Multithreading replaces event loop programming by dividing your tasks into discrete and logical units. Threads also provide a secondary benefit: they do away with polling. Polling is usually implemented by a loop thatis used to check some condition repeatedly. Once the condition is true, appropriate action is taken. This wastes CPU time. For example, consider the classic queuing problem,where one thread is producing some data and another is consuming it. To make the problem more interesting, suppose that the producer has to wait until the consumer isfinished before it generates more data. In a polling system, the consumer would waste many CPU cycles while it
waited for the producer to produce. Once the producer wasfinished, it would start polling, wasting more CPU cycles waiting for the consumer to finish, andso on. Clearly, this situation is undesirable.
To avoid polling, Java includes an elegant interrocesscommunication mechanism via thewait( ), notify( ), and notifyAll( ) methods.These methods are implemented as finalmethods in Object, so all classes have them. All threemethods can be called only from within asynchronized method. Although conceptuallyadvanced from a computer science perspective, the rules for using these methods areactually quite simple:
These methods are declared within Object, as shown here:
final void wait( ) throws InterruptedException
final void notify( )
final void notifyAll( )
Additional forms of wait( ) exist that allow you tospecify a period of time to wait. The following sample program incorrectly implements a simpleform of the producer/consumer problem. It consists of four classes:Q,the queue that you're trying to synchronize; Producer, the threaded object that isproducing queue entries;Consumer, the threaded object that is consuming queue entries; andPC,the tiny class that creates the single Q, Producer, and Consumer.
// An incorrect implementation of a producer and consumer.
class Q {
int n;
synchronized int get() {
System.out.println("Got: " + n);
return n;
}
synchronized void put(int n) {
this.n = n;
System.out.println("Put: " + n);
}
}
class Producer implements Runnable {
Q q;
Producer(Q q) {
this.q = q;
new Thread(this, "Producer").start();
}
public void run() {
int i = 0;
while(true) {
q.put(i++);
}
}
}
class Consumer implements Runnable {
Q q;
Consumer(Q q) {
this.q = q;
new Thread(this, "Consumer").start();
}
public void run() {
while(true) {
q.get();
}
}
}
class PC {
public static void main(String args[]) {
Q q = new Q();
new Producer(q);
new Consumer(q);
System.out.println("Press Control-C to stop.");
}
}
Although the put( ) and get( ) methods on Q aresynchronized, nothing stops the producer from overrunning the consumer, nor will anything stopthe consumer from consuming the same queue value twice. Thus, you get theerroneous output shown here (the exact output will vary with processor speed and task load):
Put: 1
Got: 1
Got: 1
Got: 1
Got: 1
Got: 1
Put: 2
Put: 3
Put: 4
Put: 5
Put: 6
Put: 7
Got: 7
As you can see, after the producer put 1, the consumer startedand got the same 1 five times in a row. Then, the producer resumed and produced 2through 7 without letting the consumer have a chance to consume them.
The proper way to write this program in Java is to use wait() and notify( ) to signal in both directions, as shown here:
// A correct implementation of a producer and consumer.
import java.util.Random; class Q { int n; boolean valueSet = false; synchronized int get() { if (!valueSet) try { wait(); } catch (InterruptedException e) { System.out.println("InterruptedException caught"); } System.out.println("Got: " + n); valueSet = false; notify(); return n; } synchronized void put(int n) { if (valueSet) try { wait(); } catch (InterruptedException e) { System.out.println("InterruptedException caught"); } this.n = n; valueSet = true; System.out.println("Put: " + n); notify(); } } class Producer implements Runnable { Q q; Producer(Q q) { this.q = q; new Thread(this, "Producer").start(); } public void run() { int i = 0; while (true) { q.put(i++); } } } class Consumer implements Runnable { Q q; Consumer(Q q) { this.q = q; new Thread(this, "Consumer").start(); } public void run() { while (true) { q.get(); } } } class TestMultiThread { public static void main(String args[]) { Q q = new Q(); new Producer(q); new Consumer(q); System.out.println("Press Control-C to stop."); Random random=new Random(); TestThread thread1=new TestThread("1"); TestThread thread2=new TestThread("2"); thread1.start(); thread2.start(); int flag=0; while(true){ flag=random.nextInt(10)+1; if(flag%2==1) thread1.setMax(flag); else { thread2.setMax(flag); } try { Thread.sleep(10000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } /**********************My new Demo for testing multiThread*************************************************/ class TestThread extends Thread{ int max; String flag; boolean valueSet = false; public TestThread(String flag) { // TODO Auto-generated constructor stub this.flag=flag; } synchronized void printSet(){ if (!valueSet) try { wait(); } catch (InterruptedException e) { System.out.println("InterruptedException caught"); } for(int i=1;i<=max;i++){ System.out.println("Thread " + flag+" is running for "+i+" times"); } valueSet = false; notify(); } synchronized void setMax(int n) { if (valueSet) try { wait(); } catch (InterruptedException e) { System.out.println("InterruptedException caught"); } this.max = n; valueSet = true; System.out.println("Thread " + flag+" is setted to run "+n+" times"); notify(); } @Override public void run() { // TODO Auto-generated method stub while(true){ printSet(); } } }
Inside get( ), wait( ) is called. This causes itsexecution to suspend until theProducernotifies you that some data is ready. When this happens,execution insideget( )resumes. After the data has been obtained, get( ) calls notify(). This tells Producer that it is okay to put more data in the queue. Insideput( ), wait() suspends execution until theConsumerhas removed the item from the queue. When executionresumes, the next item of data is put in the queue, andnotify( ) iscalled. This tells the Consumer that it should now remove it.
Here is some output from this program, which shows the cleansynchronous behavior:
Put: 1
Got: 1
Put: 2
Got: 2
Put: 3
Got: 3
Put: 4
Got: 4
Put: 5
Got: 5