本站文章均为 李华明Himi 原创,转载务必在明显处注明:
转载自【黑米GameDev街区】 原文链接: http://www.himigame.com/iphone-cocos2d/550.html
第二步:申请测试账号,利用沙盒测试模拟AppStore购买道具流程!
回到itunesconnect主页中,选择“Manage Users”然后选择“Test User”,然后出现的界面如下图:
这里Himi已经创建了两个测试账号了,点击界面中的 “Add New User”进行创建即可;记住账号和密码哈,记不住就删掉重新建 娃哈哈~(切记:不能用于真正的AppStore中使用此账号,不仅不能用,而且一旦AppStore发现后果你懂得~)
第三步:在项目中申请购买产品代码以及监听;
这里关于购买的代码部分呢,我都有备注的,Himi这里就不详细讲解了,Himi只是在代码后介绍几点值得注意的地方:
这里Himi是新建的一个Cocos2d的项目,然后给出HelloWorldLayer.h以及HelloWorldLayer.m的全部代码,所有购买代码也全在里面也对应有Himi的注释!
HelloWorldLayer.h
- //
- // HelloWorldLayer.h
- // buytest
- //
- // Created by 华明 李 on 11-10-29.
- // Copyright Himi 2011年. All rights reserved.
- //
- // When you import this file, you import all the cocos2d classes
- #import "cocos2d.h"
- #import <UIKit/UIKit.h>
- #import <StoreKit/StoreKit.h>
- enum{
- IAP0p99=10,
- IAP1p99,
- IAP4p99,
- IAP9p99,
- IAP24p99,
- }buyCoinsTag;
- @interface HelloWorldLayer : CCLayer<SKProductsRequestDelegate,SKPaymentTransactionObserver>
- {
- int buyType;
- }
- +(CCScene *) scene;
- - (void) requestProUpgradeProductData;
- -(void)RequestProductData;
- -(bool)CanMakePay;
- -(void)buy:(int)type;
- - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions;
- -(void) PurchasedTransaction: (SKPaymentTransaction *)transaction;
- - (void) completeTransaction: (SKPaymentTransaction *)transaction;
- - (void) failedTransaction: (SKPaymentTransaction *)transaction;
- -(void) paymentQueueRestoreCompletedTransactionsFinished: (SKPaymentTransaction *)transaction;
- -(void) paymentQueue:(SKPaymentQueue *) paymentQueue restoreCompletedTransactionsFailedWithError:(NSError *)error;
- - (void) restoreTransaction: (SKPaymentTransaction *)transaction;
- -(void)provideContent:(NSString *)product;
- -(void)recordTransaction:(NSString *)product;
- @end
HelloWorldLayer.m
- //
- // IapLayer.m
- //
- // Created by Himi on 11-5-25.
- // Copyright 2011年 李华明 . All rights reserved.
- //
- #import "HelloWorldLayer.h"
- #define ProductID_IAP0p99 @"com.buytest.one"//$0.99
- #define ProductID_IAP1p99 @"com.buytest.two" //$1.99
- #define ProductID_IAP4p99 @"com.buytest.three" //$4.99
- #define ProductID_IAP9p99 @"com.buytest.four" //$19.99
- #define ProductID_IAP24p99 @"com.buytest.five" //$24.99
- @implementation HelloWorldLayer
- +(CCScene *) scene
- {
- CCScene *scene = [CCScene node];
- HelloWorldLayer *layer = [HelloWorldLayer node];
- [scene addChild: layer];
- return scene;
- }
- -(id)init
- {
- if ((self = [super init])) {
- CGSize size = [[CCDirector sharedDirector] winSize];
- CCSprite *iap_bg = [CCSprite spriteWithFile:@"Icon.png"];
- [iap_bg setPosition:ccp(size.width/2,size.height/2)];
- [self addChild:iap_bg z:0];
- //---------------------
- //----监听购买结果
- [[SKPaymentQueue defaultQueue] addTransactionObserver:self];
- //申请购买
- /*
- enum{
- IAP0p99=10,
- IAP1p99,
- IAP4p99,
- IAP9p99,
- IAP24p99,
- }buyCoinsTag;
- */
- [self buy:IAP24p99];
- }
- return self;
- }
- -(void)buy:(int)type
- {
- buyType = type;
- if ([SKPaymentQueue canMakePayments]) {
- //[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
- [self RequestProductData];
- CCLOG(@"允许程序内付费购买");
- }
- else
- {
- CCLOG(@"不允许程序内付费购买");
- UIAlertView *alerView = [[UIAlertView alloc] initWithTitle:@"Alert"
- message:@"You can‘t purchase in app store(Himi说你没允许应用程序内购买)"
- delegate:nil cancelButtonTitle:NSLocalizedString(@"Close(关闭)",nil) otherButtonTitles:nil];
- [alerView show];
- [alerView release];
- }
- }
- -(bool)CanMakePay
- {
- return [SKPaymentQueue canMakePayments];
- }
- -(void)RequestProductData
- {
- CCLOG(@"---------请求对应的产品信息------------");
- NSArray *product = nil;
- switch (buyType) {
- case IAP0p99:
- product=[[NSArray alloc] initWithObjects:ProductID_IAP0p99,nil];
- break;
- case IAP1p99:
- product=[[NSArray alloc] initWithObjects:ProductID_IAP1p99,nil];
- break;
- case IAP4p99:
- product=[[NSArray alloc] initWithObjects:ProductID_IAP4p99,nil];
- break;
- case IAP9p99:
- product=[[NSArray alloc] initWithObjects:ProductID_IAP9p99,nil];
- break;
- case IAP24p99:
- product=[[NSArray alloc] initWithObjects:ProductID_IAP24p99,nil];
- break;
- default:
- break;
- }
- NSSet *nsset = [NSSet setWithArray:product];
