30多个iOS常用动画,带详细注释


//
//  CoreAnimationEffect.h
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import <Foundation/Foundation.h>
/**
!  导入QuartzCore.framework
*
*  Example:
*
*  Step.1
*
*      #import "CoreAnimationEffect.h"
*
*  Step.2
*
*      [CoreAnimationEffect animationMoveLeft:your view];
*
*/
@interfaceCoreAnimationEffect: NSObject
#pragma mark - Custom Animation
/**
*   @brief 快速构建一个你自定义的动画,有以下参数供你设置.
*
*   @note  调用系统预置Type需要在调用类引入下句
*
*          #import <QuartzCore/QuartzCore.h>
*
*   @param type                动画过渡类型
*   @param subType             动画过渡方向(子类型)
*   @param duration            动画持续时间
*   @param timingFunction      动画定时函数属性
*   @param theView             需要添加动画的view.
*
*
*/
+ (void)showAnimationType:(NSString*)type
withSubType:(NSString*)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString*)timingFunction
view:(UIView*)theView;
#pragma mark - Preset Animation
/**
*  下面是一些常用的动画效果
*/
// reveal
+ (void)animationRevealFromBottom:(UIView*)view;
+ (void)animationRevealFromTop:(UIView*)view;
+ (void)animationRevealFromLeft:(UIView*)view;
+ (void)animationRevealFromRight:(UIView*)view;
// 渐隐渐消
+ (void)animationEaseIn:(UIView*)view;
+ (void)animationEaseOut:(UIView*)view;
// 翻转
+ (void)animationFlipFromLeft:(UIView*)view;
+ (void)animationFlipFromRigh:(UIView*)view;
// 翻页
+ (void)animationCurlUp:(UIView*)view;
+ (void)animationCurlDown:(UIView*)view;
// push
+ (void)animationPushUp:(UIView*)view;
+ (void)animationPushDown:(UIView*)view;
+ (void)animationPushLeft:(UIView*)view;
+ (void)animationPushRight:(UIView*)view;
// move
+ (void)animationMoveUp:(UIView*)viewduration:(CFTimeInterval)duration;
+ (void)animationMoveDown:(UIView*)viewduration:(CFTimeInterval)duration;
+ (void)animationMoveLeft:(UIView*)view;
+ (void)animationMoveRight:(UIView*)view;
// 旋转缩放
// 各种旋转缩放效果
+ (void)animationRotateAndScaleEffects:(UIView*)view;
// 旋转同时缩小放大效果
+ (void)animationRotateAndScaleDownUp:(UIView*)view;
#pragma mark - Private API
/**
*  下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
*/
+ (void)animationFlipFromTop:(UIView*)view;
+ (void)animationFlipFromBottom:(UIView*)view;
+ (void)animationCubeFromLeft:(UIView*)view;
+ (void)animationCubeFromRight:(UIView*)view;
+ (void)animationCubeFromTop:(UIView*)view;
+ (void)animationCubeFromBottom:(UIView*)view;
+ (void)animationSuckEffect:(UIView*)view;
+ (void)animationRippleEffect:(UIView*)view;
+ (void)animationCameraOpen:(UIView*)view;
+ (void)animationCameraClose:(UIView*)view;
@end
//
//  CoreAnimationEffect.m
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import "CoreAnimationEffect.h"
#import <QuartzCore/QuartzCore.h>
@implementationCoreAnimationEffect
/**
*  首先推荐一个不错的网站.   http://www.raywenderlich.com
*/
#pragma mark - Custom Animation
+ (void)showAnimationType:(NSString*)type
withSubType:(NSString*)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString*)timingFunction
view:(UIView*)theView
{
/** CATransition
*
*  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
*  @see http://geeklu.com/2012/09/animation-in-ios/
*
*  CATransition 常用设置及属性注解如下:
*/
CATransition*animation = [CATransitionanimation];
/** delegate
*
*  动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
*
*  @see CAAnimationDelegate    (按下command键点击)
*/
animation.delegate= self;
/** duration
*
*  动画持续时间
*/
animation.duration= duration;
/** timingFunction
*
*  用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
*  先快后慢,先慢后快还是先慢再快再慢.
