C# 画圆角矩形

来自:http://www.cnblogs.com/xujh/archive/2007/04/17/717433.html


protected void Page_Load(object sender, EventArgs e)
{
        Bitmap bm = new Bitmap(800, 600);
        Graphics g = Graphics.FromImage(bm);
        g.FillRectangle(Brushes.White,new Rectangle(0,0,800,600));
        FillRoundRectangle(g,Brushes.Plum,new Rectangle(100, 100, 100, 100), 8);
        DrawRoundRectangle(g, Pens.Yellow,new Rectangle(100, 100, 100, 100), 8);
        bm.Save(Response.OutputStream, ImageFormat.Jpeg);
        g.Dispose();
        bm.Dispose();
}



public static void DrawRoundRectangle(Graphics g,Pen pen,Rectangle rect, int cornerRadius)
{
        using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
        {
            g.DrawPath(pen, path);
        }
}



public static void FillRoundRectangle(Graphics g, Brush brush,Rectangle rect, int cornerRadius)
{
        using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
        {
            g.FillPath(brush, path);
        }
}


internal static GraphicsPath CreateRoundedRectanglePath(Rectangle rect, int cornerRadius)
{
        GraphicsPath roundedRect = new GraphicsPath();
        roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
        roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
        roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
        roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
        roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
        roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
        roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
        roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
        roundedRect.CloseFigure();
        return roundedRect;
} 


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