java2048屌丝逆袭版
本着对游戏的热忱,下定决心自己做了一个简单的2048小游戏,感觉大致功能已经实现,就是一些算法上的bug还有待改进,那个,添加的声音有点屌丝了,大家下载听后,海涵,海涵!好了,废话不多说了,代码奉上:
package test; import java.applet.Applet; import java.applet.AudioClip; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ItemEvent; import java.awt.event.ItemListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.io.File; import javax.swing.*; public class My2048 extends JFrame { private boolean flag=false; private AudioClip clip; private JTextField time,score; private TimeThread tt; private JCheckBox jc; Block[] block; JPanel panel; boolean numFlag; int moveFlag,max=0; String[] string = new String[]{"单身","搭讪","约会","表白","恋爱","牵手","拥抱","接吻","爱爱","结婚"}; //2048游戏界面 public void Game() { numFlag = true; moveFlag = 0; block = new Block[16]; setTitle("2048(全屏更爽)"); setSize(500, 500); setLocationRelativeTo(null); //设置图标 setIconImage(new ImageIcon("2048.jpg").getImage()); panel = new JPanel(); panel.setLayout(new GridLayout(4, 4, 3,3)); addBlock(); for (int i = 0; i < 3; i++) appearBlock(); add(panel); //添加键盘监听器 addKeyListener(new KeyListener() { public void keyTyped(KeyEvent e) { } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: upBlock(); judgeAppear(); appearBlock(); over(); break; case KeyEvent.VK_DOWN: downBlock(); judgeAppear(); appearBlock(); over(); break; case KeyEvent.VK_LEFT: leftBlock(); judgeAppear(); appearBlock(); over(); break; case KeyEvent.VK_RIGHT: rightBlock(); judgeAppear(); appearBlock(); over(); break; } } public void keyPressed(KeyEvent e) { } }); setVisible(true); } //添加方块 public void addBlock() { for (int i = 0; i < 16; i++) { block[i] = new Block(); //方块内容居中显示 block[i].setHorizontalAlignment(JLabel.CENTER); // 不透明 block[i].setOpaque(true); panel.add(block[i]); } } //初始化3个方块 public void appearBlock() { while(numFlag) { //0~16随机方块放数据 int index = (int) (Math.random() * 16); if (block[index].getValue().isEmpty()) { if (Math.random() < 0.7) block[index].setValue("单身"); else block[index].setValue("搭讪"); break; } } } //判断是否需要加方块 public void judgeAppear() { int sum = 0; for (int i = 0; i < 16; i++) { if (!block[i].getValue().isEmpty()) sum++; } if (sum == 16) numFlag = false; } //向上键监听 public void upBlock() { for (int i = 12; i < 16; i++) { int index = i; for (int j = i - 4; j >= i - 12; j -= 4) { String valueI = block[index].getValue(), valueJ = block[j].getValue(); if (valueJ.isEmpty()) { block[index].setValue(""); block[j].setValue(valueI); } else { if (valueI.equals(valueJ)) { block[index].setValue(""); block[j].setValue(find(valueI)); if (find(valueI).equals("结婚")) win(); } else if (numFlag == false) moveFlag += 1; } index = j; } } } //向下键监听 public void downBlock() { for (int i = 0; i < 4; i++) { int index = i; for (int j = i + 4; j <= i + 12; j += 4) { String valueI = block[index].getValue(), valueJ = block[j] .getValue(); if (valueJ.isEmpty()) { block[index].setValue(""); block[j].setValue(valueI); } else { if (valueI.equals(valueJ)) { block[index].setValue(""); block[j].setValue(find(valueI)); if (find(valueI).equals("结婚")) win(); } else if (numFlag == false) moveFlag += 1; } index = j; } } } //向右键监听 public void rightBlock() { for (int i = 0; i <= 12; i += 4) { int index = i; for (int j = i + 1; j <= i + 3; j++) { String valueI = block[index].getValue(), valueJ = block[j] .getValue(); if (valueJ.isEmpty()) { block[index].setValue(""); block[j].setValue(valueI); } else { if (valueI.equals(valueJ)) { block[index].setValue(""); block[j].setValue(find(valueI)); if (find(valueI).equals("结婚")) win(); } else if (numFlag == false) moveFlag += 1; } index = j; } } } //向左键监听 public void leftBlock() { for (int i = 3; i <= 15; i += 4) { int index = i; for (int j = i - 1; j >= i - 3; j--) { String valueI = block[index].getValue(), valueJ = block[j] .getValue(); if (valueJ.isEmpty()) { block[index].setValue(""); block[j].setValue(valueI); } else { if (valueI.equals(valueJ)) { block[index].setValue(""); block[j].setValue(find(valueI)); if (find(valueI).equals("结婚")) win(); } else if (numFlag == false) moveFlag += 1; } index = j; } } } //2个相同字符串合并成升级后的字符串 public String find(String str){ String s=""; for(int i =0;i<string.length;i++){ if(string[i].equals(str)){ s = string[i+1]; break; } } return s; } //判断失败 public void over() { if (!numFlag && moveFlag >= 