*
*  动画的开始与结束的快慢,有五个预置分别为(下同):
*  kCAMediaTimingFunctionLinear            线性,即匀速
*  kCAMediaTimingFunctionEaseIn            先慢后快
*  kCAMediaTimingFunctionEaseOut           先快后慢
*  kCAMediaTimingFunctionEaseInEaseOut     先慢后快再慢
*  kCAMediaTimingFunctionDefault           实际效果是动画中间比较快.
*/
/** timingFunction
*
*  当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
*  具体参见下面的URL
*
*  @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
*
*  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*
*  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*/
animation.timingFunction= [CAMediaTimingFunctionfunctionWithName:timingFunction];
/** fillMode
*
*  决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
*  预置为:
*  kCAFillModeRemoved   默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
*  kCAFillModeForwards  当动画结束后,layer会一直保持着动画最后的状态
*  kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
*  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果
*/
animation.fillMode= kCAFillModeForwards;
/** removedOnCompletion
*
*  这个属性默认为YES.一般情况下,不需要设置这个属性.
*
*  但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
*  fillMode无效
*/
//    animation.removedOnCompletion = NO;
/** type
*
*  各种动画效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
*  ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
*  @"cube"                     立方体翻滚效果
*  @"moveIn"                   新视图移到旧视图上面
*  @"reveal"                   显露效果(将旧视图移开,显示下面的新视图)
*  @"fade"                     交叉淡化过渡(不支持过渡方向)             (默认为此效果)
*  @"pageCurl"                 向上翻一页
*  @"pageUnCurl"               向下翻一页
*  @"suckEffect"               收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
*  @"rippleEffect"             滴水效果,(不支持过渡方向)
*  @"oglFlip"                  上下左右翻转效果
*  @"rotate"                   旋转效果
*  @"push"                   
*  @"cameraIrisHollowOpen"     相机镜头打开效果(不支持过渡方向)
*  @"cameraIrisHollowClose"    相机镜头关上效果(不支持过渡方向)
*/
/** type
*
*  kCATransitionFade            交叉淡化过渡
*  kCATransitionMoveIn          新视图移到旧视图上面
*  kCATransitionPush            新视图把旧视图推出去
*  kCATransitionReveal          将旧视图移开,显示下面的新视图
*/
animation.type= type;
/** subtype
*
*  各种动画方向
*
*  kCATransitionFromRight;      同字面意思(下同)
*  kCATransitionFromLeft;
*  kCATransitionFromTop;
*  kCATransitionFromBottom;
*/
/** subtype
*
*  当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
*  90cw    逆时针旋转90°
*  90ccw   顺时针旋转90°
*  180cw   逆时针旋转180°
*  180ccw  顺时针旋转180°
*/
/**
*  type与subtype的对应关系(必看),如果对应错误,动画不会显现.
*
*  @see http://iphonedevwiki.net/index.php/CATransition
*/
animation.subtype= subType;
/**
*  所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
*  forKey  可以是任意字符串.
