分析:先确定火的扩散速度,当J走到该格,若时间小于扩散到该格的时间则无事,否则烧死
#include <cstdio> #include <queue> #include <iostream> #include <cstring> using namespace std; typedef long long ll; typedef pair <int, int > P; typedef struct { int a; int b; int wal; }dat; dat p; queue <dat> f; char temp[1005][1005]; int maze[1005][1005]; int n, m, ans, vis[1005][1005], dir[][2] = { 0,1, 1,0, 0,-1, -1,0 }; dat star; void init() { cin >> n >> m; //scanf("%d %d", &n, &m); ans = 100000; star.a = 0, star.b = 0; memset(vis, 0, sizeof vis); memset(maze, 0, sizeof maze); for (int i = 1; i <= n; i++) cin >> temp[i] + 1; //scanf("%s", temp[i] + 1); for (int i = 1; i <= n; i++) for (int j = 1; j <= m; j++) { if (temp[i][j] == 'J') { star.a = i; star.b = j; maze[i][j] = 0; } if (temp[i][j] == '.') maze[i][j] = 0; if (temp[i][j] == '#') maze[i][j] = -1; if (temp[i][j] == 'F') { p.a = i, p.b = j; maze[i][j] = 0; vis[i][j] = 1; p.wal = 0; f.push(p); } } //vis[star.a][star.b] = 1; } void fire() { dat now, nex; while (f.size()) { now = f.front(); f.pop(); for (int i = 0; i<4; i++) { int a, b; a = now.a + dir[i][0], b = now.b + dir[i][1]; nex.a = a, nex.b = b; nex.wal = now.wal + 1; if (1 <= a&&a <= n && 1 <= b&&b <= m) if (maze[a][b] == 0&&vis[a][b]==0) { maze[a][b] = now.wal + 1; f.push(nex); vis[a][b] = 1; } } } } void bfs() { memset(vis, 0, sizeof vis); vis[star.a][star.b] = 1; queue <dat> q; star.wal = 0; q.push(star); // cout<<maze[1][1]<<endl; while (q.size()) { dat now = q.front(); q.pop(); if (now.a == 0 || now.a>n || now.b == 0 || now.b>m) { if (ans > now.wal) { ans = now.wal; return; } } if (maze[now.a][now.b] <= now.wal&&maze[now.a][now.b]!=0 ) { continue; } for (int i = 0; i<4; i++) { int a = now.a + dir[i][0], b = now.b + dir[i][1]; dat nex; nex.a = a, nex.b = b; nex.wal = now.wal + 1; if (vis[nex.a][nex.b] == 0 && maze[nex.a][nex.b] != -1) { q.push(nex); vis[nex.a][nex.b] = 1; } } } } void solve() { init(); fire(); bfs(); if (ans != 100000) printf("%d\n", ans ); else printf("IMPOSSIBLE\n"); } int main(void) { int t; cin >> t; while (t--) { solve(); } }