Android网络框架很多,但是基于Google自己的volley,无疑是优秀的一款。
网络框架,无外乎解决一下几个问题,队列,缓存,图片异步加载,统一的网络请求和处理等。
一.Volley 队列 启动
Volley的队列,首先我们看队列的启动:com.android.volley.toolbox.Volley.java
/** * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it. * * @param context A {@link Context} to use for creating the cache dir. * @param stack An {@link HttpStack} to use for the network, or null for default. * @return A started {@link RequestQueue} instance. */ public static RequestQueue newRequestQueue(Context context, HttpStack stack) { File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); String userAgent = "volley/0"; try { String packageName = context.getPackageName(); PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); userAgent = packageName + "/" + info.versionCode; } catch (NameNotFoundException e) { } if (stack == null) { if (Build.VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { // Prior to Gingerbread, HttpUrlConnection was unreliable. // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); } } Network network = new BasicNetwork(stack); RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); queue.start(); return queue; }
我们依次分析这个方法。这个方法是队列启动的代码。
开始就是获取缓存文件夹,以及userAgent 一些信息。
Build.VERSION.SDK_INT >= 9
会使用HTTPURLConnection作为网络请求,而老的版本就使用httpclient来处理。
关于这2者的区别,很多地方有介绍。HttpUrlConnection是HttpClient轻量级版本。
应该说性能更好,并且足够android平台使用了。
当然,也可以使用自己定义的HttpStack。
Network network = new BasicNetwork(stack);
Network对stack的进一步封装,然后创建队列和启动队列。
com/android/volley/RequestQueue.java:
/** * Starts the dispatchers in this queue. */ public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); // Create network dispatchers (and corresponding threads) up to the pool size. for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }
启动队列,就是启动了一条cache thread 和4个 network thread。
然后分析CacheDispatcher 和NetworkDispatcher 这两个东东。
二:NetworkDispatcher
这一节我们分析网络请求,所以就忽略cache的部分,将在下一节分析:
public class NetworkDispatcher extends Thread
NetworkDispatcher是一个thread,可见network请求应该是从requestQueue队列中获取数据以后,已while(true)的形式不断的向服务器请求,
当requestQueue 为空时,线程讲block住,直到队列有数据,或者线程推出为止。
com/android/volley/NetworkDispatcher.java:
@Override public void run() { Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); while (true) { long startTimeMs = SystemClock.elapsedRealtime(); Request<?> request; try { // Take a request from the queue. request = mQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } try { request.addMarker("network-queue-take"); // If the request was cancelled already, do not perform the // network request. if (request.isCanceled()) { request.finish("network-discard-cancelled"); continue; } addTrafficStatsTag(request); // Perform the network request. NetworkResponse networkResponse = mNetwork.performRequest(request); request.addMarker("network-http-complete"); // If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. if (networkResponse.notModified && request.hasHadResponseDelivered()) { request.finish("not-modified"); continue; } // Parse the response here on the worker thread. Response<?> response = request.parseNetworkResponse(networkResponse); request.addMarker("network-parse-complete"); // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. if (request.shouldCache() && response.cacheEntry != null) { mCache.put(request.getCacheKey(), response.cacheEntry); request.addMarker("network-cache-written"); } // Post the response back. request.markDelivered(); mDelivery.postResponse(request, response); } catch (VolleyError volleyError) { volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs); parseAndDeliverNetworkError(request, volleyError); } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); VolleyError volleyError = new VolleyError(e); volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs); mDelivery.postError(request, volleyError); } } }
request默认是存在 PriorityBlockingQueue队列里面,
这个队列 可以解决2个问题。
1)线程间的同步
2)当队列为空时,take方法将会block住。
// If the request was cancelled already, do not perform the // network request. if (request.isCanceled()) { request.finish("network-discard-cancelled"); continue; }
注释已经解释的很清楚了。
网络请求在这个进行:
NetworkResponse networkResponse = mNetwork.performRequest(request);
// If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. if (networkResponse.notModified && request.hasHadResponseDelivered()) { request.finish("not-modified"); continue; }
是否Modified。
Response<?> response = request.parseNetworkResponse(networkResponse);
把networkResponse转化成Response<?>.
接下去,就是判读是否需要cache,需要就保存此次请求结果。
然后就是分发这次的结果。
以上就是volley的一次网络请求的过程。
三:CacheDispatcher & Cache
首先是com/android/volley/RequestQueue.java
的add 方法。
/** * Adds a Request to the dispatch queue. * @param request The request to service * @return The passed-in request */ public <T> Request<T> add(Request<T> request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue(this); synchronized (mCurrentRequests) { mCurrentRequests.add(request); } // Process requests in the order they are added. request.setSequence(getSequenceNumber()); request.addMarker("add-to-queue"); // If the request is uncacheable, skip the cache queue and go straight to the network. if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } // Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); if (mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; } }
private final Set<Request<?>> mCurrentRequests 这个集合用于记录当前正在队列里面的request,此处的集合应该是所有的request。
request.setSequence(getSequenceNumber());
用于request的排序。
if (!request.shouldCache()) { mNetworkQueue.add(request); return request; }
request是否cache,如果否,讲直接放到network队列做请求操作。
// Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); if (mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; }
如果cache队列里面已经有正在处理的request,就无需放入cache队列,直接等待返回结果时,会把所有重复的request加入cache。
下面我们分析cache线程的情况。
我们已经说过,request会在网络请求结束的时候,把可以cache的request放入cache库中。
com/android/volley/CacheDispatcher.java
// Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { request.addMarker("cache-miss"); // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; }
通过cachekey,获取缓存的数据。没有的话,将有network dispatcher来处理。
接下来判断是否过期。
过期有2中状态,软过期,和completely 过期。
completely 过期。直接请求网络。
软过期,先response到前台,然后后台进行更新。
这个就是cache线程在干的事情。
再看看刚才response时如何产生cache数据的。
// Parse the response here on the worker thread. Response<?> response = request.parseNetworkResponse(networkResponse);
可以看到居然是由每个request自己来决定如何产生cache数据。
Cache.Entry的获得将在:
com/android/volley/toolbox/HttpHeaderParser.java:
public static Cache.Entry parseCacheHeaders(NetworkResponse response)
中获得。这个方法时公共的,如何以后有自定义请求的时候,可以使用该方法。
自此一个volley的队列已经搭载启动了。
我们只需要把request放入requestQueue就可以了!