*/
[theView.layeraddAnimation:animationforKey:nil];
}
#pragma mark - Preset Animation
+ (void)animationRevealFromBottom:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionReveal];
[animationsetSubtype:kCATransitionFromBottom];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationRevealFromTop:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionReveal];
[animationsetSubtype:kCATransitionFromTop];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationRevealFromLeft:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionReveal];
[animationsetSubtype:kCATransitionFromLeft];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationRevealFromRight:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionReveal];
[animationsetSubtype:kCATransitionFromRight];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationEaseIn:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionFade];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationEaseOut:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionFade];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[view.layeraddAnimation:animationforKey:nil];
}
/**
*  UIViewAnimation
*
*  @see    http://www.cocoachina.com/bbs/read.php?tid=110168
*
*  @brief  UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
*
*  @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
*                                  nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
*  @method setAnimationCurve:      设置动画的加速或减速的方式(速度)
*  @method setAnimationDuration:   动画持续时间
*  @method setAnimationTransition:forView:cache:   第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
*  @method commitAnimations        动画结束
*/
+ (void)animationFlipFromLeft:(UIView*)view
{
[UIViewbeginAnimations:nilcontext:NULL];
[UIViewsetAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIViewsetAnimationDuration:0.35f];
[UIViewsetAnimationTransition:UIViewAnimationTransitionFlipFromLeftforView:viewcache:NO];
[UIViewcommitAnimations];
}
+ (void)animationFlipFromRigh:(UIView*)view
{
[UIViewbeginAnimations:nilcontext:NULL];
[UIViewsetAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIViewsetAnimationDuration:0.35f];
[UIViewsetAnimationTransition:UIViewAnimationTransitionFlipFromRightforView:viewcache:NO];
[UIViewcommitAnimations];
}
+ (void)animationCurlUp:(UIView*)view
{
[UIViewbeginAnimations:nilcontext:NULL];
[UIViewsetAnimationCurve:UIViewAnimationCurveEaseOut];
[UIViewsetAnimationDuration:0.35f];
[UIViewsetAnimationTransition:UIViewAnimationTransitionCurlUpforView:viewcache:NO];
[UIViewcommitAnimations];
}
+ (void)animationCurlDown:(UIView*)view
{
[UIViewbeginAnimations:nilcontext:NULL];
[UIViewsetAnimationCurve:UIViewAnimationCurveEaseIn];
[UIViewsetAnimationDuration:0.35f];
[UIViewsetAnimationTransition:UIViewAnimationTransitionCurlDownforView:viewcache:NO];
[UIViewcommitAnimations];
}
+ (void)animationPushUp:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionPush];
[animationsetSubtype:kCATransitionFromTop];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationPushDown:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionPush];
[animationsetSubtype:kCATransitionFromBottom];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationPushLeft:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionPush];
[animationsetSubtype:kCATransitionFromLeft];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationPushRight:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionPush];
[animationsetSubtype:kCATransitionFromRight];
[view.layeraddAnimation:animationforKey:nil];
}
// presentModalViewController
+ (void)animationMoveUp:(UIView*)viewduration:(CFTimeInterval)duration
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:duration];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[animationsetType:kCATransitionMoveIn];
[animationsetSubtype:kCATransitionFromTop];
[view.layeraddAnimation:animationforKey:nil];
}
// dissModalViewController
+ (void)animationMoveDown:(UIView*)viewduration:(CFTimeInterval)duration
{
CATransition*transition = [CATransitionanimation];
transition.duration=0.4;
transition.timingFunction= [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type= kCATransitionReveal;
transition.subtype= kCATransitionFromBottom;
[view.layeraddAnimation:transitionforKey:nil];
}
+ (void)animationMoveLeft:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionMoveIn];
[animationsetSubtype:kCATransitionFromLeft];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationMoveRight:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionMoveIn];
[animationsetSubtype:kCATransitionFromRight];
[view.layeraddAnimation:animationforKey:nil];
}
+(void)animationRotateAndScaleEffects:(UIView*)view
{
[UIViewanimateWithDuration:0.35fanimations:^
{
/**
*  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/
*
*  @param     transform   形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.
*
*  @method    valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL
*
*  @see       http://blog.csdn.net/liubo0_0/article/details/7452166
*
*/
view.transform= CGAffineTransformMakeScale(0.001, 0.001);
CABasicAnimation*animation = [CABasicAnimationanimationWithKeyPath:@"transform"];
// 向右旋转45°缩小到最小,然后再从小到大推出.
animation.toValue= [NSValuevalueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];
/**
*     其他效果:
*     从底部向上收缩一半后弹出
*     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
*
*     从底部向上完全收缩后弹出
*     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
*
*     左旋转45°缩小到最小,然后再从小到大推出.
*     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
*
*     旋转180°缩小到最小,然后再从小到大推出.
