QT中关于信号与槽机制的实现原理

转摘:http://blog.csdn.net/dfman1978/archive/2010/09/19/5894827.aspx

一: [ 每个对象 ] 都有一个相应的纪录该对象的 [ 元对象 ]

关于元对象的类:

QMetaObject 类:

                     /******************* 生成元对象需要的输入参数 *****************/

                     // 类名

                  const char * const class_name,

                  // 父类名

                  QMetaObject *superclass,

                  // 记录 slot 信息

                     const QMetaData * const slot_data,

                     // 记录槽的个数

                  int n_slots,

                     // 记录 signal 信息

                     const QMetaData * const signal_data,

                     // 记录信号的个数

                  int n_signals

                     /******************* 元对象类提供的方法 **************************/

                  int   numSlots( bool super = FALSE ) const;// 返回槽的个数

                  int   numSignals( bool super = FALSE ) const;// 返回信号的个数

                  int   findSlot( const char *, bool super = FALSE ) const;// 查找槽

                  int   findSignal( const char *, bool super = FALSE ) const;// 查找信号

                     // 返回指定位置的槽

                  const QMetaData *slot( int index, bool super = FALSE ) const;

                     // 返回指定位置的信号

                  const QMetaData *signal( int index, bool super = FALSE ) const;

                     // 所有槽名字的列表

                  QStrList  slotNames( bool super = FALSE ) const;

                     // 所有信号名字的列表

                  QStrList  signalNames( bool super = FALSE ) const;

                     // 槽的起始索引

                  int   slotOffset() const;

                     // 信号的起始索引

                  int   signalOffset() const;

                     /*********************** 两个获取类的元对象的方法 *****************/

                     static QMetaObject *metaObject( const char *class_name );

                  static bool hasMetaObject( const char *class_name );

QMetaData 类:

                     // 记录元对象数据 for 信号与槽

                     struct QMetaData       

                     {                               

                         const char *name;                       // 名称

                         const QUMethod* method;                // 详细描述信息

                         enum Access { Private, Protected, Public };

                         Access access;                            // 访问权限

                     };

二: [QObject 类实现了信号与槽机制 ]

       它利用元对象纪录的信息,实现了信号与槽机制

( 1 )信号与槽建立连接的实现

         接口函数:

              // 连接

              // 参数(发送对象,信号,接收对象,处理信号的信号 / 槽)

              static bool  connect( const QObject *sender, const char *signal,

                                           const QObject *receiver, const char *member );

           bool connect(const QObject *sender, const char *signal,

                                 const char *member ) const;

           static bool  disconnect( const QObject *sender, const char *signal,

                                             const QObject *receiver, const char *member );

           bool disconnect(const char *signal=0,

                                  const QObject *receiver=0, const char *member=0 );

           bool disconnect( const QObject *receiver, const char *member=0 );

              // 连接的内部实现

              // (发送对象,信号的索引,接收对象,处理信号的类型,处理信号信号 / 槽的索引)

           static void connectInternal(const QObject *sender, int signal_index,

                                                  const QObject *receiver, int membcode, int member_index );

           static bool disconnectInternal(const QObject *sender, int signal_index,

                                                const QObject *receiver, int membcode, int member_index );

       信号与槽连接的实现原理:

       ① 阶段

       bool QObject::connect( const QObject *sender,// 发送对象     

                                        const char *signal,// 信号

                                   const QObject *receiver, // 接收对象

                                   const char *member // 槽

                                 )

       {

              // 检查发送对象,信号,接收对象,槽不为 null

           if ( sender == 0 || receiver == 0 || signal == 0 || member == 0 ) {    

                     return FALSE;

           }

           // 获取发送对象的元对象

           QMetaObject *smeta = sender->metaObject();

              // 检查信号

           if ( !check_signal_macro( sender, signal, "connect", "bind" ) )

                     return FALSE; 

