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最简单的基于FFmpeg的音频播放器系列文章列表:
《最简单的基于FFMPEG+SDL的音频播放器》
《最简单的基于FFMPEG+SDL的音频播放器 ver2 (采用SDL2.0)》
《最简单的基于FFMPEG+SDL的音频播放器:拆分-解码器和播放器》
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FFMPEG工程浩大,可以参考的书籍又不是很多,因此很多刚学习FFMPEG的人常常感觉到无从下手。
在此我把自己做项目过程中实现的一个非常简单的音频播放器(大约200行代码)源代码传上来,以作备忘,同时方便新手学习FFMPEG。
该播放器虽然简单,但是几乎包含了使用FFMPEG播放一个音频所有必备的API,并且使用SDL输出解码出来的音频。
并且支持流媒体等多种音频输入。程序使用了新的FFMPEG类库,和早期版本的FFMPEG类库的API函数略有不同。平台使用VC2010。SourceForge项目主页
https://sourceforge.net/projects/simplestffmpegaudioplayer/
注:本版本的SDL采用了SDL1.2,采用SDL2.0的播放器可以参考:
最简单的基于FFMPEG+SDL的音频播放器 ver2 (采用SDL2.0)
注意:
1.程序输出的解码后PCM音频数据可以使用Audition打开播放
2.m4a,aac文件可以直接播放。mp3文件需要调整SDL音频帧大小为4608(默认是4096),否则播放会不流畅
3.也可以播放视频中的音频
// //FFMPEG+SDL音频解码程序 //雷霄骅 //中国传媒大学/数字电视技术 //[email protected] // // #include <stdlib.h> #include <string.h> extern "C" { #include "libavcodec/avcodec.h" #include "libavformat/avformat.h" //SDL #include "sdl/SDL.h" #include "sdl/SDL_thread.h" }; #include "decoder.h" //#include "wave.h" //#define _WAVE_ //全局变量--------------------- static Uint8 *audio_chunk; static Uint32 audio_len; static Uint8 *audio_pos; //----------------- /* The audio function callback takes the following parameters: stream: A pointer to the audio buffer to be filled len: The length (in bytes) of the audio buffer (这是固定的4096?) 回调函数 注意:mp3为什么播放不顺畅? len=4096;audio_len=4608;两个相差512!为了这512,还得再调用一次回调函数。。。 m4a,aac就不存在此问题(都是4096)! */ void fill_audio(void *udata,Uint8 *stream,int len){ /* Only play if we have data left */ if(audio_len==0) return; /* Mix as much data as possible */ len=(len>audio_len?audio_len:len); SDL_MixAudio(stream,audio_pos,len,SDL_MIX_MAXVOLUME); audio_pos += len; audio_len -= len; } //----------------- int decode_audio(char* no_use) { AVFormatContext *pFormatCtx; int i, audioStream; AVCodecContext *pCodecCtx; AVCodec *pCodec; char url[300]={0}; strcpy(url,no_use); //Register all available file formats and codecs av_register_all(); //支持网络流输入 avformat_network_init(); //初始化 pFormatCtx = avformat_alloc_context(); //有参数avdic //if(avformat_open_input(&pFormatCtx,url,NULL,&avdic)!=0){ if(avformat_open_input(&pFormatCtx,url,NULL,NULL)!=0){ printf("Couldn't open file.\n"); return -1; } // Retrieve stream information if(av_find_stream_info(pFormatCtx)<0) { printf("Couldn't find stream information.\n"); return -1; } // Dump valid information onto standard error av_dump_format(pFormatCtx, 0, url, false); // Find the first audio stream audioStream=-1; for(i=0; i < pFormatCtx->nb_streams; i++) //原为codec_type==CODEC_TYPE_AUDIO if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO) { audioStream=i; break; } if(audioStream==-1) { printf("Didn't find a audio stream.\n"); return -1; } // Get a pointer to the codec context for the audio stream pCodecCtx=pFormatCtx->streams[audioStream]->codec; // Find the decoder for the audio stream pCodec=avcodec_find_decoder(pCodecCtx->codec_id); if(pCodec==NULL) { printf("Codec not found.\n"); return -1; } // Open codec if(avcodec_open(pCodecCtx, pCodec)<0) { printf("Could not open codec.\n"); return -1; } /********* For output file ******************/ FILE *pFile; #ifdef _WAVE_ pFile=fopen("output.wav", "wb"); fseek(pFile, 44, SEEK_SET); //预留文件头的位置 #else pFile=fopen("output.pcm", "wb"); #endif // Open the time stamp file FILE *pTSFile; pTSFile=fopen("audio_time_stamp.txt", "wb"); if(pTSFile==NULL) { printf("Could not open output file.\n"); return -1; } fprintf(pTSFile, "Time Base: %d/%d\n", pCodecCtx->time_base.num, pCodecCtx->time_base.den); /*** Write audio into file ******/ //把结构体改为指针 AVPacket *packet=(AVPacket *)malloc(sizeof(AVPacket)); av_init_packet(packet); //音频和视频解码更加统一! //新加 AVFrame *pFrame; pFrame=avcodec_alloc_frame(); //---------SDL-------------------------------------- //初始化 if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { printf( "Could not initialize SDL - %s\n", SDL_GetError()); exit(1); } //结构体,包含PCM数据的相关信息 SDL_AudioSpec wanted_spec; wanted_spec.freq = pCodecCtx->sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = pCodecCtx->channels; wanted_spec.silence = 0; wanted_spec.samples = 1024; //播放AAC,M4a,缓冲区的大小 //wanted_spec.samples = 1152; //播放MP3,WMA时候用 wanted_spec.callback = fill_audio; wanted_spec.userdata = pCodecCtx; if (SDL_OpenAudio(&wanted_spec, NULL)<0)//步骤(2)打开音频设备 { printf("can't open audio.\n"); return 0; } //----------------------------------------------------- printf("比特率 %3d\n", pFormatCtx->bit_rate); printf("解码器名称 %s\n", pCodecCtx->codec->long_name); printf("time_base %d \n", pCodecCtx->time_base); printf("声道数 %d \n", pCodecCtx->channels); printf("sample per second %d \n", pCodecCtx->sample_rate); //新版不再需要 // short decompressed_audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]; // int decompressed_audio_buf_size; uint32_t ret,len = 0; int got_picture; int index = 0; while(av_read_frame(pFormatCtx, packet)>=0) { if(packet->stream_index==audioStream) { //decompressed_audio_buf_size = (AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2; //原为avcodec_decode_audio2 //ret = avcodec_decode_audio4( pCodecCtx, decompressed_audio_buf, //&decompressed_audio_buf_size, packet.data, packet.size ); //改为 ret = avcodec_decode_audio4( pCodecCtx, pFrame, &got_picture, packet); if ( ret < 0 ) // if error len = -1 { printf("Error in decoding audio frame.\n"); exit(0); } if ( got_picture > 0 ) { #if 1 printf("index %3d\n", index); printf("pts %5d\n", packet->pts); printf("dts %5d\n", packet->dts); printf("packet_size %5d\n", packet->size); //printf("test %s\n", rtmp->m_inChunkSize); #endif //直接写入 //注意:数据是data【0】,长度是linesize【0】 #if 1 fwrite(pFrame->data[0], 1, pFrame->linesize[0], pFile); //fwrite(pFrame, 1, got_picture, pFile); //len+=got_picture; index++; //fprintf(pTSFile, "%4d,%5d,%8d\n", index, decompressed_audio_buf_size, packet.pts); #endif } #if 1 //--------------------------------------- //printf("begin....\n"); //设置音频数据缓冲,PCM数据 audio_chunk = (Uint8*) pFrame->data[0]; //设置音频数据长度 audio_len = pFrame->linesize[0]; //audio_len = 4096; //播放mp3的时候改为audio_len = 4096 //则会比较流畅,但是声音会变调!MP3一帧长度4608 //使用一次回调函数(4096字节缓冲)播放不完,所以还要使用一次回调函数,导致播放缓慢。。。 //设置初始播放位置 audio_pos = audio_chunk; //回放音频数据 SDL_PauseAudio(0); //printf("don't close, audio playing...\n"); while(audio_len>0)//等待直到音频数据播放完毕! SDL_Delay(1); //--------------------------------------- #endif } // Free the packet that was allocated by av_read_frame //已改 av_free_packet(packet); } //printf("The length of PCM data is %d bytes.