*     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
*/
animation.duration= 0.45;
animation.repeatCount= 1;
[view.layeraddAnimation:animationforKey:nil];
}
completion:^(BOOLfinished)
{
[UIViewanimateWithDuration:0.35fanimations:^
{
view.transform= CGAffineTransformMakeScale(1.0, 1.0);
}];
}];
}
/** CABasicAnimation
*
*  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
*
*  @brief                      便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个
*                              键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果
*                              具体可以填写什么请参考上面的URL,切勿乱填!
*                              例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.
*                              这个动画的效果是把view旋转到最小,再旋转回来.
*                              你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.
*
*  @param toValue              动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:
*                              fromValue(开始值), toValue(结束值), byValue(偏移值),
!                              这三个属性最多只能同时设置两个;
*                              他们之间的关系如下:
*                              如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;
*                              如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;
*                              如果同时设置了byValue  和toValue,那么动画就会从toValue - byValue过渡到toValue;
*
*                              如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
*                              如果只设置了toValue  ,那么动画就会从当前的value过渡到toValue;
*                              如果只设置了byValue  ,那么动画就会从从当前的value过渡到当前value + byValue.
*
*                              可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并
*                              同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.
!                              而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去
*                              完成这些显示效果而已.
*                              在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.
*
*  @param duration             动画持续时间
*
*  @param timingFunction       动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...
*/
/** CAAnimationGroup
*
*  @brief                      顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,
*                              把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,
*                              这时候就可以使用CAAnimationGroup.
*
*  @param duration             动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一
*                              设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性
*                              的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.
*
*  @param autoreverses         动画完成后自动重新开始,默认为NO.
*
*  @param repeatCount          动画重复次数,默认为0.
*
*  @param animations           动画组(数组类型),把需要同时运行的动画加到这个数组里.
*
*  @note  addAnimation:forKey  这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
*
*  @note                       如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把
*                              removedOnCompletion 设置为NO;
*/
+ (void)animationRotateAndScaleDownUp:(UIView*)view
{
CABasicAnimation*rotationAnimation = [CABasicAnimationanimationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue= [NSNumbernumberWithFloat:(2* M_PI) *2];
rotationAnimation.duration= 0.35f;
rotationAnimation.timingFunction= [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CABasicAnimation*scaleAnimation = [CABasicAnimationanimationWithKeyPath:@"transform.scale"];
scaleAnimation.toValue= [NSNumbernumberWithFloat:0.0];
scaleAnimation.duration= 0.35f;
scaleAnimation.timingFunction= [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CAAnimationGroup*animationGroup = [CAAnimationGroupanimation];
animationGroup.duration= 0.35f;
animationGroup.autoreverses= YES;
animationGroup.repeatCount= 1;
animationGroup.animations=[NSArrayarrayWithObjects:rotationAnimation, scaleAnimation,nil];
[view.layeraddAnimation:animationGroupforKey:@"animationGroup"];
}
#pragma mark - Private API
+ (void)animationFlipFromTop:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"oglFlip"];
[animationsetSubtype:@"fromTop"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationFlipFromBottom:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"oglFlip"];
[animationsetSubtype:@"fromBottom"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCubeFromLeft:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cube"];
[animationsetSubtype:@"fromLeft"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCubeFromRight:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cube"];
[animationsetSubtype:@"fromRight"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCubeFromTop:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cube"];
[animationsetSubtype:@"fromTop"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCubeFromBottom:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cube"];
[animationsetSubtype:@"fromBottom"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationSuckEffect:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"suckEffect"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationRippleEffect:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"rippleEffect"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCameraOpen:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cameraIrisHollowOpen"];
[animationsetSubtype:@"fromRight"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCameraClose:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cameraIrisHollowClose"];
[animationsetSubtype:@"fromRight"];
[view.layeraddAnimation:animationforKey:nil];
}
@end


原文出处:http://code4app.com/snippets/one/30%E5%A4%9A%E4%B8%AAiOS%E5%B8%B8%E7%94%A8%E5%8A%A8%E7%94%BB-%E5%B8%A6%E8%AF%A6%E7%BB%86%E6%B3%A8%E9%87%8A/513d52dc6803fa3070000001#s0

你可能感兴趣的:(ios,动画,带注解)