Unity JsonUtility类的用法

Unity JsonUtility类的用法

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace Assets.Scripts
{

    [Serializable]
    public class MyJsonClass
    {
        public int level;
        public float timeElapsed;
        public string playerName;
    }


    class MyClass : MonoBehaviour
    {
        int[] myarray;

        int a = 1;

        void Start()
        {
            MyJsonClass myObject = new MyJsonClass();
            myObject.level = 1;
            myObject.timeElapsed = 47.5f;
            myObject.playerName = "Dr Charles Francis";
            //得到json 最小size字符串 
            string json = JsonUtility.ToJson(myObject);
            //得到json 可读性字符串
            string json2 = JsonUtility.ToJson(myObject);
            Debug.Log("json =- > " + json);



            //FromJson  根据json字符串来生成一个object
            MyJsonClass myObject2 = JsonUtility.FromJson<MyJsonClass>(json) as MyJsonClass;
            Debug.Log("myObject2.level = " + myObject2.level + "  myObject2.timeElapsed =  " + myObject2.timeElapsed + "  myObject2.playerName" + myObject2.playerName);

            //修改值
            myObject2.level = 2;
            Debug.Log("myObject2.level = " + myObject2.level + "  myObject2.timeElapsed =  " + myObject2.timeElapsed + "  myObject2.playerName" + myObject2.playerName);

            //通过json字符串来重新为GameObject赋值
            JsonUtility.FromJsonOverwrite(JsonUtility.ToJson(myObject), myObject2);

            Debug.Log("myObject2.level = " + myObject2.level + "  myObject2.timeElapsed =  " + myObject2.timeElapsed + "  myObject2.playerName" + myObject2.playerName);


            MyJsonClass myObject3  = new MyJsonClass();
            //通过json字符串来初始化一个GameObject的值
            JsonUtility.FromJsonOverwrite(JsonUtility.ToJson(myObject), myObject3);
            Debug.Log("myObject3.level = " + myObject3.level + "  myObject3.timeElapsed =  " + myObject3.timeElapsed + "  myObject3.playerName" + myObject3.playerName);



        }
        
    }
}



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