当数据量很大时,绘图可能需要几秒钟甚至更长的时间,而且有时还会出现闪烁现象,为了解决这些问题,可采用双缓冲技术来绘图。
双缓冲即在内存中创建一个与屏幕绘图区域一致的对象,先将图形绘制到内存中的这个对象上,再一次性将这个对象上的图形拷贝到屏幕上,这样能大大加快绘图的速度。
下面使用一个简单的例子来说明
不使用双缓冲技术代码:
void CMyStatic::Draw1(CPaintDC& dc) { RECT rect; GetClientRect(&rect); CBrush brush0(RGB(240,240,240)); dc.FillRect(&rect,&brush0); RECT rt = rect; UINT nFormat; HFONT hFont = ::CreateFontIndirect(&m_LogFont); HFONT hOldFont = (HFONT)::SelectObject(dc.m_hDC,hFont); dc.SetBkMode(TRANSPARENT); //name nFormat = DT_SINGLELINE|DT_LEFT|DT_VCENTER|DT_END_ELLIPSIS; dc.SetTextColor(m_dwNameColor); rt.right = rt.left + m_nNameWidth; rt.bottom = rt.top + m_nHeight; dc.DrawText(m_sSignalName,&rt,nFormat); //value nFormat = DT_SINGLELINE|DT_LEFT|DT_VCENTER|DT_END_ELLIPSIS; rt.left = rt.right; rt.right = rt.left + m_nValueWidth; dc.FillSolidRect(&rt,m_dwSignalBgColor); dc.SetTextColor(m_dwSignalTxtColor); dc.DrawText(m_sSignalValue,&rt,nFormat); //unit rt.left = rt.right; rt.right = rt.left + m_nUnitWidth; dc.SetTextColor(m_dwNameColor); dc.DrawText(m_sSignalUnit,&rt,nFormat); CPen bkPen(PS_SOLID,3,RGB(192,192,192)); hFont = (HFONT)::SelectObject(dc.m_hDC,hOldFont); ::DeleteObject(hFont); }
使用双缓冲技术代码:
void CMyStatic::Draw2(CPaintDC& dc) { CRect rect; GetClientRect(&rect); CDC dcMem; dcMem.CreateCompatibleDC(&dc);//创建与视图的设备相兼容的内存设备,新的设备不具有与原设备相同的设备属性与背景色. CBitmap bmp; if(bmp.CreateCompatibleBitmap(&dc, rect.Width(), rect.Height()))//创建一个与视图兼容的位图,只有根据原设备来创建位图,才能从设备中获取像素点组成位图,因为双缓冲需要保留原设备中已有的图像,因此需要调用这个方法 { CBitmap* pOldBmp = dcMem.SelectObject(&bmp);//选择位图,只是修改了设备属性,并没有真正绘图. CBrush brush0(RGB(240,240,240)); dcMem.FillRect(&rect,&brush0); RECT rt = rect; UINT nFormat; HFONT hFont = ::CreateFontIndirect(&m_LogFont); HFONT hOldFont = (HFONT)::SelectObject(dcMem.m_hDC,hFont); dcMem.SetBkMode(TRANSPARENT); //name nFormat = DT_SINGLELINE|DT_LEFT|DT_VCENTER|DT_END_ELLIPSIS; dcMem.SetTextColor(m_dwNameColor);//画文字 rt.right = rt.left + m_nNameWidth; rt.bottom = rt.top + m_nHeight; dcMem.DrawText(m_sSignalName,&rt,nFormat); //value nFormat = DT_SINGLELINE|DT_LEFT|DT_VCENTER|DT_END_ELLIPSIS; rt.left = rt.right; rt.right = rt.left + m_nValueWidth; dcMem.FillSolidRect(&rt,m_dwSignalBgColor); dcMem.SetTextColor(m_dwSignalTxtColor); dcMem.DrawText(m_sSignalValue,&rt,nFormat); //unit rt.left = rt.right; rt.right = rt.left + m_nUnitWidth; dcMem.SetTextColor(m_dwNameColor); dcMem.DrawText(m_sSignalUnit,&rt,nFormat); CPen bkPen(PS_SOLID,3,RGB(192,192,192)); hFont = (HFONT)::SelectObject(dcMem.m_hDC,hOldFont); ::DeleteObject(hFont); // paint the window onto the memory bitmap //CWnd::DefWindowProc(WM_PAINT, (WPARAM)dcMem.m_hDC, 0); // copy it to the window's DC dc.BitBlt(0, 0, rect.right, rect.bottom, &dcMem, 0, 0, SRCCOPY);//将在内存中绘制好的图像重新显示到视图中,pDC与dcMem不必兼容. dcMem.SelectObject(pOldBmp); bmp.DeleteObject(); } dcMem.DeleteDC(); }
CRect rect; GetClientRect(&rect); CDC dcMem; dcMem.CreateCompatibleDC(&dc);//创建与视图的设备相兼容的内存设备,新的设备不具有与原设备相同的设备属性与背景色. CBitmap bmp; if(bmp.CreateCompatibleBitmap(&dc, rect.Width(), rect.Height()))//创建一个与视图兼容的位图,只有根据原设备来创建位图,才能从设备中获取像素点组成位图,因为双缓冲需要保留原设备中已有的图像,因此需要调用这个方法 { CBitmap* pOldBmp = dcMem.SelectObject(&bmp);//选择位图,只是修改了设备属性,并没有真正绘图. /*技术实现*/ // paint the window onto the memory bitmap //CWnd::DefWindowProc(WM_PAINT, (WPARAM)dcMem.m_hDC, 0); // copy it to the window's DC dc.BitBlt(0, 0, rect.right, rect.bottom, &dcMem, 0, 0, SRCCOPY);//将在内存中绘制好的图像重新显示到视图中,pDC与dcMem不必兼容. dcMem.SelectObject(pOldBmp); bmp.DeleteObject(); } dcMem.DeleteDC();