一个windows开源socket 库

C++ Socket Class for Windows: http://www.adp-gmbh.ch/win/misc/sockets.html

这个库不错:

在VC中有简单处理一下:如下:

 

注:虽然有SendBytes(const std::string&);函数,但是还是按字符串发送的,所以如果你的内存块中有‘\0’,则发出的内存数据就不完整,所以要自己添加一个数据收发函数;

//*************************************************************************************************************************************************************************************

/*
   Socket.h

   Copyright (C) Ren¨¦ Nyffenegger

   This source code is provided 'as-is', without any express or implied
   warranty. In no event will the author be held liable for any damages
   arising from the use of this software.

   Permission is granted to anyone to use this software for any purpose,
   including commercial applications, and to alter it and redistribute it
   freely, subject to the following restrictions:

   1. The origin of this source code must not be misrepresented; you must not
      claim that you wrote the original source code. If you use this source code
      in a product, an acknowledgment in the product documentation would be
      appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
      misrepresented as being the original source code.

   3. This notice may not be removed or altered from any source distribution.

   Ren¨¦ Nyffenegger [email protected]
*/

#ifndef SOCKET_H
#define SOCKET_H

#include <WinSock2.h>
#pragma comment(lib,"Ws2_32.lib")

#include <string>

enum TypeSocket {BlockingSocket, NonBlockingSocket};

class Socket {
public:

  virtual ~Socket();
  Socket(const Socket&);
  Socket& operator=(Socket&);

  std::string ReceiveLine();
  std::string ReceiveBytes();

  void   Close();

  // The parameter of SendLine is not a const reference
  // because SendLine modifes the std::string passed.
  void   SendLine (std::string);

  // The parameter of SendBytes is a const reference
  // because SendBytes does not modify the std::string passed
  // (in contrast to SendLine).
  void   SendBytes(const std::string&);

protected:
  friend class SocketServer;
  friend class SocketSelect;

  Socket(SOCKET s);
  Socket();


  SOCKET s_;

  int* refCounter_;

private:
  static void Start();
  static void End();
  static int  nofSockets_;
};

class SocketClient : public Socket {
public:
  SocketClient(const std::string& host, int port);
};

class SocketServer : public Socket {
public:
  SocketServer(int port, int connections, TypeSocket type=BlockingSocket);

  Socket* Accept();
};

// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/wsapiref_2tiq.asp
class SocketSelect {
  public:
    SocketSelect(Socket const * const s1, Socket const * const s2=NULL, TypeSocket type=BlockingSocket);

    bool Readable(Socket const * const s);

  private:
    fd_set fds_;
};


#endif

//*************************************************************************************************************************************************************************************

 

/*
   Socket.cpp

   Copyright (C) Ren¨¦ Nyffenegger

   This source code is provided 'as-is', without any express or implied
   warranty. In no event will the author be held liable for any damages
   arising from the use of this software.

   Permission is granted to anyone to use this software for any purpose,
   including commercial applications, and to alter it and redistribute it
   freely, subject to the following restrictions:

   1. The origin of this source code must not be misrepresented; you must not
      claim that you wrote the original source code. If you use this source code
      in a product, an acknowledgment in the product documentation would be
      appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
      misrepresented as being the original source code.

   3. This notice may not be removed or altered from any source distribution.

   Ren¨¦ Nyffenegger [email protected]
*/

#include "stdafx.h"

#include "Socket.h"
#include <iostream>

using namespace std;

int Socket::nofSockets_= 0;

void Socket::Start() {
  if (!nofSockets_) {
    WSADATA info;
    if (WSAStartup(MAKEWORD(2,0), &info)) {
      throw "Could not start WSA";
    }
  }
  ++nofSockets_;
}

void Socket::End() {
  WSACleanup();
}

Socket::Socket() : s_(0) {
  Start();
  // UDP: use SOCK_DGRAM instead of SOCK_STREAM
  s_ = socket(AF_INET,SOCK_STREAM,0);

  if (s_ == INVALID_SOCKET) {
    throw "INVALID_SOCKET";
  }

  refCounter_ = new int(1);
}

Socket::Socket(SOCKET s) : s_(s) {
  Start();
  refCounter_ = new int(1);
};

Socket::~Socket() {
  if (! --(*refCounter_)) {
    Close();
    delete refCounter_;
  }

  --nofSockets_;
  if (!nofSockets_) End();
}

Socket::Socket(const Socket& o) {
  refCounter_=o.refCounter_;
  (*refCounter_)++;
  s_         =o.s_;

  nofSockets_++;
}

Socket& Socket::operator=(Socket& o) {
  (*o.refCounter_)++;

  refCounter_=o.refCounter_;
  s_         =o.s_;

  nofSockets_++;

  return *this;
}

void Socket::Close() {
  closesocket(s_);
}

std::string Socket::ReceiveBytes() {
  std::string ret;
  char buf[1024];
 
  while (1) {
    u_long arg = 0;
    if (ioctlsocket(s_, FIONREAD, &arg) != 0)
      break;

    if (arg == 0)
      break;

    if (arg > 1024) arg = 1024;

