perl-opengl-glutMotionFunc鼠标事件

按下鼠标按钮时,球体会随着鼠标的操作而转动 

perl-opengl-glutMotionFunc鼠标事件_第1张图片
 



 

 

7.6 glutMotionFunc, glutPassiveMotionFunc

  glutMotionFunc and glutPassiveMotionFunc set the motion and passive motion callbacks respectively for the current window.

Usage

void glutMotionFunc(void (*func)(int x, int y));
void glutPassiveMotionFunc(void (*func)(int x, int y));
func
The new motion or passive motion callback function.

 

Description

glutMotionFunc and glutPassiveMotionFunc set the motion and passive motion callback respectively for the current window. The motion callback for a window is called when the mouse moves within the window while one or more mouse buttons are pressed. The passive motion callback for a window is called when the mouse moves within the window while no mouse buttons are pressed.

The x and y callback parameters indicate the mouse location in window relative coordinates.

Passing NULL to glutMotionFunc or glutPassiveMotionFunc disables the generation of the mouse or passive motion callback respectively.

 

#!/usr/bin/perl -w
use strict;
use warnings;
use OpenGL qw/ :all /;
use OpenGL::Config;   

#!/usr/bin/perl -w
use strict;
use warnings;
use OpenGL qw/ :all /;
use OpenGL::Config;   


my $a=rand(1);
my $b=rand(1);
my $c=1;
my $look=0.1;
my $lookx=0.1;
my $looky=0.1;
my $ispress=0;

glutInit();
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(400,400);
glutCreateWindow("my  OpenGL program");
glClearColor(0,0,0,255);
glClear(GL_COLOR_BUFFER_BIT);  
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-3,3,-3,3,-3,3);
gluLookAt($look,$look,$look,0.0,0.0,0.0,0.0,$look,0.0); 
glMatrixMode(GL_MODELVIEW);
glutDisplayFunc(\&mydis);
glutMotionFunc(\&mymouse);
glutMainLoop();

 sub mydis()
{
  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  glClearColor(0,0,0,255);
  glClear(GL_COLOR_BUFFER_BIT); 
  &qiu();
}

sub mymouse()
{
	my ($myx,$myy)=@_;
	$look=($myx+$myy)/2/400;	
 	$lookx=($myx-200)/200;
	$looky=(200-$myy)/200;	
    glLoadIdentity();
    gluLookAt($lookx,$looky,$look,0.0,0.0,0.0,0.0,$look,0.0);	
	glutPostRedisplay();
	print "mouse x:$myx-y:$myy-look:$look\n";
}

sub qiu()
{
  my $x;
  my $y;
  my $z;
  my $c=3.1415926/180;
  for (my $phi=-80.00;$phi<=80.00;$phi+=20.00)
  {

      my $phir=$c*$phi;
      my $phir20=$c*($phi+20);     
      glBegin(GL_QUAD_STRIP); 
	  glColor3f($a,$b,$c);
      for (my $theta=-180.00;$theta<=180.00;$theta+=20.00)
      {
          my $thetar=$c*$theta;
          $x=sin($thetar)*cos($phir);
          $y=cos($thetar)*cos($phir);
          $z=sin($phir);
          glVertex3d($x,$y,$z);	
          $x=sin($thetar)*cos($phir20);
          $y=cos($thetar)*cos($phir20);
          $z=sin($phir20);          
          glVertex3d($x,$y,$z);				  
	  }  
      glEnd();	
	  glFlush();
  }
}


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