Katana

- KAT101

  - Katana has many nodes for operation, e.g. MaterialAssign,

  - The connections between nodes in NodeGraph only represent  a light-weight relationship. The connection doesn't represent the direction of data-flow all the time, e.g. the connection between two MaterialAssign nodes doesn't represent a dependence at all.

  - The philosopy of Katana is quite different from Maya, so let's keep an eye on Katana.

 

- Katana document

- katana_white_paper

http://www.cgw.com/documents/pdfs/katana_white_paper.pdf

GUI Nodegraph Nodes Prameters

Hierarchical set of data that can be presented to a renderer or other output process.

Examples of data that can be held in the scenegraph include geometry, particle data, volumetric data, lights, instances of shader s and global option settings for renderers

Scenegraph Locations

Attributes

 

 

- Katana_1.6v2_ReleaseNotes

http://thefoundry.s3.amazonaws.com/products/katana/releases/1.6v2/Katana_1.6v2_ReleaseNotes.pdf

 

- RMS for Katana:

http://renderman.pixar.com/resources/current/rms/rfK1.0.html

 

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