Android 中keyEvent的消息处理


1. ViewRootImpl.deliverKeyEvent(QueuedInputEvent q)

      1. 如果mView为空或者mAdded为false,就直接调用finishInputEvent。

      2. mView.dispatchKeyEventPreIme(event), 在传递给IME之前做一些预处理。因为对于View来说,如果有输入窗口存在的话,会先将按键消息派发到输入窗口,只有当输入窗口没有处理这个事件,才会派发到真正的视图。因此如果想要在输入法截取事件前处理该消息,则可以重载这个方法去处理一些特定的按键消息。

      3. 如果有IME窗口存在,就把这个传递给IME进行处理。imm.dispatchKeyEvent(mView.getContext(), seq, event, mInputMethodCallback);

      4. deliverKeyEventPostIme(q);  将消息派发给真正的视图。

    private void deliverKeyEvent(QueuedInputEvent q) {
        final KeyEvent event = (KeyEvent)q.mEvent;
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onKeyEvent(event, 0);
        }

        if ((q.mFlags & QueuedInputEvent.FLAG_DELIVER_POST_IME) == 0) {
            // If there is no view, then the event will not be handled.
            if (mView == null || !mAdded) {
                finishInputEvent(q, false);
                return;
            }

            if (LOCAL_LOGV) Log.v(TAG, "Dispatching key " + event + " to " + mView);

            // Perform predispatching before the IME.
            if (mView.dispatchKeyEventPreIme(event)) {
                finishInputEvent(q, true);
                return;
            }

            // Dispatch to the IME before propagating down the view hierarchy.
            // The IME will eventually call back into handleImeFinishedEvent.
            if (mLastWasImTarget) {
                InputMethodManager imm = InputMethodManager.peekInstance();
                if (imm != null) {
                    final int seq = event.getSequenceNumber();
                    if (DEBUG_IMF) Log.v(TAG, "Sending key event to IME: seq="
                            + seq + " event=" + event);
                    imm.dispatchKeyEvent(mView.getContext(), seq, event, mInputMethodCallback);
                    return;
                }
            }
        }

        // Not dispatching to IME, continue with post IME actions.
        deliverKeyEventPostIme(q);
    }

1.2  ViewRootImpl.deliverKeyEventPostIme(q);

         1. mView.dispatchKeyEvent(event);  将事件派发到View视图。因为mView就是一个DecorView,所以就是调用DecorView的dispatchKeyEvent的方法。

    private void deliverKeyEventPostIme(QueuedInputEvent q) {
        final KeyEvent event = (KeyEvent)q.mEvent;

        ... ...
        // If the key's purpose is to exit touch mode then we consume it and consider it handled.
        if (checkForLeavingTouchModeAndConsume(event)) {
            finishInputEvent(q, true);
            return;
        }

        // Make sure the fallback event policy sees all keys that will be delivered to the
        // view hierarchy.
        mFallbackEventHandler.preDispatchKeyEvent(event);

        // Deliver the key to the view hierarchy.
        if (mView.dispatchKeyEvent(event)) {
            finishInputEvent(q, true);
            return;
        }

        // If the Control modifier is held, try to interpret the key as a shortcut.
        if (event.getAction() == KeyEvent.ACTION_DOWN
                && event.isCtrlPressed()
                && event.getRepeatCount() == 0
                && !KeyEvent.isModifierKey(event.getKeyCode())) {
            if (mView.dispatchKeyShortcutEvent(event)) {
                finishInputEvent(q, true);
                return;
            }
        }

        // Apply the fallback event policy.
        if (mFallbackEventHandler.dispatchKeyEvent(event)) {
            finishInputEvent(q, true);
            return;
        }

