多程线设计模式 -- woker thread pattern

工作区(核心)
public class Channel {
    //允许最多请求数
	private static final int MAX_REQUEST = 100;
    //请求容器
	private final Request[] requestQueue;
    private int tail;  // 下一个putRequest的地方
    private int head;  // 下一个takeRequest的地方
    private int count; // Request的数量

    //工作线程组
    private final WorkerThread[] threadPool;

    public Channel(int threads) {
        //初始请求容器
    	this.requestQueue = new Request[MAX_REQUEST];
        this.head = 0;
        this.tail = 0;
        this.count = 0;
         //初始化工作线程组
        threadPool = new WorkerThread[threads];
        for (int i = 0; i < threadPool.length; i++) {
            threadPool[i] = new WorkerThread("Worker-" + i, this);
        }
    }
    //工作线程开始工作
    public void startWorkers() {
        for (int i = 0; i < threadPool.length; i++) {
            threadPool[i].start();
        }
    }
    
    //添加请求
    public synchronized void putRequest(Request request) {
        //当容器缓冲请求数大于容器容量时等待
    	while (count >= requestQueue.length) {
            try {
                wait();
            } catch (InterruptedException e) {
            }
        }
        requestQueue[tail] = request;
        //获取下一次放入请求的位置
        tail = (tail + 1) % requestQueue.length;
        count++;
        notifyAll();
    }
    
    //处理请求
    public synchronized Request takeRequest() {
        //当请求数为空时等待
    	while (count <= 0) {
            try {
                wait();
            } catch (InterruptedException e) {
            }
        }
        Request request = requestQueue[head];
        //获取下一次获取请求的位置
        head = (head + 1) % requestQueue.length;
        count--;
        notifyAll();
        return request;
    }
}


请求对象
public class Request {
    private final String name; //  委托者
    private final int number;  // 请求编号
    private static final Random random = new Random();
    public Request(String name, int number) {
        this.name = name;
        this.number = number;
    }
    public void execute() {
        System.out.println(Thread.currentThread().getName() + " executes " + this);
        try {
            Thread.sleep(random.nextInt(1000));
        } catch (InterruptedException e) {
        }
    }
    public String toString() {
        return "[ Request from " + name + " No." + number + " ]";
    }
}


工作线程
public class WorkerThread extends Thread {
    private final Channel channel;
    public WorkerThread(String name, Channel channel) {
        super(name);
        this.channel = channel;
    }
    public void run() {
        while (true) {
            Request request = channel.takeRequest();
            request.execute();
        }
    }
}



放入请求线程
public class ClientThread extends Thread {
    private final Channel channel;
    private static final Random random = new Random();
    public ClientThread(String name, Channel channel) {
        super(name);
        this.channel = channel;
    }
    public void run() {
        try {
            for (int i = 0; true; i++) {
                Request request = new Request(getName(), i);
                channel.putRequest(request);
                Thread.sleep(random.nextInt(1000));
            }
        } catch (InterruptedException e) {
        }
    }
}


测试类
public class Main {
    public static void main(String[] args) {
        Channel channel = new Channel(5);   // 工作线程的數量
        channel.startWorkers();
        new ClientThread("Alice", channel).start();
        new ClientThread("Bobby", channel).start();
        new ClientThread("Chris", channel).start();
    }
}


1.启动线程是繁重的操作
  如果可以把自己的工作交给别人做,自己的可以去做其他事情.线程也一亲.如果可以把工作交给其他线程,自己就可以继续进到下一个工作.这是Thread-Per-Message Pattern 的主题.

2.控制承载量
Worker Thread 还有一个主题.就是承载量的控制.
Worker 参与者的数量可以根据设置大小.

3. invocation(启动方法)与execution(执行方法)分离
    提高响应性
    控制实行顺序
    可取消和可重复执行
    分散处理的第一步







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