- SKProductsRequest *request=[[SKProductsRequest alloc] initWithProductIdentifiers: nsset];
- request.delegate=self;
- [request start];
- [product release];
- }
- //<SKProductsRequestDelegate> 请求协议
- //收到的产品信息
- - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{
- NSLog(@"-----------收到产品反馈信息--------------");
- NSArray *myProduct = response.products;
- NSLog(@"产品Product ID:%@",response.invalidProductIdentifiers);
- NSLog(@"产品付费数量: %d", [myProduct count]);
- // populate UI
- for(SKProduct *product in myProduct){
- NSLog(@"product info");
- NSLog(@"SKProduct 描述信息%@", [product description]);
- NSLog(@"产品标题 %@" , product.localizedTitle);
- NSLog(@"产品描述信息: %@" , product.localizedDescription);
- NSLog(@"价格: %@" , product.price);
- NSLog(@"Product id: %@" , product.productIdentifier);
- }
- SKPayment *payment = nil;
- switch (buyType) {
- case IAP0p99:
- payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP0p99]; //支付$0.99
- break;
- case IAP1p99:
- payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP1p99]; //支付$1.99
- break;
- case IAP4p99:
- payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP4p99]; //支付$9.99
- break;
- case IAP9p99:
- payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP9p99]; //支付$19.99
- break;
- case IAP24p99:
- payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP24p99]; //支付$29.99
- break;
- default:
- break;
- }
- CCLOG(@"---------发送购买请求------------");
- [[SKPaymentQueue defaultQueue] addPayment:payment];
- [request autorelease];
- }
- - (void)requestProUpgradeProductData
- {
- CCLOG(@"------请求升级数据---------");
- NSSet *productIdentifiers = [NSSet setWithObject:@"com.productid"];
- SKProductsRequest* productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
- productsRequest.delegate = self;
- [productsRequest start];
- }
- //弹出错误信息
- - (void)request:(SKRequest *)request didFailWithError:(NSError *)error{
- CCLOG(@"-------弹出错误信息----------");
- UIAlertView *alerView = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Alert",NULL) message:[error localizedDescription]
- delegate:nil cancelButtonTitle:NSLocalizedString(@"Close",nil) otherButtonTitles:nil];
- [alerView show];
- [alerView release];
- }
- -(void) requestDidFinish:(SKRequest *)request
- {
- NSLog(@"----------反馈信息结束--------------");
- }
- -(void) PurchasedTransaction: (SKPaymentTransaction *)transaction{
- CCLOG(@"-----PurchasedTransaction----");
- NSArray *transactions =[[NSArray alloc] initWithObjects:transaction, nil];
- [self paymentQueue:[SKPaymentQueue defaultQueue] updatedTransactions:transactions];
- [transactions release];
- }
- //<SKPaymentTransactionObserver> 千万不要忘记绑定,代码如下:
- //----监听购买结果
- //[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
- - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions//交易结果
- {
- CCLOG(@"-----paymentQueue--------");
- for (SKPaymentTransaction *transaction in transactions)
- {
- switch (transaction.transactionState)
- {
- case SKPaymentTransactionStatePurchased://交易完成
- [self completeTransaction:transaction];
- CCLOG(@"-----交易完成 --------");
- CCLOG(@"不允许程序内付费购买");
- UIAlertView *alerView = [[UIAlertView alloc] initWithTitle:@"Alert"
- message:@"Himi说你购买成功啦~娃哈哈"
- delegate:nil cancelButtonTitle:NSLocalizedString(@"Close(关闭)",nil) otherButtonTitles:nil];
- [alerView show];
- [alerView release];
- break;
- case SKPaymentTransactionStateFailed://交易失败
- [self failedTransaction:transaction];
- CCLOG(@"-----交易失败 --------");
- UIAlertView *alerView2 = [[UIAlertView alloc] initWithTitle:@"Alert"
- message:@"Himi说你购买失败,请重新尝试购买~"
- delegate:nil cancelButtonTitle:NSLocalizedString(@"Close(关闭)",nil) otherButtonTitles:nil];
- [alerView2 show];
- [alerView2 release];
- break;
- case SKPaymentTransactionStateRestored://已经购买过该商品
- [self restoreTransaction:transaction];
- CCLOG(@"-----已经购买过该商品 --------");
- case SKPaymentTransactionStatePurchasing: //商品添加进列表
- CCLOG(@"-----商品添加进列表 --------");
- break;
- default:
- break;
- }
- }
- }
- - (void) completeTransaction: (SKPaymentTransaction *)transaction
- {
- CCLOG(@"-----completeTransaction--------");
- // Your application should implement these two methods.