        // Handle automatic focus changes.
        if (event.getAction() == KeyEvent.ACTION_DOWN) {
            int direction = 0;
            switch (event.getKeyCode()) {
                case KeyEvent.KEYCODE_DPAD_LEFT:
                    if (event.hasNoModifiers()) {
                        direction = View.FOCUS_LEFT;
                    }
                    break;
                case KeyEvent.KEYCODE_DPAD_RIGHT:
                    if (event.hasNoModifiers()) {
                        direction = View.FOCUS_RIGHT;
                    }
                    break;
                case KeyEvent.KEYCODE_DPAD_UP:
                    if (event.hasNoModifiers()) {
                        direction = View.FOCUS_UP;
                    }
                    break;
                case KeyEvent.KEYCODE_DPAD_DOWN:
                    if (event.hasNoModifiers()) {
                        direction = View.FOCUS_DOWN;
                    }
                    break;
                case KeyEvent.KEYCODE_TAB:
                    if (event.hasNoModifiers()) {
                        direction = View.FOCUS_FORWARD;
                    } else if (event.hasModifiers(KeyEvent.META_SHIFT_ON)) {
                        direction = View.FOCUS_BACKWARD;
                    }
                    break;
            }
            if (direction != 0) {
                View focused = mView.findFocus();
                if (focused != null) {
                    View v = focused.focusSearch(direction);
                    if (v != null && v != focused) {
                        // do the math the get the interesting rect
                        // of previous focused into the coord system of
                        // newly focused view
                        focused.getFocusedRect(mTempRect);
                        if (mView instanceof ViewGroup) {
                            ((ViewGroup) mView).offsetDescendantRectToMyCoords(
                                    focused, mTempRect);
                            ((ViewGroup) mView).offsetRectIntoDescendantCoords(
                                    v, mTempRect);
                        }
                        if (v.requestFocus(direction, mTempRect)) {
                            playSoundEffect(SoundEffectConstants
                                    .getContantForFocusDirection(direction));
                            finishInputEvent(q, true);
                            return;
                        }
                    }

                    // Give the focused view a last chance to handle the dpad key.
                    if (mView.dispatchUnhandledMove(focused, direction)) {
                        finishInputEvent(q, true);
                        return;
                    }
                }
            }
        }

        // Key was unhandled.
        finishInputEvent(q, false);
    }

1.2.1 DecorView.dispatchKeyEvent(KeyEvent event)

     1. 如果是Down事件, 首先会判断是不是Shortcut事件也就是快捷键按钮或者特殊事件,如果是就会调用dispatchKeyShortcutEvent和performPanelShortcut进行一些处理然后返回。

     2. 如果不是快捷键按钮,就调用Callback Activity的cb.dispatchKeyEvent(event)去处理。Activity的dispatchKeyEvent中其实也还是去调用PhoneWindow中的superDispatchKeyEvent, PhoneWindow最终还是调用mDecor.superDispatchKeyEvent(event);

        @Override
        public boolean dispatchKeyEvent(KeyEvent event) {
            final int keyCode = event.getKeyCode();
            final int action = event.getAction();
            final boolean isDown = action == KeyEvent.ACTION_DOWN;

            if (isDown && (event.getRepeatCount() == 0)) {
                // First handle chording of panel key: if a panel key is held
                // but not released, try to execute a shortcut in it.
                if ((mPanelChordingKey > 0) && (mPanelChordingKey != keyCode)) {
                    boolean handled = dispatchKeyShortcutEvent(event);
                    if (handled) {
                        return true;
                    }
                }

                // If a panel is open, perform a shortcut on it without the
                // chorded panel key
                if ((mPreparedPanel != null) && mPreparedPanel.isOpen) {
                    if (performPanelShortcut(mPreparedPanel, keyCode, event, 0)) {
                        return true;
                    }
                }
            }

            if (!isDestroyed()) {
                final Callback cb = getCallback();
                final boolean handled = cb != null && mFeatureId < 0 ? cb.dispatchKeyEvent(event)
                        : super.dispatchKeyEvent(event);
                if (handled) {
                    return true;
                }
            }

            return isDown ? PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event)
                    : PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event);
        }

1.2.1.2 DecorView.mDecor.superDispatchKeyEvent(event);

           1. 调用父类的dispatchKeyEvent。

       public boolean superDispatchKeyEvent(KeyEvent event) {
            if (super.dispatchKeyEvent(event)) {
                return true;
            }

            // Not handled by the view hierarchy, does the action bar want it
            // to cancel out of something special?
            if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
                final int action = event.getAction();
                // Back cancels action modes first.
                if (mActionMode != null) {
                    if (action == KeyEvent.ACTION_UP) {
                        mActionMode.finish();
                    }
                    return true;
                }

