本节主要讲述事件交互:
鼠标的坐标可以通过stage取到:
function init() { var canvas = document.getElementById("easel"); var centerX = canvas.width / 2; var centerY = canvas.height / 2; // 创建布景对象 var stage = new createjs.Stage(canvas); ss = new createjs.SpriteSheet({ animations: { // 定义了动画操作,可以是多个的组合 fly: [0, 15], explode: [16, 20, "fly"] }, images: ["_image/sprite2.png"], frames: { regX: 50, regY: 50, height: 100, width: 100 } }); ship = new createjs.BitmapAnimation(ss); ship.x = centerX; ship.y = centerY; ship.gotoAndPlay("fly"); stage.addChild(ship); createjs.Ticker.setFPS(30); createjs.Ticker.addListener(function() { ship.x = stage.mouseX; ship.y = stage.mouseY; stage.update(); }); }
function init() { var canvas = document.getElementById("easel"); var centerX = canvas.width / 2; var centerY = canvas.height / 2; // 创建布景对象 var stage = new createjs.Stage(canvas); ss = new createjs.SpriteSheet({ animations: { // 定义了动画操作,可以是多个的组合 fly: [0, 5], explode: [2, 5, "fly"] }, images: ["_image/shipsprites.png"], frames: { regX: 22, regY: 33, height: 66, // 每个小图的高度 width: 43 // 每个小图的宽度 } }); ship = new createjs.BitmapAnimation(ss); ship.x = centerX; ship.y = centerY; ship.gotoAndPlay("fly"); // //ship.onClick = function(e) { // ship.gotoAndPlay("explode"); //}; ship.onPress = function(e){ e.onMouseOver = function(ev){ e.target.x = ev.stageX; e.target.y = en.stageY; } }; stage.enableMouseOver(); stage.addChild(ship); createjs.Ticker.setFPS(6); createjs.Ticker.addListener(function() { //ship.x = stage.mouseX; //ship.y = stage.mouseY; stage.update(); }); }