- NSString *product = transaction.payment.productIdentifier;
- if ([product length] > 0) {
- NSArray *tt = [product componentsSeparatedByString:@"."];
- NSString *bookid = [tt lastObject];
- if ([bookid length] > 0) {
- [self recordTransaction:bookid];
- [self provideContent:bookid];
- }
- }
- // Remove the transaction from the payment queue.
- [[SKPaymentQueue defaultQueue] finishTransaction: transaction];
- }
- //记录交易
- -(void)recordTransaction:(NSString *)product{
- CCLOG(@"-----记录交易--------");
- }
- //处理下载内容
- -(void)provideContent:(NSString *)product{
- CCLOG(@"-----下载--------");
- }
- - (void) failedTransaction: (SKPaymentTransaction *)transaction{
- NSLog(@"失败");
- if (transaction.error.code != SKErrorPaymentCancelled)
- {
- }
- [[SKPaymentQueue defaultQueue] finishTransaction: transaction];
- }
- -(void) paymentQueueRestoreCompletedTransactionsFinished: (SKPaymentTransaction *)transaction{
- }
- - (void) restoreTransaction: (SKPaymentTransaction *)transaction
- {
- NSLog(@" 交易恢复处理");
- }
- -(void) paymentQueue:(SKPaymentQueue *) paymentQueue restoreCompletedTransactionsFailedWithError:(NSError *)error{
- CCLOG(@"-------paymentQueue----");
- }
- #pragma mark connection delegate
- - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
- {
- NSLog(@"%@", [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]);
- }
- - (void)connectionDidFinishLoading:(NSURLConnection *)connection{
- }
- - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{
- switch([(NSHTTPURLResponse *)response statusCode]) {
- case 200:
- case 206:
- break;
- case 304:
- break;
- case 400:
- break;
- case 404:
- break;
- case 416:
- break;
- case 403:
- break;
- case 401:
- case 500:
- break;
- default:
- break;
- }
- }
- - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error {
- NSLog(@"test");
- }
- -(void)dealloc
- {
- [super dealloc];
- }
- @end
代码注释的相当清楚了,没有什么可解释的,这里说几点值得注意的地方:
1.添加对应对应代码时不要忘记,添加框架 StoreKit.framework,如何添加框架请看我的博文【iOS-Cocos2d游戏开发之十四】音频/音效/视频播放(利用Cocos2D-iPhone-Extensions嵌入Cocos2d进行视频播放!)!
2. 越狱机器无法沙盒测试!模拟器的话,Himi用4.3模拟器不可以,因为提示没有开启程序内付费- -(我都没看到模拟器有store的选项,so~);但是使用iOS5的模拟器可以测试沙盒,但是执行的顺序会有些问题,但是还没真机的童鞋可以使用,建议一切以真机实测为准
3. 千万不要忘记在iTunesConnect中创建App Bundle ID一定要跟你的项目中的info.plist中的Bundle ID保证一致!!!!
4. 以上代码中你需要修改的就是我在HelloWorldLayer.m类中的宏定义的Product ID(产品ID),例如Himi刚才新建了一个产品ID是“com.himi.wahaha"
然后我运行项目截图如下以及运行控制台打印的信息如下:
点击Buy之后运行截图以及打印信息:
输入测试账号密码后以及打印信息:
这里Himi最后一张截图是没有购买成功,这里Himi是故意截图出来的,原因就是想告诉童鞋们:
如果你的产品信息能够正常得到,但是始终无法成功的话,不要着急,因为你的产品要进入iTunes Connect,并且Apple准备好沙箱环境需要一些时间。Himi之前遇到过,然后在一天后我没有修改任何一行代码,但产品ID变为有效并能成功购买。=。 =郁闷ing~~ 起始要使产品发布到Apple的网络系统是需要一段时间的!
好了,写了这么多了,咳咳、Himi继续忙了,做iOS的童鞋们我想此篇将成为你必须收藏的一篇哦~嘿嘿!