\n", len); #ifdef _WAVE_ fseek(pFile, 0, SEEK_SET); struct WAVE_HEADER wh; memcpy(wh.header.RiffID, "RIFF", 4); wh.header.RiffSize = 36 + len; memcpy(wh.header.RiffFormat, "WAVE", 4); memcpy(wh.format.FmtID, "fmt ", 4); wh.format.FmtSize = 16; wh.format.wavFormat.FormatTag = 1; wh.format.wavFormat.Channels = pCodecCtx->channels; wh.format.wavFormat.SamplesRate = pCodecCtx->sample_rate; wh.format.wavFormat.BitsPerSample = 16; calformat(wh.format.wavFormat); //Calculate AvgBytesRate and BlockAlign memcpy(wh.data.DataID, "data", 4); wh.data.DataSize = len; fwrite(&wh, 1, sizeof(wh), pFile); #endif SDL_CloseAudio();//关闭音频设备 // Close file fclose(pFile); // Close the codec avcodec_close(pCodecCtx); // Close the video file av_close_input_file(pFormatCtx); return 0; }
程序会打印每一帧的信息
运行截图:
完整工程下载地址:
http://download.csdn.net/detail/leixiaohua1020/6033893
更新(2014.5.8)===============================================
simplest ffmpeg audio player
完整工程(更新版)下载地址:
http://download.csdn.net/detail/leixiaohua1020/7319225
新版本中使用了最新版本的FFMPEG类库(2014.5.7)。FFMPEG在新版本中的音频解码方面发生了比较大的变化。如果将旧版的主程序和新版的类库组合使用的话,会出现听到的都是杂音这一现象。经过研究发现,新版中avcodec_decode_audio4()解码后输出的音频采样数据格式为AV_SAMPLE_FMT_FLTP(float, planar)而不再是AV_SAMPLE_FMT_S16(signed 16 bits)。因此无法直接使用SDL进行播放。
最后的解决方法是使用SwrContext对音频采样数据进行转换之后,再进行输出播放,问题就可以得到解决了。转换方面的代码如下示例:
//输出音频数据大小,一定小于输出内存。 int out_linesize; //输出内存大小 int out_buffer_size=av_samples_get_buffer_size(&out_linesize, pCodecCtx->channels,pCodecCtx->frame_size,pCodecCtx->sample_fmt, 1); uint8_t *out_buffer=new uint8_t[out_buffer_size]; ... au_convert_ctx = swr_alloc(); au_convert_ctx=swr_alloc_set_opts(au_convert_ctx,AV_CH_LAYOUT_STEREO, AV_SAMPLE_FMT_S16, 44100, pCodecCtx->channel_layout,pCodecCtx->sample_fmt , pCodecCtx->sample_rate,0, NULL); swr_init(au_convert_ctx); while(av_read_frame(pFormatCtx, packet)>=0){ ...... swr_convert(au_convert_ctx,&out_buffer, out_linesize,(const uint8_t **)pFrame->data , pFrame->nb_samples); ...... }
更新(2014.9.1)===============================================
simplest ffmpeg audio player classic
完整工程(classic)下载地址:
http://download.csdn.net/detail/leixiaohua1020/7849625
本版本使用的类库编译时间为2012年的,无需经过swr_convert()即可播放,代码简洁。
重建了工程,删掉了不必要的代码,把代码修改得更规范更易懂。
可以通过宏控制是否使用SDL,以及是否输出PCM。
//Output PCM #define OUTPUT_PCM 0 //Use SDL #define USE_SDL 1
在解码循环中添加了一小段代码,可以根据解码后AVFrame中的nb_samples调整SDL_AudioSpec中的samples的大小。这样不用改代码就可以正常播放AAC,MP3这些每帧采样数不同的音频流了。
//FIX:FLAC,MP3,AAC Different number of samples if(wanted_spec.samples!=pFrame->nb_samples){ SDL_CloseAudio(); wanted_spec.samples=pFrame->nb_samples; SDL_OpenAudio(&wanted_spec, NULL); }
贴上新代码:
/** * 最简单的基于FFmpeg的音频播放器 * Simplest FFmpeg Audio Player * * 雷霄骅 Lei Xiaohua * [email protected] * 中国传媒大学/数字电视技术 * Communication University of China / Digital TV Technology * http://blog.csdn.net/leixiaohua1020 * * 本程序实现了音频的解码和播放。 * * This software decode and play audio streams. */ #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> extern "C" { #include "libavcodec/avcodec.h" #include "libavformat/avformat.h" //SDL #include "sdl/SDL.h" #include "sdl/SDL_thread.h" }; //Output PCM #define OUTPUT_PCM 0 //Use SDL #define USE_SDL 1 //Buffer: //|-----------|-------------| //chunk-------pos---len-----| static Uint8 *audio_chunk; static Uint32 audio_len; static Uint8 *audio_pos; //----------------- /* callback function that is called when the audio device needs more data. * takes the following parameters: * stream: A pointer to the audio buffer to be filled * len: The length (in bytes) of the audio buffer (这是固定的4096?) * 回调函数 * 注意:mp3为什么播放不顺畅? * len=4096;audio_len=4608;两个相差512!为了这512,还得再调用一次回调函数。。。 * m4a,aac就不存在此问题(都是4096)! * 解决方法:设置SDL_AudioSpec中的samples参数 */ void fill_audio(void *udata,Uint8 *stream,int len){ /* Only play if we have data left */ if(audio_len==0) return; /* Mix as much data as possible */ len=(len>audio_len?audio_len:len); SDL_MixAudio(stream,audio_pos,len,SDL_MIX_MAXVOLUME); audio_pos += len; audio_len -= len; } //----------------- int _tmain(int argc, _TCHAR* argv[]) { AVFormatContext *pFormatCtx; int i, audioStream; AVCodecContext *pCodecCtx; AVCodec *pCodec; char filename[]="WavinFlag.aac"; //Register all available file formats and codecs av_register_all(); //支持网络流输入 avformat_network_init(); //初始化 pFormatCtx = avformat_alloc_context(); //Open if(avformat_open_input(&pFormatCtx,filename,NULL,NULL)!=0){ printf("Couldn't open file.\n"); return -1; } // Retrieve stream information if(av_find_stream_info(pFormatCtx)<0){ printf("Couldn't find stream information.\n"); return -1; } // Dump valid information onto standard error av_dump_format(pFormatCtx, 0, filename, false); // Find the first audio stream audioStream=-1; for(i=0; i < pFormatCtx->nb_streams; i++) if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO){ audioStream=i; break; } if(audioStream==-1){ printf("Didn't find a audio stream.\n"); return -1; } // Get a pointer to the codec context for the audio stream pCodecCtx=pFormatCtx->streams[audioStream]->codec; // Find the decoder for the audio stream pCodec=avcodec_find_decoder(pCodecCtx->codec_id); if(pCodec==NULL){ printf("Codec not found.\n"); return -1; } // Open codec if(avcodec_open(pCodecCtx, pCodec)<0){ printf("Could not open codec.\n"); return -1; } FILE *pFile=NULL; #if OUTPUT_PCM pFile=fopen("output.pcm", "wb"); #endif //把结构体改为指针 AVPacket *packet=(AVPacket *)malloc(sizeof(AVPacket)); av_init_packet(packet); AVFrame *pFrame; pFrame=avcodec_alloc_frame(); //SDL-------------------------------------- #if USE_SDL //初始化 if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { printf( "Could not initialize SDL - %s\n", SDL_GetError()); return -1; } //结构体,包含PCM数据的相关信息 SDL_AudioSpec wanted_spec; wanted_spec.freq = pCodecCtx->sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = pCodecCtx->channels; wanted_spec.silence = 0; //wanted_spec.samples = 1152; //播放MP3时候用 wanted_spec.samples = 1024; //播放AAC,M4A,缓冲区的大小 wanted_spec.callback = fill_audio; wanted_spec.userdata = pCodecCtx; if (SDL_OpenAudio(&wanted_spec, NULL)<0){ printf("can't open audio.\n"); return -1; } #endif printf("Bitrate: %3d\n", pFormatCtx->bit_rate); printf("Codec Name: %s\n", pCodecCtx->codec->long_name); printf("Channels: %d \n", pCodecCtx->channels); printf("Sample per Second %d \n", pCodecCtx->sample_rate); uint32_t ret,len = 0; int got_picture; int index = 0; while(av_read_frame(pFormatCtx, packet)>=0) { if(packet->stream_index==audioStream) { ret = avcodec_decode_audio4( pCodecCtx, pFrame,&got_picture, packet); if ( ret < 0 ) { printf("Error in decoding audio frame.\n"); exit(0); } if ( got_picture > 0 ){ #if 1 printf("index %3d\t", index); printf("dts %5d\t", packet->dts); printf("packet_size %5d\n", packet->size); #endif //FIX:FLAC,MP3,AAC Different number of samples if(wanted_spec.samples!