/*
Erica Sadun, http://ericasadun.com
iPhone Developer's Cookbook, 3.0 Edition
BSD License, Use at your own risk
*/
#import "UIView-SubviewGeometry.h"
// This is a private version of the function that appears in my UIView Frame category
// It's included here as a private function to avoid requiring the other file
CGRect rectWithCenter(CGRect rect, CGPoint center)
{
CGRect newrect = CGRectZero;
newrect.origin.x = center.x-CGRectGetMidX(rect);
newrect.origin.y = center.y-CGRectGetMidY(rect);
newrect.size = rect.size;
return newrect;
}
@implementation UIView (SubviewGeometry)
#pragma mark Bounded Placement
- (BOOL) canMoveToCenter: (CGPoint) aCenter inView: (UIView *) aView withInsets: (UIEdgeInsets) insets
{
CGRect container = UIEdgeInsetsInsetRect(aView.bounds, insets);
return CGRectContainsRect(container, rectWithCenter(self.frame, aCenter));
}
- (BOOL) canMoveToCenter: (CGPoint) aCenter inView: (UIView *) aView withInset: (float) inset
{
UIEdgeInsets insets = UIEdgeInsetsMake(inset, inset, inset, inset);
return [self canMoveToCenter:aCenter inView:aView withInsets:insets];
}
- (BOOL) canMoveToCenter: (CGPoint) aCenter inView: (UIView *) aView
{
return [self canMoveToCenter:aCenter inView:aView withInset:0];
}
#pragma mark Percent Displacement
// Move view into place as a percentage-based displacement
- (CGPoint) centerInView: (UIView *) aView withHorizontalPercent: (float) h withVerticalPercent: (float) v
{
// Move in by the inset amount and then by size of the subview
CGRect baseRect = aView.bounds;
CGRect subRect = CGRectInset(baseRect, self.frame.size.width / 2.0f, self.frame.size.height / 2.0f);
// Return a point that is h% horizontal and v% vertical
float px = (float)(h * subRect.size.width);
float py = (float)(v * subRect.size.height);
return CGPointMake(px + subRect.origin.x, py + subRect.origin.y);
}
- (CGPoint) centerInSuperviewWithHorizontalPercent: (float) h withVerticalPercent: (float) v
{
return [self centerInView:self.superview withHorizontalPercent:h withVerticalPercent:v];
}
#pragma mark Random
// Make sure you've run srandom() elsewhere in the program
// Thanks to August Joki and manitoba98
- (CGPoint) randomCenterInView: (UIView *) aView withInsets: (UIEdgeInsets) insets
{
// Move in by the inset amount and then by size of the subview
CGRect innerRect = UIEdgeInsetsInsetRect([aView bounds], insets);
CGRect subRect = CGRectInset(innerRect, self.frame.size.width / 2.0f, self.frame.size.height / 2.0f);
// Return a random point
float rx = (float)(random() % (int)floor(subRect.size.width));
float ry = (float)(random() % (int)floor(subRect.size.height));
return CGPointMake(rx + subRect.origin.x, ry + subRect.origin.y);
}
- (CGPoint) randomCenterInView: (UIView *) aView withInset: (float) inset
{
UIEdgeInsets insets = UIEdgeInsetsMake(inset, inset, inset, inset);
return [self randomCenterInView:aView withInsets:insets];
}
- (void) moveToRandomLocationInView: (UIView *) aView animated: (BOOL) animated
{
if (!animated)
{
self.center = [self randomCenterInView:aView withInset:5];
return;
}
// Why 0.3f seconds? Because that is the time used to display a keyboard
CGContextRef context = UIGraphicsGetCurrentContext();
[UIView beginAnimations:nil context:context];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.3f];
self.center = [self randomCenterInView:aView withInset:5];
[UIView commitAnimations];
}
- (void) moveToRandomLocationInSuperviewAnimated: (BOOL) animated
{
[self moveToRandomLocationInView:self.superview animated:animated];
}
@end