#include <bits/stdc++.h> using namespace std; const int maxn = 50 + 10; const double PI = acos(-1); struct Point { double x, y; Point(double x = 0, double y = 0): x(x), y(y) {} }; typedef Point Vector; typedef vector<Point> Polygon; Vector operator +(Vector A, Vector B)// { return Vector(A.x + B.x, A.y + B.y); } Vector operator -(Point A, Point B)// { return Vector(A.x - B.x , A.y - B.y); } Vector operator *(Vector A, double p)// { return Vector(A.x * p, A.y * p); } Vector operator /(Vector A, double p)// { return Vector(A.x / p, A.y / p); } bool operator <(const Point &a, const Point &b)// { return a.x < b.x || (a.x == b.x && a.y < b.y); } double Dot(Vector A, Vector B)// { return A.x * B.x + A.y * B.y; } double Length(Vector A)// { return sqrt(Dot(A, A)); } double Angle(Vector A, Vector B)// { return acos(Dot(A, B) / Length(A) / Length(B)); } double Cross(Vector A, Vector B)// { return A.x * B.y - A.y * B.x; } const double eps = 1e-10; int dcmp(double x)// { if (fabs(x) < eps) return 0; else return x < 0 ? -1 : 1; } bool operator ==(const Point &a, const Point &b)// { return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0; } void read_point(Point &p) { double x, y; scanf("%lf%lf", &x, &y); p = Point(x, y); } struct Circle { Point c; double r; Circle(Point c, double r): c(c), r(r) {} Point point(double a) { return Point(c.x + cos(a) * r, c.y + sin(a) * r); } }; int n, kase; double R; Point P[maxn]; //--------------------------------------不明所以的模板分割线------------------------------------------------------------------ bool isPointInCircle(Point P, Circle C) { return dcmp(Length(C.c - P) - C.r) <= 0; } bool OnSegment(Point p, Point p1, Point p2) { return dcmp(Dot(p1 - p, p2 - p)) <= 0;//这里很费解 } void SegmentCircleIntersection(Point p1, Point p2, Circle C, Point* sol, int& num) { double t1, t2; double a = (p1 - C.c).x, b = (p2 - p1).x, c = (p1 - C.c).y, d = (p2 - p1).y; double e = b * b + d * d, f = 2 * (a * b + c * d), g = a * a + c * c - C.r * C.r; double delta = f * f - 4 * e * g; Point p; num = 0; if (dcmp(delta) < 0) return; else if (dcmp(delta) == 0) { t1 = t2 = (-f) / (2 * e); p = p1 + (p2 - p1) * t1; if (OnSegment(p, p1, p2)) sol[num++] = p; } else { t1 = (-f - sqrt(delta)) / (2 * e); p = p1 + (p2 - p1) * t1; if (OnSegment(p, p1, p2)) sol[num++] = p; t2 = (-f + sqrt(delta)) / (2 * e); p = p1 + (p2 - p1) * t2; if (OnSegment(p, p1, p2)) sol[num++] = p; } } double FanArea(Circle C, Vector v1, Vector v2) { double rad = Angle(v1, v2); if (dcmp(rad - PI) == 0) rad = 0; return C.r * C.r * rad * 0.5; } double GetCommonArea(Point p1, Point p2, Point p3, Circle C) { int flag1 = isPointInCircle(p2, C); int flag2 = isPointInCircle(p3, C); int num; Point sol[5]; if (flag1 + flag2 == 2) return fabs(Cross(p2 - p1, p3 - p1)) * 0.5; if (flag1 + flag2 == 1) { SegmentCircleIntersection(p2, p3, C, sol, num); if (flag1) return FanArea(C, p3 - p1, sol[0] - p1) + fabs(Cross(p2 - p1, sol[0] - p1)) * 0.5; return FanArea(C, p2 - p1, sol[0] - p1) + fabs(Cross(p3 - p1, sol[0] - p1)) * 0.5; } SegmentCircleIntersection(p2, p3, C, sol, num);//注意两个端点对应不同交点,写反就错了 if (num == 2) return FanArea(C, p2 - p1, sol[0] - p1) + fabs(Cross(sol[0] - p1, sol[1] - p1)) * 0.5 + FanArea(C, p3 - p1, sol[1] - p1); return FanArea(C, p2 - p1, p3 - p1); } double CommonArea(Circle C) { double res = 0; for (int i = 0; i < n; i++) res += GetCommonArea(C.c, P[i], P[i + 1], C); return res; } //---------------------------------不明所以的分割线------------------------------------------------------------------------------------------- int main(int argc, char const *argv[]) { while (~scanf("%d", &n) && n) { scanf("%lf", &R); for (int i = 0; i < n; i++) read_point(P[i]); P[n] = P[0]; double l = 0, r = 1E9, mid; while (dcmp(l - r)) { mid = (l + r) / 2.0; if (dcmp(CommonArea(Circle(Point(0, 0), mid)) - R) >= 0) r = mid; else l = mid; } printf("Case %d: %.2lf\n", ++kase, mid); } return 0; }
把凸n边形的每条边都和圆判断关系,如果是边的两点都在圆内,两条边对应一个三角形的面积,如果一个点在圆外一个在圆内(包括边界),那就是一个三角形加一个扇形,如果两点都在圆外,分两种情况,和圆有两个交点的话是两个扇形和一个三角形,如果和圆无交点是一个扇形。
但是这份模板还是没全看懂。。。。。。。。。水过去了;