题插座
        /// </summary>
        public Socket ServerSocket
        ...{     
            get ...{ return serverSocket;}      
        }
    }
    /**//// <summary>
    ///错误事件委托 
    /// </summary>
  public delegate void ErrorServerEvent(object sender, ErrorServerEventArgs e);
}

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