C - 黑客帝国瀑布雨,可以更改做屏保:

#include <windows.h>   
#define ID_TIMER    1  
#define STRMAXLEN  25 //一个显示列的最大长度  #define STRMINLEN  8  //一个显示列的最小长度   
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM)   //////////////////////////////////////////////////////////////////  //////////////////////////////////////////////////////////////////  
typedef struct tagCharChain //整个当作屏幕的一个显示列,这是个双向列表  {  
        struct tagCharChain *prev; //链表的前个元素  
        TCHAR  ch;                  //一个显示列中的一个字符          struct tagCharChain *next; //链表的后个元素  }CharChain, *pCharChain;   
typedef struct tagCharColumn  {  
        CharChain *head, *current, *point;  
        int x, y, iStrLen; //显示列的开始显示的x,y坐标,iStrLen是这个列的长度  
        int iStopTimes, iMustStopTimes; //已经停滞的次数和必须停滞的次数,必须停滞的次数是随机的  
}CharColumn, *pCharColumn;   
int main(HINSTANCE hInstance, HINSTANCE hPrevInstance,PSTR szCmdLine, int iCmdShow)  {  
        static TCHAR szAppName[] = TEXT ("matrix")           HWND            hwnd           MSG            msg           WNDCLASS    wndclass    
        wndclass.style            = CS_HREDRAW | CS_VREDRAW           wndclass.lpfnWndProc      = WndProc           wndclass.cbClsExtra       = 0           wndclass.cbWndExtra       = 0   
        wndclass.hInstance        = hInstance   
        wndclass.hIcon            = LoadIcon (NULL, IDI_APPLICATION)           wndclass.hCursor          = LoadCursor (NULL, IDC_ARROW)   
        wndclass.hbrBackground    = (HBRUSH) GetStockObject (BLACK_BRUSH)           wndclass.lpszMenuName     = NULL           wndclass.lpszClassName    = szAppName    
        if(!RegisterClass (&wndclass))    {  






            MessageBox (NULL, TEXT ("此程序必须运行在NT下!"), szAppName, MB_ICONERROR)               return 0;          }   
        hwnd = CreateWindow (szAppName, NULL,  
                            WS_DLGFRAME | WS_THICKFRAME | WS_POPUP,                              0, 0,  
                            GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),  
                            NULL, NULL, hInstance,                              NULL)    
        ShowWindow (hwnd, SW_SHOWMAXIMIZED)  //最大化显示          UpdateWindow (hwnd)   
        ShowCursor(FALSE); //隐藏鼠标光标            
        srand ((int) GetCurrentTime ())  //初始化随机数发生器          while (GetMessage (&msg, NULL, 0, 0))    {  
            TranslateMessage (&msg)               DispatchMessage (&msg)           }  
        ShowCursor(TRUE); //显示鼠标光标          return msg.wParam   }   
TCHAR randomChar() //随机字符产生函数  {  
        return (TCHAR)(rand()%(126-33)+33); //33到126之间  }   
int init(CharColumn *cc, int cyScreen, int x) //初始化  {  
        int j;  
        cc->iStrLen = rand()%(STRMAXLEN-STRMINLEN) + STRMINLEN; //显示列的长度  
        cc->x = x+3         //显示列的开始显示的x坐标  
        cc->y =rand()%3?rand()%cyScreen:0; //显示列的开始显示的y坐标          cc->iMustStopTimes = rand()%6           cc->iStopTimes    = 0           cc->head = cc->current =  
                        (pCharChain)calloc(cc->iStrLen, sizeof(CharChain)); //生成显示列          for(j=0; j<cc->iStrLen-1; j++)  






        {  
                cc->current->prev = cc->point; //cc->point一个显示列的前个元素                  cc->current->ch  = '\0';  
                cc->current->next = cc->current+1; //cc->current+1一个显示列的后个元素                  cc->point          = cc->current++; //cc->point = cc->current; cc->current++;          }  
        cc->current->prev = cc->point; //最后一个节点          cc->current->ch  = '\0';  
        cc->current->next = cc->head;  
  cc->head->prev    = cc->current; //头节点的前一个为此链的最后一个元素   
        cc->current = cc->point = cc->head; //free掉申请的内存要用current当参数          cc->head->ch = randomChar(); // 对链表头的 元素填充          return 0;  }   
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)  {  
      HDC          hdc   
      //ctn 用来确定一个显示链是否 向下前进,如果等待次数超过必须等待的次数,ctn就代表要向下前进  
      int i, j, temp, ctn; //j为一个显示链中除链表头外的在屏幕上显示的y坐标,temp绿色过度到黑色之用  
      static  HDC hdcMem;        HFONT    hFont;  
      static  HBITMAP hBitmap;  
      static  int cxScreen, cyScreen; //屏幕的宽度 高度.  
      static  int iFontWidth=10, iFontHeight=15, iColumnCount; //字体的宽度 高度, 列数        static  CharColumn *ccChain;   
      switch (message)        {  
        case WM_CREATE:  
            cxScreen = GetSystemMetrics(SM_CXSCREEN)  //屏幕宽度              cyScreen = GetSystemMetrics(SM_CYSCREEN)               SetTimer (hwnd, ID_TIMER, 10, NULL)    
            hdc = GetDC(hwnd);  
            hdcMem = CreateCompatibleDC(hdc);  
            hBitmap = CreateCompatibleBitmap(hdc, cxScreen, cyScreen);              SelectObject(hdcMem, hBitmap);              ReleaseDC(hwnd, hdc);  






            //创建字体  
            hFont = CreateFont(iFontHeight, iFontWidth-5, 0, 0, FW_BOLD, 0, 0, 0,    DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,  
                                DRAFT_QUALITY, FIXED_PITCH | FF_SWISS, TEXT("Fixedsys"));  
            SelectObject(hdcMem, hFont);              DeleteObject (hFont)   
            SetBkMode(hdcMem, TRANSPARENT); //设置背景模式为 透明  
            iColumnCount = cxScreen/(iFontWidth*3/2); //屏幕所显示字母雨的列数   
            ccChain = (pCharColumn)calloc(iColumnCount, sizeof(CharColumn));              for(i=0; i<iColumnCount; i++)              {  
                init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);              }  
            return 0    
        case WM_TIMER:  
            hdc = GetDC(hwnd);  
            PatBlt (hdcMem, 0, 0, cxScreen, cyScreen, BLACKNESS)  //将内存设备映像刷成黑色  
            for(i=0; i<iColumnCount; i++)              {  
                ctn = (ccChain+i)->iStopTimes++ > (ccChain+i)->iMustStopTimes;                  //  
                (ccChain+i)->point = (ccChain+i)->head; //point用于遍历整个显示列                    
                //第一个字符显示为 白色  
                SetTextColor(hdcMem, RGB(255, 255, 255));  
  TextOut(hdcMem, (ccChain+i)->x, (ccChain+i)->y, &((ccChain+i)->point->ch), 1);                  j = (ccChain+i)->y;   
                (ccChain+i)->point = (ccChain+i)->point->next;  
                //遍历整个显示列,将这个显示列里的字符从下往上显示                  temp = 0  //temp绿色过度到黑色之用  
                while((ccChain+i)->point != (ccChain+i)->head && (ccChain+i)->point->ch)                  {  
                        SetTextColor(hdcMem, RGB(0, 255-(255*(temp++)/(ccChain+i)->iStrLen), 0));                          TextOut(hdcMem, (ccChain+i)->x, j-=iFontHeight, &((ccChain+i)->point->ch), 1);  
                        (ccChain+i)->point = (ccChain+i)->point->next;                  }  
                if(ctn)  
                    (ccChain+i)->iStopTimes = 0   






                else continue;  
                (ccChain+i)->y += iFontHeight; //下次开始显示的y坐标 为当前的y坐标加上 一个字符的高度  
                //如果开始显示的y坐标减去 整个显示列的长度超过了屏幕的高度                  if( (ccChain+i)->y-(ccChain+i)->iStrLen*iFontHeight > cyScreen)                  {  
                        free( (ccChain+i)->current );  init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);                  }  
                //链表的头 为此链表的前个元素,因为下次开始显示的时候 就相当与在整个显示列的开头添加个元素,然后在开始往上显示  
                (ccChain+i)->head = (ccChain+i)->head->prev;                  (ccChain+i)->head->ch = randomChar();              }                
            BitBlt(hdc, 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY);              ReleaseDC(hwnd, hdc);              return 0;   
        case WM_RBUTTONDOWN:  
            KillTimer (hwnd, ID_TIMER)               return 0;   
        case WM_RBUTTONUP:  
            SetTimer (hwnd, ID_TIMER, 10, NULL)               return 0;   
        //处理善后工作  
        case WM_KEYDOWN:  
        case WM_LBUTTONDOWN:          case WM_DESTROY:  
            KillTimer (hwnd, ID_TIMER)               DeleteObject(hBitmap);              DeleteDC(hdcMem);  
            for(i=0; i<iColumnCount; i++)              {  
                free( (ccChain+i)->current );              }  
            free(ccChain);  
            PostQuitMessage (0)               return 0           }  
        return DefWindowProc (hwnd, message, wParam, lParam)   }

你可能感兴趣的:(链表,内存,遍历,鼠标,绿色)