                // Next collapse any expanded action views.
                if (mActionBar != null && mActionBar.hasExpandedActionView()) {
                    if (action == KeyEvent.ACTION_UP) {
                        mActionBar.collapseActionView();
                    }
                    return true;
                }
            }

            return false;
        }


1.2.1.2.1 ViewGroup.dispatchKeyEvent(KeyEvent event)

        1. mPrivateFlags 是在View中定义的,标志当前View的属性。 这里吧的FOCUSED 和HAS_BOUNDS表示当前的View是否是focused和有bounds的。一般的View和ViewGroup都会有HAS_BOUNDS, 而mFocused记录这当前ViewGroup中处于focus的View。

             例如:如果A包含B,B又包含C,如果C是一个View,C的mPrivateFlags就是 FOCUSED | HAS_BOUNDS那么B的mPrivateFlags就是FOCUSED,mFocused就是C,同理A的mPrivateFlags也是FOCUSED,mFocused就是B。

        2. 所以一般情况下,ViewGroup通过mFocused.dispatchKeyEvent()递归把Event传到View。

    public boolean dispatchKeyEvent(KeyEvent event) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onKeyEvent(event, 1);
        }

        if ((mPrivateFlags & (FOCUSED | HAS_BOUNDS)) == (FOCUSED | HAS_BOUNDS)) {
            if (super.dispatchKeyEvent(event)) {
                return true;
            }
        } else if (mFocused != null && (mFocused.mPrivateFlags & HAS_BOUNDS) == HAS_BOUNDS) {
            if (mFocused.dispatchKeyEvent(event)) {
                return true;
            }
        }

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);
        }
        return false;
    }

1.2.1.2.1.2 View.dispatchKeyEvent()

            如果mFocused是ViewGroup那么还是调用1.2.1.2.1;如果是View,那么就调用View的dispatchKeyEvent。

            1. 如果有注册Listener,就直接调用Listener的onKey去相应,然后返回。

            2. 如果没有注册Listener,就调用KeyEvent.dispatch去做最后的处理

    public boolean dispatchKeyEvent(KeyEvent event) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onKeyEvent(event, 0);
        }

        // Give any attached key listener a first crack at the event.
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
            return true;
        }

        if (event.dispatch(this, mAttachInfo != null
                ? mAttachInfo.mKeyDispatchState : null, this)) {
            return true;
        }

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }
        return false;
    }

1.2.1.2.1.2.2 KeyEvent.dispatch

        1. KeyEvent.dispatch会根据Action的类型调用receiver的对应的onXXX函数去处理。(receiver通常都是View)

        2. 如果所有的View都没有处理这个KeyEvent,那么会最终通过KeyEvent调用Activity的onXXX函数。

    public final boolean dispatch(Callback receiver, DispatcherState state,
            Object target) {
        switch (mAction) {
            case ACTION_DOWN: {
                mFlags &= ~FLAG_START_TRACKING;
                if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state
                        + ": " + this);
                boolean res = receiver.onKeyDown(mKeyCode, this);
                if (state != null) {
                    if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {
                        if (DEBUG) Log.v(TAG, "  Start tracking!");
                        state.startTracking(this, target);
                    } else if (isLongPress() && state.isTracking(this)) {
                        try {
                            if (receiver.onKeyLongPress(mKeyCode, this)) {
                                if (DEBUG) Log.v(TAG, "  Clear from long press!");
                                state.performedLongPress(this);
                                res = true;
                            }
                        } catch (AbstractMethodError e) {
                        }
                    }
                }
                return res;
            }
            case ACTION_UP:
                if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state
                        + ": " + this);
                if (state != null) {
                    state.handleUpEvent(this);
                }
                return receiver.onKeyUp(mKeyCode, this);
            case ACTION_MULTIPLE:
                final int count = mRepeatCount;
                final int code = mKeyCode;
                if (receiver.onKeyMultiple(code, count, this)) {
                    return true;
                }
                if (code != KeyEvent.KEYCODE_UNKNOWN) {
                    mAction = ACTION_DOWN;
                    mRepeatCount = 0;
                    boolean handled = receiver.onKeyDown(code, this);
                    if (handled) {
                        mAction = ACTION_UP;
                        receiver.onKeyUp(code, this);
                    }
                    mAction = ACTION_MULTIPLE;
                    mRepeatCount = count;
                    return handled;
                }
                return false;
        }
        return false;
    }













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