As the Android platform has continued to grow, so has the size of Android apps. When your application and the libraries it references reach a certain size, you encounter build errors that indicate your app has reached a limit of the Android app build architecture. Earlier versions of the build system report this error as follows:
Conversion to Dalvik format failed: Unable to execute dex: method ID not in [0, 0xffff]: 65536
More recent versions of the Android build system display a different error, which is an indication of the same problem:
trouble writing output: Too many field references: 131000; max is 65536. You may try using --multi-dex option.
Both these error conditions display a common number: 65,536. This number is significant in that it represents the total number of references that can be invoked by the code within a single Dalvik Executable (dex) bytecode file. If you have built an Android app and received this error, then congratulations, you have a lot of code! This document explains how to move past this limitation and continue building your app.
Note: The guidance provided in this document supersedes the guidance given in the Android Developers blog postCustom Class Loading in Dalvik.
Android application (APK) files contain executable bytecode files in the form of Dalvik Executable (DEX) files, which contain the compiled code used to run your app. The Dalvik Executable specification limits the total number of methods that can be referenced within a single DEX file to 65,536, including Android framework methods, library methods, and methods in your own code. Getting past this limit requires that you configure your app build process to generate more than one DEX file, known as a multidex configuration.
Versions of the platform prior to Android 5.0 use the Dalvik runtime for executing app code. By default, Dalvik limits apps to a single classes.dex bytecode file per APK. In order to get around this limitation, you can use the multidex support library, which becomes part of the primary DEX file of your app and then manages access to the additional DEX files and the code they contain.
Android 5.0 and higher uses a runtime called ART which natively supports loading multiple dex files from application APK files. ART performs pre-compilation at application install time which scans for classes(..N).dex files and compiles them into a single .oat file for execution by the Android device. For more information on the Android 5.0 runtime, see Introducing ART.
Before configuring your app to enable use of 65K or more method references, you should take steps to reduce the total number of references called by your app code, including methods defined by your app code or included libraries. The following strategies can help you avoid hitting the dex reference limit:
Using these techniques can help you avoid the build configuration changes required to enable more method references in your app. These steps can also decrease the size of your APKs, which is particularly important for markets where bandwidth costs are high.
The Android plugin for Gradle available in Android SDK Build Tools 21.1 and higher supports multidex as part of your build configuration. Make sure you update the Android SDK Build Tools tools and the Android Support Repository to the latest version using the SDK Manager before attempting to configure your app for multidex.
Setting up your app development project to use a multidex configuration requires that you make a few modifications to your app development project. In particular you need to perform the following steps:
MultiDexApplication
classModify your app Gradle build file configuration to include the support library and enable multidex output, as shown in the following Gradle build file snippet:
android { compileSdkVersion 21 buildToolsVersion "21.1.0" defaultConfig { ... minSdkVersion 14 targetSdkVersion 21 ... // Enabling multidex support. multiDexEnabled true } ... } dependencies { compile 'com.android.support:multidex:1.0.0' }
Note: You can specify the multiDexEnabled
setting in the defaultConfig,
buildType
, or productFlavor
sections of your Gradle build file.
In your manifest add the MultiDexApplication
class from the multidex support library to the application element.
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.android.multidex.myapplication"> <application ... android:name="android.support.multidex.MultiDexApplication"> ... </application> </manifest>
When these configuration settings are added to an app, the Android build tools construct a primary dex (classes.dex) and supporting (classes2.dex, classes3.dex) as needed. The build system will then package them into an APK file for distribution.
Note: If your app uses extends the Application
class, you can override the attachBaseContext() method and call MultiDex.install(this) to enable multidex. For more information, see the MultiDexApplication
reference documentation.
The multidex support library has some known limitations that you should be aware of and test for when you incorporate it into your app build configuration:
A multidex configuration requires significantly increased build processing time because the build system must make complex decisions about what classes must be included in the primary DEX file and what classes can be included in secondary DEX files. This means that routine builds performed as part of the development process with multidex typically take longer and can potentially slow your development process.
In order to mitigate the typically longer build times for multidex output, you should create two variations on your build output using the Android plugin for Gradle productFlavors
: a development flavor and a production flavor.