    int rv = recv (s_, buf, arg, 0);
    if (rv <= 0) break;

    std::string t;

    t.assign (buf, rv);
    ret += t;
  }
 
  return ret;
}

std::string Socket::ReceiveLine() {
  std::string ret;
  while (1) {
    char r;

    switch(recv(s_, &r, 1, 0)) {
      case 0: // not connected anymore;
              // ... but last line sent
              // might not end in \n,
              // so return ret anyway.
        return ret;
      case -1:
        return "";
//      if (errno == EAGAIN) {
//        return ret;
//      } else {
//      // not connected anymore
//      return "";
//      }
    }

    ret += r;
    if (r == '\n')  return ret;
  }
}

void Socket::SendLine(std::string s) {
  s += '\n';
  send(s_,s.c_str(),s.length(),0);
}

void Socket::SendBytes(const std::string& s) {
  send(s_,s.c_str(),s.length(),0);
}

SocketServer::SocketServer(int port, int connections, TypeSocket type) {
  sockaddr_in sa;

  memset(&sa, 0, sizeof(sa));

  sa.sin_family = PF_INET;            
  sa.sin_port = htons(port);         
  s_ = socket(AF_INET, SOCK_STREAM, 0);
  if (s_ == INVALID_SOCKET) {
    throw "INVALID_SOCKET";
  }

  if(type==NonBlockingSocket) {
    u_long arg = 1;
    ioctlsocket(s_, FIONBIO, &arg);
  }

  /* bind the socket to the internet address */
  if (bind(s_, (sockaddr *)&sa, sizeof(sockaddr_in)) == SOCKET_ERROR) {
    closesocket(s_);
    throw "INVALID_SOCKET";
  }
 
  listen(s_, connections);                              
}

Socket* SocketServer::Accept() {
  SOCKET new_sock = accept(s_, 0, 0);
  if (new_sock == INVALID_SOCKET) {
    int rc = WSAGetLastError();
    if(rc==WSAEWOULDBLOCK) {
      return 0; // non-blocking call, no request pending
    }
    else {
      throw "Invalid Socket";
    }
  }

  Socket* r = new Socket(new_sock);
  return r;
}

SocketClient::SocketClient(const std::string& host, int port) : Socket() {
  std::string error;

  hostent *he;
  if ((he = gethostbyname(host.c_str())) == 0) {
    error = strerror(errno);
    throw error;
  }

  sockaddr_in addr;
  addr.sin_family = AF_INET;
  addr.sin_port = htons(port);
  addr.sin_addr = *((in_addr *)he->h_addr);
  memset(&(addr.sin_zero), 0, 8);

  if (::connect(s_, (sockaddr *) &addr, sizeof(sockaddr))) {
    error = strerror(WSAGetLastError());
    throw error;
  }
}

SocketSelect::SocketSelect(Socket const * const s1, Socket const * const s2, TypeSocket type) {
  FD_ZERO(&fds_);
  FD_SET(const_cast<Socket*>(s1)->s_,&fds_);
  if(s2) {
    FD_SET(const_cast<Socket*>(s2)->s_,&fds_);
  }    

  TIMEVAL tval;
  tval.tv_sec  = 0;
  tval.tv_usec = 1;

  TIMEVAL *ptval;
  if(type==NonBlockingSocket) {
    ptval = &tval;
  }
  else {
    ptval = 0;
  }

  if (select (0, &fds_, (fd_set*) 0, (fd_set*) 0, ptval) == SOCKET_ERROR)
    throw "Error in select";
}

bool SocketSelect::Readable(Socket const* const s) {
  if (FD_ISSET(s->s_,&fds_)) return true;
  return false;
}

//*************************************************************************************************************************************************************************************例子

//server

#include "Socket.h"
#include <process.h>
#include <string>

#include <iostream>
using namespace std;

unsigned __stdcall Answer(void* a)
 {
 Socket* s = (Socket*) a;
 
 while (1)
 {
  std::string r = s->ReceiveLine();  cout << r.c_str();
  if (r.empty())
  {
   break;
  }

  s->SendLine(r);
 }
 
 delete s;
 
 return 0;
}

void CSocketTestDlg::OnButtonServer()
{
 // TODO: Add your control notification handler code here
 SocketServer in(2000,5);
 
 while (1)
 {
  Socket* s=in.Accept();
  
  unsigned ret;
  _beginthreadex(0,0,Answer,(void*) s,0,&ret);
 }

}

 

 

//client


//#include "Socket.h"

// #include <iostream>
//
// using namespace std;


void CSocketTestDlg::OnButtonclient()
{
 // TODO: Add your control notification handler code here
 
 try
 {

  SocketClient s("127.0.0.1", 2000 );
 
  s.SendLine("Host: www.google.com");
 
  while (1)
  {
   string l = s.ReceiveLine();

   if (l.empty())
   {
    break;
   }

   cout << l;
   cout.flush();
  }
  
 }
 catch (const char* s)
 {
  cerr << s << endl;
 }
 catch (std::string s)
 {
  cerr << s << endl;
 }
 catch (...)
 {
  cerr << "unhandled exception\n";
 }

 
}

 

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