代码粘贴过去不用改,运行就可以看到效果了
<img src="http://img.blog.csdn.net/20160426170919047?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" />@interface ViewController ()
@property (nonatomic, strong) CAShapeLayer *shapeLayer; @property (nonatomic, assign) CGFloat f; @property (nonatomic, strong) UILabel *label; // 显示用 @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; //创建出CAShapeLayer // 创建一个view 承载进度条 单纯用这个方法实现一个进度条 UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 300)]; view.backgroundColor = [UIColor grayColor]; view.transform = CGAffineTransformMakeRotation((90.0f * M_PI) / 180.0f); // 旋转半圈后面self.shapeLayer.strokeStart = 0这样起点刚好在正下方 view.center = self.view.center; [self.view addSubview: view]; // 初始化CAShapeLayer CAShapeLayer *layer1 = [CAShapeLayer layer]; layer1.frame = CGRectMake(40, 40, 220, 220); layer1.lineWidth = 1.0f; // 边框宽度是1; layer1.fillColor = [UIColor lightGrayColor].CGColor; layer1.strokeColor = [UIColor redColor].CGColor; // 贝塞尔曲线 UIBezierPath *circlePath1 = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 220, 220)]; //让贝塞尔曲线与CAShapeLayer产生联系 layer1.path = circlePath1.CGPath; //添加并显示 [view.layer addSublayer:layer1]; // 结果为一个圆形 // 第二个 self.shapeLayer = [CAShapeLayer layer]; self.shapeLayer.frame = CGRectMake(50, 50, 200, 200);//设置shapeLayer的尺寸和位置 //self.shapeLayer.position = view.center; self.shapeLayer.fillColor = [UIColor clearColor].CGColor;//填充颜色为ClearColor //设置线条的宽度和颜色 self.shapeLayer.lineWidth = 20.0f; self.shapeLayer.strokeColor = [UIColor greenColor].CGColor; //创建出圆形贝塞尔曲线 UIBezierPath *circlePath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 200, 200)]; //让贝塞尔曲线与CAShapeLayer产生联系 self.shapeLayer.path = circlePath.CGPath; //添加并显示 [view.layer addSublayer:self.shapeLayer]; // 结果为一个圆形 // 重点 // 如果先画一个半圆或者不完整的圆 self.shapeLayer.strokeStart = 0; // 开始的起点 默认的起点是在最右边 旋转半圈后可以在最下方 self.shapeLayer.strokeEnd = 0; // 这样就是个半圆 //如果 =0.75 就3/4圆 CAShapeLayer *layer2 = [CAShapeLayer layer]; layer2.frame = CGRectMake(60, 60, 180, 180); layer2.lineWidth = 1.0f; layer2.fillColor = [UIColor whiteColor].CGColor; layer2.strokeColor = [UIColor redColor].CGColor; UIBezierPath *circlePath2 = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 180, 180)]; //让贝塞尔曲线与CAShapeLayer产生联系 layer2.path = circlePath2.CGPath; //添加并显示 [view.layer addSublayer:layer2]; self.label = [[UILabel alloc] initWithFrame:CGRectMake([UIScreen mainScreen].bounds.size.width / 2 - 50, [UIScreen mainScreen].bounds.size.height / 2 -10, 100, 20)]; self.label.textAlignment = NSTextAlignmentCenter; self.label.text = [NSString stringWithFormat:@"%.2f%%",self.f * 100]; [self.view addSubview:self.label]; UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(100, 120, 100, 30)]; [button addTarget:self action:@selector(buttonClick:) forControlEvents:(UIControlEventTouchUpInside)]; button.backgroundColor = [UIColor blackColor]; [self.view addSubview:button]; // Do any additional setup after loading the view, typically from a nib. } - (void)buttonClick:(UIButton *)button{ button.userInteractionEnabled = NO; // 关闭交互避免快速点击重复动画 self.f += 0.1; if (self.f > 1) { self.f = 0; } [UIView animateWithDuration:1 animations:^{ self.shapeLayer.strokeEnd = self.f; } completion:^(BOOL finished) { button.userInteractionEnabled = YES; self.label.text = [NSString stringWithFormat:@"%.2f%%",self.f * 100]; }]; }