题目:Atlantis
我的上一篇文章已经讲明了线段切割的思想,矩形切割就是把线段切割从一维推到二维就行了,思想都一样。
#include <stdio.h> #include <string.h> const int N = 205; typedef struct { double x1,y1; double x2,y2; double sum; }Node; Node T[N]; int n; void Cover(double x1,double y1,double x2,double y2,int k,int c) { while(k<n&&(x1>=T[k].x2||x2<=T[k].x1||y1>=T[k].y2||y2<=T[k].y1)) k++; if(k>=n) { T[c].sum+=(x2-x1)*(y2-y1); return; } if(x1<T[k].x1) { Cover(x1,y1,T[k].x1,y2,k+1,c); x1=T[k].x1; } if(x2>T[k].x2) { Cover(T[k].x2,y1,x2,y2,k+1,c); x2=T[k].x2; } if(y1<T[k].y1) { Cover(x1,y1,x2,T[k].y1,k+1,c); y1=T[k].y1; } if(y2>T[k].y2) { Cover(x1,T[k].y2,x2,y2,k+1,c); y2=T[k].y2; } } int main() { int i,k=1; while(~scanf("%d",&n),n) { for(i=0;i<n;i++) { scanf("%lf%lf%lf%lf",&T[i].x1,&T[i].y1,&T[i].x2,&T[i].y2); T[i].sum=0; } for(i=n-1;i>=0;i--) Cover(T[i].x1,T[i].y1,T[i].x2,T[i].y2,i+1,i); double ans=0; for(i=0;i<n;i++) ans+=T[i].sum; printf("Test case #%d\n",k++); printf("Total explored area: %.2lf\n\n",ans); } return 0; }