linux下socket编程,socket的流程和windows几乎一样,只是linux下不需要加载socket版本号。
1.create socket。
函数:int server_socket = socket(AF_INET, SOCK_STREAM, 0);
第一个参数:通信域 可选:AF_INET是IPV4, AF_INET6是IPV6
第二个参数: 通信类型 可选:SOCK_STREAM(面向连接可靠TCP),SOCK_DGRAM(无连接不可靠UDP)
第三个参数: 使用协议,和第二个参数对应,一般为0(依据第二个参数自动补充协议), IPPROTO_TCP(TCP), IPPROTO_UDP(UDP)
返回值为-1失败,否则成功
2.bind socket
首先创建本地地址
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(12345);
server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
bzero(&(server_addr.sin_zero), 8); //补齐
int bind_result = bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr));
返回值为-1则失败,否则成功
3.listen
listen(server_socket, 5) // 5为最多可以同时连接的客户端
返回值-1失败,否则成功
4.accept
struct sockaddr_in client_address;
socklen_t address_len;
int client_socket = accept(server_socket, (struct sockaddr *)&client_address, &address_len);
client_addres得到客户端地址
返回值大于0成功,否则失败
5.recv
recv(client_socket, recv_msg, BUFFER_SIZE, 0);
返回值大于0,表示接受到的字节长度;等于0,表示客户端退出;小于0,表示接收消息失败(如网络不好)
6.send
send(client_socket, input_msg, BUFFER_SIZE, 0);
服务器端代码:
#include<stdio.h> #include<netinet/in.h> #include<sys/socket.h> #include<arpa/inet.h> #include<string.h> int main(int argc, const char * argv[]) { struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(11332); server_addr.sin_addr.s_addr = inet_addr("127.0.0.1"); bzero(&(server_addr.sin_zero), 8); int server_socket = socket(AF_INET, SOCK_STREAM, 0); if(server_socket == -1) { perror("socket error"); return 1; } int bind_result = bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)); if(bind_result == -1) { perror("bind error"); return -1; } if(listen(server_socket, 5) == -1) { perror("listen error"); return -1; } struct sockaddr_in client_address; socklen_t address_len; int client_socket = accept(server_socket, (struct sockaddr *)&client_address, &address_len); if(client_socket == -1) { perror("accept error"); return -1; } char recv_msg[1024]; char reply_msg[1024]; while(1) { bzero(recv_msg, 1024); bzero(reply_msg, 1024); printf("reply:"); scanf("%s", reply_msg); send(client_socket, reply_msg, 1024, 0); long byte_num = recv(client_socket, recv_msg, 1024, 0); recv_msg[byte_num] = '\0'; printf("client said:%s\n", recv_msg); } return 0; }
#include <stdio.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/inet.h> #include <string.h> int main (int argc, const char * argv[]) { struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(11332); server_addr.sin_addr.s_addr = inet_addr("127.0.0.1"); bzero(&(server_addr.sin_zero),8); int server_socket = socket(AF_INET, SOCK_STREAM, 0); if (server_socket == -1) { perror("socket error"); return 1; } char recv_msg[1024]; char reply_msg[1024]; if (connect(server_socket, (struct sockaddr *)&server_addr, sizeof(struct sockaddr_in))==0) { while (1) { bzero(recv_msg, 1024); bzero(reply_msg, 1024); long byte_num = recv(server_socket,recv_msg,1024,0); recv_msg[byte_num] = '\0'; printf("server said:%s\n",recv_msg); printf("reply:"); scanf("%s",reply_msg); if (send(server_socket, reply_msg, 1024, 0) == -1) { perror("send error"); } } } // insert code here... printf("Hello, World!\n"); return 0; }