按下鼠标按钮时,球体会随着鼠标的操作而转动
glutMotionFunc and glutPassiveMotionFunc set the motion and passive motion callbacks respectively for the current window.
Usage
void glutMotionFunc(void (*func)(int x, int y)); void glutPassiveMotionFunc(void (*func)(int x, int y));
Description
glutMotionFunc and glutPassiveMotionFunc set the motion and passive motion callback respectively for the current window. The motion callback for a window is called when the mouse moves within the window while one or more mouse buttons are pressed. The passive motion callback for a window is called when the mouse moves within the window while no mouse buttons are pressed.
The x and y callback parameters indicate the mouse location in window relative coordinates.
Passing NULL to glutMotionFunc or glutPassiveMotionFunc disables the generation of the mouse or passive motion callback respectively.
#!/usr/bin/perl -w use strict; use warnings; use OpenGL qw/ :all /; use OpenGL::Config; #!/usr/bin/perl -w use strict; use warnings; use OpenGL qw/ :all /; use OpenGL::Config; my $a=rand(1); my $b=rand(1); my $c=1; my $look=0.1; my $lookx=0.1; my $looky=0.1; my $ispress=0; glutInit(); glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE); glutInitWindowPosition(100,100); glutInitWindowSize(400,400); glutCreateWindow("my OpenGL program"); glClearColor(0,0,0,255); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-3,3,-3,3,-3,3); gluLookAt($look,$look,$look,0.0,0.0,0.0,0.0,$look,0.0); glMatrixMode(GL_MODELVIEW); glutDisplayFunc(\&mydis); glutMotionFunc(\&mymouse); glutMainLoop(); sub mydis() { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glClearColor(0,0,0,255); glClear(GL_COLOR_BUFFER_BIT); &qiu(); } sub mymouse() { my ($myx,$myy)=@_; $look=($myx+$myy)/2/400; $lookx=($myx-200)/200; $looky=(200-$myy)/200; glLoadIdentity(); gluLookAt($lookx,$looky,$look,0.0,0.0,0.0,0.0,$look,0.0); glutPostRedisplay(); print "mouse x:$myx-y:$myy-look:$look\n"; } sub qiu() { my $x; my $y; my $z; my $c=3.1415926/180; for (my $phi=-80.00;$phi<=80.00;$phi+=20.00) { my $phir=$c*$phi; my $phir20=$c*($phi+20); glBegin(GL_QUAD_STRIP); glColor3f($a,$b,$c); for (my $theta=-180.00;$theta<=180.00;$theta+=20.00) { my $thetar=$c*$theta; $x=sin($thetar)*cos($phir); $y=cos($thetar)*cos($phir); $z=sin($phir); glVertex3d($x,$y,$z); $x=sin($thetar)*cos($phir20); $y=cos($thetar)*cos($phir20); $z=sin($phir20); glVertex3d($x,$y,$z); } glEnd(); glFlush(); } }