#include <iostream>
#include <cmath>
using namespace std;
#define MAXX 10
#define MAXY 10
typedef struct
{
int x;
int y;
}Structure;
Structure Next[MAXX*MAXY];
Structure Parent[MAXX][MAXY];
int minValue[MAXX][MAXY];
int disValue[MAXX][MAXY];
bool Reach( int startI, int startJ, int directionX, int directionY, int *tail, int endI, int endJ)
{
int destiX = startI;
int destiY = startJ;
while ( true)
{
destiX += directionX;
destiY += directionY;
if ( directionX == 0)
{
if ( destiX<0 || destiX>max)
// over the boundrate
return break;
}
else
{
if ( destiY<0 || destiY>max)
// over the boundrate
return break;
}
int dist = abs(directionX) + abs(directionY);
if ( (minValue[startI][startJ]+1<minValue[destiX][destiY])||
(minValue[startI][startJ]+1==minValue[destiX][destiY] &&
disValue[startI][startJ]+dist<disValue[destiX][destiY]))
{
minValue[destiX][destiY] = minValue[startI][startJ] + 1;
disValue[destiX][destiY] = disValue[startI][startJ] + dist;
// recode the parent node
Parent[destiX][destiY].x = startI;
Parent[destiX][destiY].y = startJ;
(*tail)++;
Next[*tail].x = destiX;
Next[*tail].y = destiY;
}
if (map[destiX][destiY]==0)
{
directionX += directionX;
directionY += directionY;
continue;
}
break;
} // end while
if ( minValue[endI][endJ]!=7 )
return true;
else
return false;
}
bool callReach( int startI, int startJ, int endI, int endJ )
{
// 广度优先解决
int top = -1;
int tail = 0;
Next[tail].x = startI;
Next[tail].y = startJ;
for ( int i=0; i<MAXX; i++)
for ( int j=0; j<MAXY; j++)
{
//init
minValue[i][j] = 7;
disValue[i][j] = MAXX+MAXY+2;
}
minValue[startI][startJ] = -1;
disValue[startI][startJ] = 0;
while (top<tail)
{
top++;
// top
if(Reach(Next[top].x,Next[top].y,0,-1,&tail,endI,endJ))
return true;
// down
if(Reach(Next[top].x,Next[top].y,0,1,&tail,endI,endJ))
return true;
// left
if(Reach(Next[top].x,Next[top].y,-1,0,&tail,endI,endJ))
return true;
// right
if(Reach(Next[top].x,Next[top].y,1,0,&tail,endI,endJ))
return true;
}
return false;
}
int main( int argc, char *argv[])
{
return 0;
}