有时需要获取直线与各种图形的交点,包括多边形和各种Qt图形框。
例如上图中,要想使连接线始终在多边形的边上,且能指向多边形中心,那么我们就要获取连线AB与多边形的交点。
1.多边形(QGraphicsPolygonItem)与直线(QLineF)的交点
//已知点和多边形 //A、B点可通过多边形的boundingRect().width()/2获取; QPointF A; QPointF B; QGraphicsPolygonItem yellowItem; QLineF lineAB(A,B); //AB连线 QPointF arrowPoint; //设置交点 QPolygonF yellowtPolygon = yellowItem->polygon(); QPointF p1 = yellowtPolygon.first() + yellowItem->pos(); //遍历各边连线 for (int i = 1; i < yellowtPolygon.count(); ++i) { QPointF p2 = yellowtPolygon.at(i) + yellowItem->pos(); QLineF polyLine = QLineF(p1, p2); //核心:判断是否相交 QLineF::IntersectType intersectType = polyLine.intersect(lineAB, &arrowPoint); if (intersectType == QLineF::BoundedIntersection) break; p1 = p2; } //arrowPoint 即为交点
从上面代码可以看到,一个多边形和直线的交点的实现,就是遍历直线与所有边的联系,推而广之,所有Qt的图形化组件,比如QPushButton,QQGraphicsTextItem等,只要有边界的图形化组件都能获取其与直线的交点。即遍历所有边与直线的交点即可。
2.Qt图形组件与直线(QLineF)的交点
QPointF A; QPointF B; QLineF lineAB(A,B); //AB连线 Q普通组件 m_CommentItem; qreal commentWidth = m_CommentItem->boundingRect().width(); qreal commentHeight = m_CommentItem->boundingRect().height(); QPointF intersectPoint; //四个边-四条线 QLineF line1(0,0,commentWidth,0); QLineF line2(0,0,0,commentHeight); QLineF line3(commentWidth,0,commentWidth,commentHeight); QLineF line4(0,commentHeight,commentWidth,commentHeight); QList<QLineF> lineList; lineList.append(line1); lineList.append(line2); lineList.append(line3); lineList.append(line4); //遍历四条线 foreach(QLineF oneline,lineList) { QLineF::IntersectType intersectType = oneline.intersect(lineAB, &intersectPoint); if (intersectType == QLineF::BoundedIntersection) break; } //intersectPoint 即为交点
3.可参考例子:
Qt Examples and Demos -> Graphics View ->Diagram Scene