           // 获取信号的索引

           int signal_index = smeta->findSignal( signal, TRUE );

           if ( signal_index < 0 ) {                // normalize and retry

                     nw_signal = qt_rmWS( signal-1 ); // remove whitespace

                     signal = nw_signal.data()+1;         // skip member type code

                     signal_index = smeta->findSignal( signal, TRUE );

            }

           // 如果信号不存在,则退出

           if ( signal_index < 0  ) {                    // no such signal

                     return FALSE;

           }

           // 获取信号的元数据对象

            const QMetaData *sm = smeta->signal( signal_index, TRUE );

           // 获取信号名字

           signal = sm->name;     

              // 获取处理信号的类型(是信号 / 槽)

           int membcode = member[0] - '0';        // get member code

              // 发送信号对象

           QObject *s = (QObject *)sender;        // we need to change them

           // 接收信号对象

           QObject *r = (QObject *)receiver;             //   internally

           // 获取接收对象的元对象

           QMetaObject *rmeta = r->metaObject();

           int member_index = -1;

           switch ( membcode ) {                // get receiver member

                     case QSLOT_CODE:// 如果是槽

                            // 获取槽索引

                         member_index = rmeta->findSlot( member, TRUE );

                         if ( member_index < 0 ) {            // normalize and retry

                                   nw_member = qt_rmWS(member);     // remove whitespace

                                   member = nw_member;

                                   member_index = rmeta->findSlot( member, TRUE );

                         }

                         break;

                     case QSIGNAL_CODE:// 如果是信号

                            // 获取信号索引

                         member_index = rmeta->findSignal( member, TRUE );

                         if ( member_index < 0 ) {            // normalize and retry

                            nw_member = qt_rmWS(member);     // remove whitespace

                            member = nw_member;

                            member_index = rmeta->findSignal( member, TRUE );

                         }

                         break;

           }

           / 如果接收对象不存在相应的信号或槽,则退出

           if ( member_index < 0  ) {

                     return FALSE;

           }

              // 检查连接的参数 ( 发送的信号,接收对象,处理信号的槽或信号 )

           if ( !s->checkConnectArgs(signal,receiver,member) ) {

                     return FALSE;

           } else {

                // 获取处理信号的元数据对象

                     const QMetaData *rm = membcode == QSLOT_CODE ?

                                     rmeta->slot( member_index, TRUE ) :

                                     rmeta->signal( member_index, TRUE );

                     if ( rm ) {        

                         // 建立连接

                            //( 发送信号的对象,信号的索引,接收信号的对象,

                                处理信号的类型,处理信号的索引 )

                         connectInternal( sender, signal_index, receiver, membcode, member_index );

                   }

              }

           return TRUE;

       }

       ② 阶段

       // 建立连接

       //( 发送信号的对象,信号的索引,接收信号的对象,处理信号的类型,处理信号的索引 )

       void QObject::connectInternal( const QObject *sender, int signal_index,

                                                   const QObject *receiver,

                                           int membcode, int member_index )

       {

       // 发送信号的对象

    QObject *s = (QObject*)sender;

       // 接收信号的对象

    QObject *r = (QObject*)receiver;

    // 如果发送对象的连接查询表为 null ,则建立

    if ( !s->connections ) {                // create connections lookup table

       s->connections = new QSignalVec( signal_index+1 );

       Q_CHECK_PTR( s->connections );

       s->connections->setAutoDelete( TRUE );

    }

    // 获取发送对象的相应信号的连接列表

    QConnectionList *clist = s->connections->at( signal_index );

    if ( !clist ) {                         // create receiver list

       clist = new QConnectionList;

       Q_CHECK_PTR( clist );

       clist->setAutoDelete( TRUE );

       s->connections->insert( signal_index, clist );