=pFrame->nb_samples){ SDL_CloseAudio(); wanted_spec.samples=pFrame->nb_samples; SDL_OpenAudio(&wanted_spec, NULL); } index++; //直接写入 //注意:数据是data【0】,长度是linesize【0】 #if OUTPUT_PCM fwrite(pFrame->data[0], 1, pFrame->linesize[0], pFile); #endif } //SDL---------------------------------------- #if USE_SDL //设置音频数据缓冲,PCM数据 audio_chunk = (Uint8*) pFrame->data[0]; //设置音频数据长度 audio_len = pFrame->linesize[0]; audio_pos = audio_chunk; //回放音频数据 SDL_PauseAudio(0); while(audio_len>0)//等待直到音频数据播放完毕! SDL_Delay(1); #endif } av_free_packet(packet); } // Close file #if OUTPUT_PCM fclose(pFile); #endif #if USE_SDL SDL_CloseAudio();//关闭音频设备 SDL_Quit(); #endif // Close the codec avcodec_close(pCodecCtx); // Close the video file av_close_input_file(pFormatCtx); return 0; }
更新(2014.9.2)===============================================
simplest ffmpeg audio player 1.2
完整工程下载地址:
http://download.csdn.net/detail/leixiaohua1020/7853199
本版本使用新的类库(2014.5.6),解码后的音频需要经过swr_convert()转换后方可播放。
重建了工程,删掉了不必要的代码,把代码修改得更规范更易懂。
可以通过宏控制是否使用SDL,以及是否输出PCM。
此外修改了部分地方,在原先版本的基础上,支持更多种的音频格式:AAC,MP3...
贴上修改后源代码:
/** * 最简单的基于FFmpeg的音频播放器 1.2 * Simplest FFmpeg Audio Player 1.2 * * 雷霄骅 Lei Xiaohua * [email protected] * 中国传媒大学/数字电视技术 * Communication University of China / Digital TV Technology * http://blog.csdn.net/leixiaohua1020 * * 本程序实现了音频的解码和播放。 * * This software decode and play audio streams. */ #include "stdafx.h" #include <stdlib.h> #include <string.h> extern "C" { #include "libavcodec/avcodec.h" #include "libavformat/avformat.h" #include "libswresample/swresample.h" //SDL #include "sdl/SDL.h" #include "sdl/SDL_thread.h" }; #define MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio //Output PCM #define OUTPUT_PCM 1 //Use SDL #define USE_SDL 1 //Buffer: //|-----------|-------------| //chunk-------pos---len-----| static Uint8 *audio_chunk; static Uint32 audio_len; static Uint8 *audio_pos; /* The audio function callback takes the following parameters: * stream: A pointer to the audio buffer to be filled * len: The length (in bytes) of the audio buffer * 回调函数 */ void fill_audio(void *udata,Uint8 *stream,int len){ if(audio_len==0) /* Only play if we have data left */ return; len=(len>audio_len?audio_len:len); /* Mix as much data as possible */ SDL_MixAudio(stream,audio_pos,len,SDL_MIX_MAXVOLUME); audio_pos += len; audio_len -= len; } //----------------- int _tmain(int argc, _TCHAR* argv[]) { AVFormatContext *pFormatCtx; int i, audioStream; AVCodecContext *pCodecCtx; AVCodec *pCodec; //char url[]="WavinFlag.aac"; //char url[]="72bian.mp3"; //char url[]="72bian.wma"; av_register_all(); avformat_network_init(); pFormatCtx = avformat_alloc_context(); //Open if(avformat_open_input(&pFormatCtx,url,NULL,NULL)!=0){ printf("Couldn't open input stream.\n"); return -1; } // Retrieve stream information if(av_find_stream_info(pFormatCtx)<0){ printf("Couldn't find stream information.\n"); return -1; } // Dump valid information onto standard error av_dump_format(pFormatCtx, 0, url, false); // Find the first audio stream audioStream=-1; for(i=0; i < pFormatCtx->nb_streams; i++) if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO){ audioStream=i; break; } if(audioStream==-1){ printf("Didn't find a audio stream.\n"); return -1; } // Get a pointer to the codec context for the audio stream pCodecCtx=pFormatCtx->streams[audioStream]->codec; // Find the decoder for the audio stream pCodec=avcodec_find_decoder(pCodecCtx->codec_id); if(pCodec==NULL){ printf("Codec not found.\n"); return -1; } // Open codec if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){ printf("Could not open codec.