新建工程:testTouch
修改HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
using namespace cocos2d;
class HelloWorld : public cocos2d::CCLayer
{
public:
// Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)
virtual bool init();
// there's no 'id' in cpp, so we recommend to return the class instance pointer
static cocos2d::CCScene* scene();
// preprocessor macro for "static create()" constructor ( node() deprecated )
CREATE_FUNC(HelloWorld);
//重写触屏回调函数
virtual bool ccTouchBegan(CCTouch* touch,CCEvent* event);
virtual void ccTouchMoved(CCTouch* touch,CCEvent* event);
virtual void ccTouchEnded(CCTouch* touch,CCEvent* event);
//重写生命周期函数
virtual void onEnter();
virtual void onExit();
//Menu&Back
virtual void keyBackClicked();
virtual void keyMenuClicked();
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSprite *spr=CCSprite::create("Icon.png");
spr->setPosition(ccp(150, 150));
addChild(spr,0,922);
//back&menu
setKeypadEnabled(true);
return true;
}
//重写触屏回调函数
bool HelloWorld::ccTouchBegan(CCTouch* touch,CCEvent* event)
{
CCLOG("ccTouchBegan");
return true;
}
void HelloWorld::ccTouchMoved(CCTouch* touch,CCEvent* event)
{
CCLOG("ccTouchMoved");
}
void HelloWorld::ccTouchEnded(CCTouch* touch,CCEvent* event)
{
CCLOG("ccTouchEnded");
//获取离开屏幕时对应的坐标
CCPoint point=touch->getLocation();
//获取到精灵tag=922的精灵
CCSprite *sp=(CCSprite *)this->getChildByTag(922);
//暂停所有动作
sp->stopAllActions();
//执行move动作到用户离开时的位置
sp->runAction(CCMoveTo::create(1, point));
}
//重写生命周期函数
void HelloWorld::onEnter()
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, false);
CCLayer::onEnter();
}
void HelloWorld::onExit()
{
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
CCLayer::onExit();
}
//Menu&Back
void HelloWorld::keyBackClicked()
{
CCLog("Back clicked!");
}
void HelloWorld::keyMenuClicked()
{
CCLog("Menu clicked!");
}