package com.example.groupactiontest; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Input.Peripheral; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class MyGame implements ApplicationListener { SpriteBatch batch; Texture texture; TextureRegion region; Pixmap pixmap; @Override public void create() { batch = new SpriteBatch(); texture = new Texture(1024, 1024, Format.RGBA8888); pixmap = new Pixmap(800, 480, Format.RGBA8888); pixmap.setColor(Color.BLUE);//设置pixmap的颜色 pixmap.drawLine(0, 0, 100, 100);//画一条线 pixmap.drawCircle(150, 150, 32);//画一个空心圆 pixmap.drawRectangle(0, 0, 100, 100);//画一个空心矩形 pixmap.fillCircle(200, 200, 32);//画一个实心圆 pixmap.fillRectangle(0, 200, 50, 50);//画一个实心矩形 //使用pixmap来画一张图 pixmap.drawPixmap(new Pixmap(Gdx.files.internal("grass.png")), 300, 0); //pixmap.getPixel(10, 240):把(10,240)这个像素点的颜色(RGB8888的形式) System.out.println("--------->" + pixmap.getPixel(10, 240) );; pixmap.drawPixel(150, 10, 65535);//将(150,10)这个点的像素的颜色设置为蓝色(以RGB8888的格式) texture.draw(pixmap, 0, 0); //在texture上面套一个pixmap图层 region = new TextureRegion(texture,800,480); /** * pixmap.getWidth() * pixmap.getHeight() * pixmap.getFormat() * * 获取pixmap定义是的宽、高、格式 */ System.out.println("----------->pixmap.getWidth(): " + pixmap.getWidth() + ",pixmap.getHeight() " + pixmap.getHeight()+ ",pixmap.getFormat()"+pixmap.getFormat()); } @Override public void dispose() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(region, 0, 0); batch.end(); } @Override public void resize(int arg0, int arg1) { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } }