cocos2d-x action执行完毕的回调

cocos2d-x action执行完毕的回调

MySprite::createOne()

{      

        ....

       //  MUST add to sheet firstly
        spriteSheet->addChild(sprite);

        // create action
        auto createAction = MoveTo::create(3.0f, Point(pos.x, pos.y));

        auto sequence = Sequence::create(createAction,
            CallFuncN::create(CC_CALLBACK_1(MySprite::onAfterCreateAction, sprite)), 0);

        sprite->runAction(sequence);

}


MySprite::onAfterCreateAction(Node * pSender)

{

    MySprite * pThis = (MySprite *) pSender;

    ....

}

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