本节课实现在场景中绘制3D的轮廓字体,实现方式和第十三课中类似,只不过我们需要使用的是osgText库中的三维字体类osgText::Text3D
首先同样需要绘制osgText,将它加到场景的叶节点之中
osg::Group *root = new osg::Group; osg::MatrixTransform *moveMT = new osg::MatrixTransform; moveMT->setMatrix(osg::Matrix::translate(-2, 0, -10)); root->addChild(moveMT); osg::MatrixTransform *rotX = new osg::MatrixTransform; rotX->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::X_AXIS, 0.5)); osg::MatrixTransform *rotY = new osg::MatrixTransform; rotY->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Y_AXIS, 0.4)); osg::MatrixTransform *rotZ = new osg::MatrixTransform; rotZ->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Z_AXIS, 0.3)); moveMT->addChild(rotX); rotX->addChild(rotY); rotY->addChild(rotZ); osg::Geode *fontGeode = new osg::Geode; osgText::Text3D *text = new osgText::Text3D; text->setCharacterSize(0.8f); text->setCharacterDepth(0.2f); text->setUpdateCallback(new FontColorCallback); text->setText("OpenGL NeHe"); text->setFont("fonts/arial.ttf"); fontGeode->addDrawable(text); rotZ->addChild(fontGeode); return root;
为了实现动态的颜色改变效果,我们使用和上一课一样的方式
class FontColorCallback : public osg::Drawable::UpdateCallback { public: virtual void update(osg::NodeVisitor*, osg::Drawable* drawable) { if (dynamic_cast<osgText::Text3D*>(drawable)) { osgText::Text3D *text = dynamic_cast<osgText::Text3D*>(drawable); text->setColor(osg::Vec4(1.0f*float(cos(rot/20.0f)),1.0f*float(sin(rot/25.0f)),1.0f-0.5f*float(cos(rot/17.0f)), 1)); std::stringstream os; std::string str; os.precision(2); os << std::fixed << "NeHe - " << rot; str = os.str(); text->setText(str); rot+=0.5f; } } };
附:本课源码(源码中可能存在错误和不足,仅供参考)
#include "../osgNeHe.h" #include <QtCore/QTimer> #include <QtGui/QApplication> #include <QtGui/QVBoxLayout> #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osgQt/GraphicsWindowQt> #include <osg/MatrixTransform> #include <osgDB/ReadFile> #include <osgText/Text> #include <osgText/Text3D> #include <osg/AnimationPath> #include <iostream> #include <sstream> float rot = 0.0; class FontColorCallback : public osg::Drawable::UpdateCallback { public: virtual void update(osg::NodeVisitor*, osg::Drawable* drawable) { if (dynamic_cast<osgText::Text3D*>(drawable)) { osgText::Text3D *text = dynamic_cast<osgText::Text3D*>(drawable); text->setColor(osg::Vec4(1.0f*float(cos(rot/20.0f)),1.0f*float(sin(rot/25.0f)),1.0f-0.5f*float(cos(rot/17.0f)), 1)); std::stringstream os; std::string str; os.precision(2); os << std::fixed << "NeHe - " << rot; str = os.str(); text->setText(str); rot+=0.5f; } } }; class ViewerWidget : public QWidget, public osgViewer::Viewer { public: ViewerWidget(osg::Node *scene = NULL) { QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(renderWidget); layout->setContentsMargins(0, 0, 0, 1); setLayout( layout ); connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) ); _timer.start( 10 ); } QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene ) { osg::Camera* camera = this->getCamera(); camera->setGraphicsContext( gw ); const osg::GraphicsContext::Traits* traits = gw->getTraits(); camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) ); camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) ); camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f ); camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 1), osg::Vec3d(0, 0, 0), osg::Vec3d(0, 1, 0)); this->setSceneData( scene ); return gw->getGLWidget(); } osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false ) { osg::DisplaySettings* ds = osg::DisplaySettings::instance().get(); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; traits->windowName = name; traits->windowDecoration = windowDecoration; traits->x = x; traits->y = y; traits->width = w; traits->height = h; traits->doubleBuffer = true; traits->alpha = ds->getMinimumNumAlphaBits(); traits->stencil = ds->getMinimumNumStencilBits(); traits->sampleBuffers = ds->getMultiSamples(); traits->samples = ds->getNumMultiSamples(); return new osgQt::GraphicsWindowQt(traits.get()); } virtual void paintEvent( QPaintEvent* event ) { frame(); } protected: QTimer _timer; }; osg::Node* buildScene() { osg::Group *root = new osg::Group; osg::MatrixTransform *moveMT = new osg::MatrixTransform; moveMT->setMatrix(osg::Matrix::translate(-2, 0, -10)); root->addChild(moveMT); osg::MatrixTransform *rotX = new osg::MatrixTransform; rotX->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::X_AXIS, 0.5)); osg::MatrixTransform *rotY = new osg::MatrixTransform; rotY->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Y_AXIS, 0.4)); osg::MatrixTransform *rotZ = new osg::MatrixTransform; rotZ->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Z_AXIS, 0.3)); moveMT->addChild(rotX); rotX->addChild(rotY); rotY->addChild(rotZ); osg::Geode *fontGeode = new osg::Geode; osgText::Text3D *text = new osgText::Text3D; text->setCharacterSize(0.8f); text->setCharacterDepth(0.2f); text->setUpdateCallback(new FontColorCallback); text->setText("OpenGL NeHe"); text->setFont("fonts/arial.ttf"); fontGeode->addDrawable(text); rotZ->addChild(fontGeode); return root; } int main( int argc, char** argv ) { QApplication app(argc, argv); ViewerWidget* viewWidget = new ViewerWidget(buildScene()); viewWidget->setGeometry( 100, 100, 640, 480 ); viewWidget->show(); return app.exec(); }