For the development flavor, set a minimum SDK version of 21. This setting generates multidex output much faster using the ART-supported format. For the release flavor, set a minimum SDK version which matches your actual minimum support level. This setting generates a multidex APK that is compatible with more devices, but takes longer to build.
The following build configuration sample demonstrates the how to set up these flavors in a Gradle build file:
android { productFlavors { // Define separate dev and prod product flavors. dev { // dev utilizes minSDKVersion = 21 to allow the Android gradle plugin // to pre-dex each module and produce an APK that can be tested on // Android Lollipop without time consuming dex merging processes. minSdkVersion 21 } prod { // The actual minSdkVersion for the application. minSdkVersion 14 } } ... buildTypes { release { runProguard true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } dependencies { compile 'com.android.support:multidex:1.0.0' }
After you have completed this configuration change, you can use the devDebug
variant of your app, which combines the attributes of the dev
productFlavor and the debug
buildType. Using this target creates a debug app with proguard disabled, multidex enabled, and minSdkVersion set to Android API level 21. These settings cause the Android gradle plugin to do the following:
These settings result in fast, incremental builds, because only the dex files of modified modules are recomputed and repackaged into the APK file. The APK that results from these builds can be used to test on Android 5.0 devices only. However, by implementing the configuration as a flavor, you preserve the ability to perform normal builds with the release-appropriate minimum SDK level and proguard settings.
You can also build the other variants, including a prodDebug
variant build, which takes longer to build, but can be used for testing outside of development. Within the configuration shown, the prodRelease
variant would be the final testing and release version. If you are executing gradle tasks from the command line, you can use standard commands withDevDebug
appended to the end (such as ./gradlew installDevDebug
). For more information about using flavors with Gradle tasks, see the Gradle Plugin User Guide.
Tip: You can also provide a custom manifest, or a custom application class for each flavor, allowing you to use the support library MultiDexApplication class, or calling MultiDex.install() only for the variants that need it.
Build variants can be very useful for managing the build process when using multidex. Android Studio allows you to select these build variants in the user interface.
To have Android Studio build the "devDebug" variant of your app:
Note: The option to open this window is only available after you have successfully synchronized Android Studio with your Gradle build file using the Tools > Android > Sync Project with Gradle Files command.
When using instrumentation tests with multidex apps, additional configuration is required to enable the test instrumentation. Because the location of code for classes in multidex apps is not within a single DEX file, instrumentation tests do not run properly unless configured for multidex.
To test a multidex app with instrumentation tests, configure the MultiDexTestRunner from the multidex testing support library. The following sample build.gradle
file demonstrates how to configure your build to use this test runner:
android { defaultConfig { ... testInstrumentationRunner "com.android.test.runner.MultiDexTestRunner" } }
Note: With Android Plugin for Gradle versions lower than 1.1, you need to add the following dependency for multidex-instrumentation
:
dependencies { androidTestCompile('com.android.support:multidex-instrumentation:1.0.1') { exclude group: 'com.android.support', module: 'multidex' } }
You may use the instrumentation test runner class directly or extend it to fit your testing needs. Alternatively, you can override onCreate in existing instrumentations like this:
public void onCreate(Bundle arguments) { MultiDex.install(getTargetContext()); super.onCreate(arguments); ... }
Note: Use of multidex for creating a test APK is not currently supported.
你以为解决了这个问题就大功告成了吗,事情没有这么简单,这个问题之前,我采用的是将咨询这个模块单独做成一个modle,这样可以提高代码的解藕度,实现模块的可插拔性,遇到了子modle中不能用swith语句快的问题,这花了我2天的时间将子modle中的swith语句代码都改成了if判断。
突然感觉心好累,以为解决的所有事情了,坑又来了。这周宝宝心里很苦,但宝宝有话说,不然延误了工期,领导们都不知道发生了什么事情。
接下来就是采用了MutiDexApplication或者覆写了Application中的attachBaseContext()方法之后所做的限制。Application 中的静态全局变量会比MutiDex的 instal()方法优先加载,所以建议避免在Application类中使用main classes.dex文件中可能使用到的静态变量,所以我周末2天在解决这个问题,将对代码中Application相关的静态全局变量进行调整。
心得和体会,这个问题是每一个大的应用都会发生的事情,随着业务量的增加,应用工程的庞大,那么google这个限制我们迟早会遇到,早点遇到,及早的解决可以为以后省下很多的事情。