36) { block[4].setText("逆"); block[5].setText("袭"); block[6].setText("失"); block[7].setText("败"); block[8].setText("再"); block[9].setText("接"); block[10].setText("再"); block[11].setText("厉"); tt.stop(); time.setText(time.getText()); } } //判断胜利 public void win() { block[0].setText("逆"); block[1].setText("袭"); block[2].setText("成"); block[3].setText("功"); block[13].setText("获"); block[14].setText("得"); block[15].setText("女"); block[15].setText("神"); if(Integer.parseInt(time.getText())*moveFlag>max){ max =Integer.parseInt(time.getText())*moveFlag; score.setText(""+max); } } //重置游戏 public void reStart(){ numFlag=true; moveFlag=0; for(int i=0;i< 16;i++) block[i].setValue(""); for (int i = 0; i < 3; i++) appearBlock(); } //系统操作框 public My2048() { JFrame jf = new JFrame("2048屌丝逆袭版"); jf.setSize(400,113); jf.setLocationRelativeTo(null); jf.setDefaultCloseOperation(3); jf.setResizable(false); jf.setIconImage(new ImageIcon("2048.jpg").getImage()); JPanel menur = new JPanel(); menur.setLayout(new GridLayout(3,3)); ImageIcon image = new ImageIcon("2048.png"); JLabel jla2048=new JLabel(image); jc = new JCheckBox("声音"); jc.setMnemonic(KeyEvent.VK_1);//快捷键ALT+1 //监听声音 jc.addItemListener(new ItemListener() { public void itemStateChanged(ItemEvent e) { if(e.getStateChange()==1){ try { File f =new File("1.wav"); clip=Applet.newAudioClip(f.toURL()); clip.loop(); }catch (Exception ex) { ex.printStackTrace(); } } else clip.stop(); } }); JButton help = new JButton("关于"); JButton start = new JButton("开始游戏"); JButton restart = new JButton("重置游戏"); JButton HTGame = new JButton("游戏玩法"); JLabel timel = new JLabel("时间:",JLabel.CENTER); JLabel scourel = new JLabel("最高得分:",JLabel.CENTER); time = new JTextField(); score = new JTextField(); time.setEditable(false); score.setEditable(false); menur.add(timel); menur.add(time); menur.add(help); menur.add(scourel); menur.add(score); menur.add(jc); menur.add(start); menur.add(restart); menur.add(HTGame); jf.add(jla2048,BorderLayout.WEST); jf.add(menur,BorderLayout.CENTER); jf.setVisible(true); help.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { JOptionPane.showMessageDialog(null, "作者:Mr.CT(~.~).玩得开心!"); } }); HTGame.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { JOptionPane.showMessageDialog(null, "按动键盘上的上下左右键,相同的2个方框可以合成一个框,每次随机出现一个新的框,\n单身→搭讪→约会→表白→恋爱→牵手→拥抱→接吻→爱爱→结婚,合成结婚就算胜利!"); } }); start.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(!flag==true){ Game(); //开启时间线程,开始计时 tt = new TimeThread(time); tt.start(); flag=true; }else JOptionPane.showMessageDialog(null, "游戏已经开始!"); } }); restart.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(time.getText().isEmpty()) JOptionPane.showMessageDialog(null, "游戏尚未开始!"); else{ reStart(); time.setText(""); tt.stop(); flag = false; } } }); } /** * 主函数 * @param args */ public static void main(String args[]) { new My2048(); }
package test; import javax.swing.*; import java.awt.*; /** * * 方块类 */ public class Block extends JLabel { private String value; public Block() { value = ""; //设置字体 setFont(new Font("font", Font.BOLD, 40)); setBackground(Color.BLACK); } public String getValue() { return value; } public void setValue(String value1) { this.value = value1; if (value!="") setText(value); else setText(""); setColor(); } //给不同方块添加不同颜色 public void setColor(){ if (this.value.isEmpty()) setBackground(Color.BLACK); else if (this.value.equals("单身")) setBackground(new Color(238, 228, 218)); else if (this.value.equals("搭讪")) setBackground(new Color(238, 200, 198)); else if (this.value.equals("约会")) setBackground(new Color(243, 130, 110)); else if (this.value.equals("表白")) setBackground(new Color(243, 177, 116)); else if (this.value.equals("恋爱")) setBackground(new Color(248, 149, 90)); else if (this.value.equals("牵手")) setBackground(new Color(249, 94, 50)); else if (this.value.equals("拥抱")) setBackground(new Color(239, 207, 108)); else if (this.value.equals("接吻")) setBackground(new Color(239, 207, 99)); else if (this.value.equals("爱爱")) setBackground(new Color(239, 203, 82)); else if (this.value.equals("结婚")) setBackground(new Color(239, 199, 57)); } }
package test; import javax.swing.JTextField; /** * 时间线程类 * @author ctong * */ public class TimeThread extends Thread { private JTextField time; private int count = 0; public TimeThread(JTextField time){ this.time=time; } public void run(){ while(true){ try { Thread.sleep(1000);//每一秒显示一次 } catch (InterruptedException e) { e.printStackTrace(); } time.setText(""+count++); } } }