\n"); return -1; } FILE *pFile=NULL; #if OUTPUT_PCM pFile=fopen("output.pcm", "wb"); #endif AVPacket *packet=(AVPacket *)malloc(sizeof(AVPacket)); av_init_packet(packet); //Out Audio Param uint64_t out_channel_layout=AV_CH_LAYOUT_STEREO; int out_nb_samples=1024; AVSampleFormat out_sample_fmt=AV_SAMPLE_FMT_S16; int out_sample_rate=44100; int out_channels=av_get_channel_layout_nb_channels(out_channel_layout); //Out Buffer Size int out_buffer_size=av_samples_get_buffer_size(NULL,out_channels ,out_nb_samples,out_sample_fmt, 1); uint8_t *out_buffer=(uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2); AVFrame *pFrame; pFrame=avcodec_alloc_frame(); //SDL------------------ #if USE_SDL //Init if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { printf( "Could not initialize SDL - %s\n", SDL_GetError()); return -1; } //SDL_AudioSpec SDL_AudioSpec wanted_spec; wanted_spec.freq = out_sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = out_channels; wanted_spec.silence = 0; wanted_spec.samples = out_nb_samples; wanted_spec.callback = fill_audio; wanted_spec.userdata = pCodecCtx; if (SDL_OpenAudio(&wanted_spec, NULL)<0){ printf("can't open audio.\n"); return -1; } #endif printf("Bitrate:\t %3d\n", pFormatCtx->bit_rate); printf("Decoder Name:\t %s\n", pCodecCtx->codec->long_name); printf("Channels:\t %d\n", pCodecCtx->channels); printf("Sample per Second\t %d \n", pCodecCtx->sample_rate); uint32_t ret,len = 0; int got_picture; int index = 0; //FIX:Some Codec's Context Information is missing int64_t in_channel_layout=av_get_default_channel_layout(pCodecCtx->channels); //Swr struct SwrContext *au_convert_ctx; au_convert_ctx = swr_alloc(); au_convert_ctx=swr_alloc_set_opts(au_convert_ctx,out_channel_layout, out_sample_fmt, out_sample_rate, in_channel_layout,pCodecCtx->sample_fmt , pCodecCtx->sample_rate,0, NULL); swr_init(au_convert_ctx); while(av_read_frame(pFormatCtx, packet)>=0){ if(packet->stream_index==audioStream){ ret = avcodec_decode_audio4( pCodecCtx, pFrame,&got_picture, packet); if ( ret < 0 ) { printf("Error in decoding audio frame.\n"); return -1; } if ( got_picture > 0 ){ swr_convert(au_convert_ctx,&out_buffer, MAX_AUDIO_FRAME_SIZE,(const uint8_t **)pFrame->data , pFrame->nb_samples); #if 1 printf("index:%5d\t pts:%10d\t packet size:%d\n",index,packet->pts,packet->size); #endif //FIX:FLAC,MP3,AAC Different number of samples if(wanted_spec.samples!=pFrame->nb_samples){ SDL_CloseAudio(); out_nb_samples=pFrame->nb_samples; out_buffer_size=av_samples_get_buffer_size(NULL,out_channels ,out_nb_samples,out_sample_fmt, 1); wanted_spec.samples=out_nb_samples; SDL_OpenAudio(&wanted_spec, NULL); } #if OUTPUT_PCM //Write PCM fwrite(out_buffer, 1, out_buffer_size, pFile); #endif index++; } //SDL------------------ #if USE_SDL //Set audio buffer (PCM data) audio_chunk = (Uint8 *) out_buffer; //Audio buffer length audio_len =out_buffer_size; audio_pos = audio_chunk; //Play SDL_PauseAudio(0); while(audio_len>0)//Wait until finish SDL_Delay(1); #endif } av_free_packet(packet); } swr_free(&au_convert_ctx); #if USE_SDL SDL_CloseAudio();//Close SDL SDL_Quit(); #endif // Close file #if OUTPUT_PCM fclose(pFile); #endif av_free(out_buffer); // Close the codec avcodec_close(pCodecCtx); // Close the video file av_close_input_file(pFormatCtx); return 0; }
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