关于Rotation方面在Android中有点会涉及到。
1. 在Settings->Display中有“Auto-rotate screen” 选项,当enable或者disable的时候都会影响到系统的Rotation
2. 当旋转手机的时候,系统会做怎么的操作去通知Activity要旋转界面了。
3. 当新启一个应用需要强制横屏或者竖屏的时候,系统是怎么去判断的。
1. 当我们enable或者disable “Auto-rotate screen”的时候,系统会做什么
1. RotationPolicy.setRotationLockForAccessibility()
1. 当用户enable或者disable “Auto-rotate screen”的时候,会调用RotationPolicy.setRotationLockForAccessibility(), 而在这个函数里面如果是enable就调用wm.freezeRotation(Suface.ROTATION_0); // goto 1.1
2. 否则就调用wm.thawRotation().
public static void setRotationLockForAccessibility(Context context, final boolean enabled) { Settings.System.putIntForUser(context.getContentResolver(), Settings.System.HIDE_ROTATION_LOCK_TOGGLE_FOR_ACCESSIBILITY, enabled ? 1 : 0, UserHandle.USER_CURRENT); AsyncTask.execute(new Runnable() { @Override public void run() { try { IWindowManager wm = WindowManagerGlobal.getWindowManagerService(); if (enabled) { wm.freezeRotation(Surface.ROTATION_0); } else { wm.thawRotation(); } } catch (RemoteException exc) { Log.w(TAG, "Unable to save auto-rotate setting"); } } }); }
1. mPolicy.setUserRotationMode 通过PhoneWindowManager.setUserRotationMode()去设置Settings.System相关的数据库值,在PhoneWindowManager中会有一个Observe去监听Settings.System的数值变化,如果有变动就去调用SettingsObserver.onChange() //goto 1.1.1
2. updateRotationUnchecked(false, false); // goto 1.1.2
public void freezeRotation(int rotation) { ... ... if (DEBUG_ORIENTATION) Slog.v(TAG, "freezeRotation: mRotation=" + mRotation); mPolicy.setUserRotationMode(WindowManagerPolicy.USER_ROTATION_LOCKED, rotation == -1 ? mRotation : rotation); updateRotationUnchecked(false, false); }
1. updateSettings(); 跟新系统相关的设置 //goto 1.1.1.1
2. updateRotation(false);
@Override public void onChange(boolean selfChange) { updateSettings(); updateRotation(false); }
1.1.2 WindowManagerService.updateRotationUnchecked()
这是freezeRotation里面做的第二个动作,为什么要把它写在前面,因为在debug的时候,发现这个函数中会调用policy中函数请求mLock的锁,然后block住1.1.1.1 PhoneWindowManager.updateSettings()。
1. updateRotationUncheckedLocked(false); 如果返回的是false,就去直接执行performLayoutAndPlaceSurfacesLocked 去进行后续的刷新工作 // goto 1.1.2.1
2. 如果满足相应的条件, performLayoutAndPlaceSurfacesLocked() //
3. 如果Configuration有变化或者明确要求sendConfiguration,就调用sendNewConfiguration(); 让AMS去updateConfiguration。 //这时候还不会执行
public void updateRotationUnchecked(boolean alwaysSendConfiguration, boolean forceRelayout) { long origId = Binder.clearCallingIdentity(); boolean changed; synchronized(mWindowMap) { changed = updateRotationUncheckedLocked(false); // goto 1.1.2.1 if (!changed || forceRelayout) { getDefaultDisplayContentLocked().layoutNeeded = true; performLayoutAndPlaceSurfacesLocked(); //后续分析 } } if (changed || alwaysSendConfiguration) { sendNewConfiguration(); } }
1.1.2.1 WindowManagerService.updateRotationUncheckedLocked()
1. mPolicy.rotationForOrientationLw(mForcedAppOrientation, mRotation); // 返回0 goto 1.1.2.1.1
2. mPolicy.rotationHasCompatibleMetricsLw
3. 如果roataion 和altOrientataion都没有发生变化就直接返回 false. (这种情况是在portrait模式下enable rotation),如果是landscape模式下就应该往下走了。
4. computeScreenConfigurationLocked(null); // Update application display metrics. 跟新屏幕相关的信息。
public boolean updateRotationUncheckedLocked(boolean inTransaction) { ... ... int rotation = mPolicy.rotationForOrientationLw(mForcedAppOrientation, mRotation); boolean altOrientation = !mPolicy.rotationHasCompatibleMetricsLw( mForcedAppOrientation, rotation); if (mRotation == rotation && mAltOrientation == altOrientation) { // No change. return false; } mRotation = rotation; mAltOrientation = altOrientation; mPolicy.setRotationLw(mRotation); mWindowsFreezingScreen = true; mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT); mH.sendMessageDelayed(mH.obtainMessage(H.WINDOW_FREEZE_TIMEOUT), WINDOW_FREEZE_TIMEOUT_DURATION); mWaitingForConfig = true; getDefaultDisplayContentLocked().layoutNeeded = true; startFreezingDisplayLocked(inTransaction, 0, 0); // startFreezingDisplayLocked can reset the ScreenRotationAnimation. screenRotationAnimation = mAnimator.getScreenRotationAnimationLocked(Display.DEFAULT_DISPLAY); // We need to update our screen size information to match the new // rotation. Note that this is redundant with the later call to // sendNewConfiguration() that must be called after this function // returns... however we need to do the screen size part of that // before then so we have the correct size to use when initializing // the rotation animation for the new rotation. computeScreenConfigurationLocked(null); final DisplayContent displayContent = getDefaultDisplayContentLocked(); final DisplayInfo displayInfo = displayContent.getDisplayInfo(); if (!inTransaction) { if (SHOW_TRANSACTIONS) { Slog.i(TAG, ">>> OPEN TRANSACTION setRotationUnchecked"); } Surface.openTransaction(); } try { // NOTE: We disable the rotation in the emulator because // it doesn't support hardware OpenGL emulation yet. if (CUSTOM_SCREEN_ROTATION && screenRotationAnimation != null && screenRotationAnimation.hasScreenshot()) { if (screenRotationAnimation.setRotationInTransaction( rotation, mFxSession, MAX_ANIMATION_DURATION, mTransitionAnimationScale, displayInfo.logicalWidth, displayInfo.logicalHeight)) { updateLayoutToAnimationLocked(); } } mDisplayManagerService.performTraversalInTransactionFromWindowManager(); } finally { if (!inTransaction) { Surface.closeTransaction(); if (SHOW_LIGHT_TRANSACTIONS) { Slog.i(TAG, "<<< CLOSE TRANSACTION setRotationUnchecked"); } } } final WindowList windows = displayContent.getWindowList(); for (int i = windows.size() - 1; i >= 0; i--) { WindowState w = windows.get(i); if (w.mHasSurface) { if (DEBUG_ORIENTATION) Slog.v(TAG, "Set mOrientationChanging of " + w); w.mOrientationChanging = true; mInnerFields.mOrientationChangeComplete = false; } } for (int i=mRotationWatchers.size()-1; i>=0; i--) { try { mRotationWatchers.get(i).onRotationChanged(rotation); } catch (RemoteException e) { } } scheduleNotifyRotationChangedIfNeededLocked(displayContent, rotation); return true; }
这个函数的主要作用是返回跟Orientation相关的rotation,如果没有固定的设置,系统会返回一个默认的Rotation值。
1. 先去调用mOrientationListener.getProposeRotation()去获取Sensor认为的合适的rotation值,通常是-1,我debug的时候返回的就是。mOrientationListener 为MyOrientationListener对象
2. 由于此时mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED 所以把preferredRotation = mUserRotation; 然后跟据对应的orientation选择对应的Rotation返回,我们这个case是走到default里面把preferredRotation返回回去。
public int rotationForOrientationLw(int orientation, int lastRotation) { synchronized (mLock) { int sensorRotation = mOrientationListener.getProposedRotation(); // may be -1 if (sensorRotation < 0) { sensorRotation = lastRotation; } final int preferredRotation; if (mLidState == LID_OPEN && mLidOpenRotation >= 0) { .... ... } else if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED && orientation != ActivityInfo.SCREEN_ORIENTATION_NOSENSOR) { // Apply rotation lock. Does not apply to NOSENSOR. // The idea is that the user rotation expresses a weak preference for the direction // of gravity and as NOSENSOR is never affected by gravity, then neither should // NOSENSOR be affected by rotation lock (although it will be affected by docks). preferredRotation = mUserRotation; } else { // No overriding preference. // We will do exactly what the application asked us to do. preferredRotation = -1; } switch (orientation) { case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT: // Return portrait unless overridden. if (isAnyPortrait(preferredRotation)) { return preferredRotation; } return mPortraitRotation; case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE: // Return landscape unless overridden. if (isLandscapeOrSeascape(preferredRotation)) { return preferredRotation; } return mLandscapeRotation; case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT: // Return reverse portrait unless overridden. if (isAnyPortrait(preferredRotation)) { return preferredRotation; } return mUpsideDownRotation; case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE: // Return seascape unless overridden. if (isLandscapeOrSeascape(preferredRotation)) { return preferredRotation; } return mSeascapeRotation; case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE: // Return either landscape rotation. if (isLandscapeOrSeascape(preferredRotation)) { return preferredRotation; } if (isLandscapeOrSeascape(lastRotation)) { return lastRotation; } return mLandscapeRotation; case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT: // Return either portrait rotation. if (isAnyPortrait(preferredRotation)) { return preferredRotation; } if (isAnyPortrait(lastRotation)) { return lastRotation; } return mPortraitRotation; default: // For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR, // just return the preferred orientation we already calculated. if (preferredRotation >= 0) { return preferredRotation; } return Surface.ROTATION_0; } } }
当 1.1.2的lock释放之后,也就是 PhoneWindowManager.rotationForOrientationLw()执行完,updateSettings会等到mLock锁.
由于userRotation和userRotationMode都发生了变化,所以会先后执行
1. updateOrientationListenerLp(); // goto 1.1.1.1.1
2. updateRotation(true); //这个操作跟1.1.1.2是一样的,只不过这次需要去sendConfiguration了。
public void updateSettings() { ContentResolver resolver = mContext.getContentResolver(); boolean updateRotation = false; synchronized (mLock) { ... ... // Configure rotation lock. int userRotation = Settings.System.getIntForUser(resolver, Settings.System.USER_ROTATION, Surface.ROTATION_0, UserHandle.USER_CURRENT); if (mUserRotation != userRotation) { mUserRotation = userRotation; updateRotation = true; } int userRotationMode = Settings.System.getIntForUser(resolver, Settings.System.ACCELEROMETER_ROTATION, 0, UserHandle.USER_CURRENT) != 0 ? WindowManagerPolicy.USER_ROTATION_FREE : WindowManagerPolicy.USER_ROTATION_LOCKED; if (mUserRotationMode != userRotationMode) { mUserRotationMode = userRotationMode; updateRotation = true; updateOrientationListenerLp(); } } if (updateRotation) { updateRotation(true); } }
这是函数很简单,由于我们把Rotation打开了,所以就去enable mOrientationListener (MyOrientationListener),作为Sensor变化的一个listener的回调函数。
void updateOrientationListenerLp() { if (!mOrientationListener.canDetectOrientation()) { // If sensor is turned off or nonexistent for some reason return; } //Could have been invoked due to screen turning on or off or //change of the currently visible window's orientation if (localLOGV) Log.v(TAG, "Screen status="+mScreenOnEarly+ ", current orientation="+mCurrentAppOrientation+ ", SensorEnabled="+mOrientationSensorEnabled); boolean disable = true; if (mScreenOnEarly) { if (needSensorRunningLp()) { disable = false; //enable listener if not already enabled if (!mOrientationSensorEnabled) { mOrientationListener.enable(); if(localLOGV) Log.v(TAG, "Enabling listeners"); mOrientationSensorEnabled = true; } } } //check if sensors need to be disabled if (disable && mOrientationSensorEnabled) { mOrientationListener.disable(); if(localLOGV) Log.v(TAG, "Disabling listeners"); mOrientationSensorEnabled = false; }
调用AMS去updateconfigurattion,后续分析
void sendNewConfiguration() { try { mActivityManager.updateConfiguration(null); } catch (RemoteException e) { } }