先在场景内放置一个cube,设置一个guiskin,并附上中文字体。 将Code保存为js,赋给cube就ok了 public var mySkin:GUISkin; var windowRect = Rect (0, 20, 200 ,150); var SliderScaleValue:float = 0.0; var SliderXValue:float = 0.0; var SliderYValue:float = 0.0; var SliderZValue:float = 0.0; var SliderWindowRect = Rect(80,200,200,150); var mCube:GameObject; var xRotation:float; var yRotation:float; var zRotation:float; var wenzi : String; function Start(){ mCube = GameObject.Find(“Cube”); //print(mCube.transform.lossyScale + ” — ” + mCube.transform.localScale); SliderScaleValue = mCube.transform.localScale.x; } function Update () { } function OnGUI () { GUI.skin = mySkin; SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,wenzi); } function CreateWindow(windowID : int){ GUI.skin = mySkin; GUI.Label(Rect(10,20,50,20),”缩放”); SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500); //设置汽车的scale mCube.transform.localScale = Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue); GUI.Label(Rect(10,50,50,20),”旋转X”); SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360); //设置汽车的xRotation if(xRotation != SliderXValue){ mCube.transform.rotation = Quaternion.Euler(SliderXValue,yRotation,zRotation); xRotation = SliderXValue; } GUI.Label(Rect(10,80,50,20),”旋转Y”); SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360); //设置汽车的yRotation if(yRotation != SliderYValue){ mCube.transform.rotation = Quaternion.Euler(xRotation,SliderYValue,zRotation);; yRotation = SliderYValue; } GUI.Label(Rect(10,110,50,20),”旋转Z”); SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360); //设置汽车的zRotation if(zRotation != SliderZValue){ mCube.transform.rotation = Quaternion.Euler(xRotation,yRotation,SliderZValue);; zRotation = SliderZValue; } GUI.DragWindow (Rect (0,0,10000,10000)); }