现在基本上每个应用的头像都是圆形,可是真实的图片却不是,需要我们自己处理,原来的处理方式是自定义ImageView或者使用第三方库,比如:CircleImageView
,但这里我们讲的是使用Glide来实现这样的效果,框架默认是没有提供这样的实现,但是这个框架提供了很灵活的框架,我们可以很方便的来自定义图片处理过程,官方的教程在这里,他只是实现了Fit center和Center crop,这里就需要我们自定义
package cn.woblog.testloadimage;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;
/** * Created by ren on 2016/4/26 0026. */
public class CircleTransformation extends BitmapTransformation {
public CircleTransformation(BitmapPool bitmapPool) {
super(bitmapPool);
}
public CircleTransformation(Context context) {
super(context);
}
@Override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
return circleCrop(pool, toTransform);
}
private Bitmap circleCrop(BitmapPool pool, Bitmap toTransform) {
if (toTransform == null) return null;
int size = Math.min(toTransform.getWidth(), toTransform.getHeight());
int x = (toTransform.getWidth() - size) / 2;
int y = (toTransform.getHeight() - size) / 2;
// TODO this could be acquired from the pool too
Bitmap squared = Bitmap.createBitmap(toTransform, x, y, size, size);
Bitmap result = pool.get(size, size, Bitmap.Config.ARGB_8888);
if (result == null) {
result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(result);
Paint paint = new Paint();
paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
paint.setAntiAlias(true);
float r = size / 2f;
canvas.drawCircle(r, r, r, paint);
return result;
}
@Override
public String getId() {
return getClass().getName();
}
}
可以看到他会在transform方法中将bitmap传递给我们,那就简单了,我们只需要对他做一些处理,比如设置透明度。然后在返回
这个也简单啦,也是自定义Transformation来处理自己的逻辑
package cn.woblog.testloadimage;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;
/** * Created by ren on 2016/4/26 0026. */
public class RoundTransformation extends BitmapTransformation {
private static float radius = 0f;
public RoundTransformation(BitmapPool bitmapPool) {
super(bitmapPool);
}
public RoundTransformation(Context context) {
super(context);
}
public RoundTransformation(Context context,int radius) {
super(context);
this.radius = Resources.getSystem().getDisplayMetrics().density * radius;
}
@Override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
return roundCrop(pool, toTransform);
}
private Bitmap roundCrop(BitmapPool pool, Bitmap toTransform) {
if (toTransform == null) return null;
Bitmap result = pool.get(toTransform.getWidth(), toTransform.getHeight(), Bitmap.Config.ARGB_8888);
if (result == null) {
result = Bitmap.createBitmap(toTransform.getWidth(), toTransform.getHeight(), Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(result);
Paint paint = new Paint();
paint.setShader(new BitmapShader(toTransform, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
paint.setAntiAlias(true);
RectF rectF = new RectF(0f, 0f, toTransform.getWidth(), toTransform.getHeight());
canvas.drawRoundRect(rectF, radius, radius, paint);
return result;
}
@Override
public String getId() {
return getClass().getName().concat(String.valueOf(radius));
}
}
可以看到其实还是很简单的,这个例子我们画圆角矩形就行了,上面那个例子自然就是画圆了。
到这里大家肯定会说,这个库太方便了,直接就可以用来做个相册并且是有特效那种的,比如:滤镜等,当然这种事啦,大神们早就想到了已经帮你实现好了glide-transformations
还有一个库就是使用Glide加载图片时,可以很完美的使用Android Palette,参考这个库:GlidePalette