    }

    QMetaObject *rmeta = r->metaObject();

    const QMetaData *rm = 0;

    switch ( membcode ) {                // get receiver member

       case QSLOT_CODE:

           rm = rmeta->slot( member_index, TRUE );

           break;

       case QSIGNAL_CODE:

           rm = rmeta->signal( member_index, TRUE );

           break;

    }

    // 建立连接

QConnection *c = new QConnection( r, member_index, rm ? rm->name :

                                                                      "qt_invoke", membcode );

    Q_CHECK_PTR( c );

    // 把连接添加到发送对象的连接列表中

    clist->append( c );

    // 判断接收对象的发送对象列表是否为 null

    if ( !r->senderObjects )               // create list of senders

           {

           // 建立接收对象的发送对象列表

       r->senderObjects = new QSenderObjectList;

           }

    // 把发送对象添加到发送对象列表中

    r->senderObjects->append( s );           // add sender to list

       }

( 2 )信号发生时激活的操作函数

       接口:

       /***************************************************************

       ** 激活 slot 的方法

       ****************************************************************/

       void QObject::activate_signal( int signal )

       {

       #ifndef QT_NO_PRELIMINARY_SIGNAL_SPY

           if ( qt_preliminary_signal_spy ) {

                  // 信号没有被阻塞

                  // 信号 >=0

                  // 连接列表不为空,或者信号对应的连接存在

              if ( !signalsBlocked() && signal >= 0 &&

                 ( !connections || !connections->at( signal ) ) ) {

                 //

                  QUObject o[1];

                  qt_spy_signal( this, signal, o );

                  return;

              }

    }

       #endif

    if ( !connections || signalsBlocked() || signal < 0 )

       return;

    // 获取信号对应的连接列表

    QConnectionList *clist = connections->at( signal );

    if ( !clist )

       return;

    QUObject o[1];

    //

    activate_signal( clist, o );

}

/***************************************************************

** 激活 slot 的方法

****************************************************************/

void QObject::activate_signal( QConnectionList *clist, QUObject *o )

{

    if ( !clist )

       return;

#ifndef QT_NO_PRELIMINARY_SIGNAL_SPY

    if ( qt_preliminary_signal_spy )

       qt_spy_signal( this, connections->findRef( clist), o );

#endif

    QObject *object;

       // 发送对象列表

    QSenderObjectList* sol;

       // 旧的发送对象

    QObject* oldSender = 0;

       // 连接

    QConnection *c;

    if ( clist->count() == 1 ) { // save iterator

           // 获取连接

       c = clist->first();

       //

       object = c->object();

       // 获取发送对象列表

       sol = object->senderObjects;

       if ( sol ) {

              // 获取旧的发送对象

           oldSender = sol->currentSender;

              //

           sol->ref();

              // 设置新的发送对象

           sol->currentSender = this;

       }

       if ( c->memberType() == QSIGNAL_CODE )// 如果是信号,则发送出去

           object->qt_emit( c->member(), o );

       else

           object->qt_invoke( c->member(), o );// 如果是槽,则执行

       //   

       if ( sol ) {

              // 设置恢复为旧的发送对象

           sol->currentSender = oldSender;

           if ( sol->deref() )

              delete sol;

       }

    } else {

       QConnection *cd = 0;

       QConnectionListIt it(*clist);

       while ( (c=it.current()) ) {

           ++it;

           if ( c == cd )

              continue;

           cd = c;

           object = c->object();

           // 操作前设置当前发送对象

           sol = object->senderObjects;

           if ( sol ) {

              oldSender = sol->currentSender;

              sol->ref();

              sol->currentSender = this;

           }

           // 如果是信号,则发送出去

           if ( c->memberType() == QSIGNAL_CODE ){

              object->qt_emit( c->member(), o );

           }

           // 如果是槽,则执行

           else{

              object->qt_invoke( c->member(), o );

           }

           // 操作后恢复当前发送对象

           if (sol ) {

              sol->currentSender = oldSender;

              if ( sol->deref() )

                  delete sol;

           }

       }

    }

}

 

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