iOS 使用 AVCaptureVideoDataOutputSampleBufferDelegate获取实时拍照的视频流

iOS 使用 AVCaptureVideoDataOutputSampleBufferDelegate获取实时拍照的视频流

  • 可用于实时视频聊天
  • 实时视频远程监控
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#import <AVFoundation/AVFoundation.h>
 
// Create and configure a capture session and start it running
- (void)setupCaptureSession
{
    NSError *error = nil;
 
    // Create the session
    AVCaptureSession *session = [[AVCaptureSession alloc] init];
 
    // Configure the session to produce lower resolution video frames, if your
    // processing algorithm can cope. We'll specify medium quality for the
    // chosen device.
    session.sessionPreset = AVCaptureSessionPresetMedium;
 
    // Find a suitable AVCaptureDevice
    AVCaptureDevice *device = [AVCaptureDevice
                             defaultDeviceWithMediaType:AVMediaTypeVideo];
 
    // Create a device input with the device and add it to the session.
    AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device
                                                                    error:&error];
    if (!input) {
        // Handling the error appropriately.
    }
    [session addInput:input];
 
    // Create a VideoDataOutput and add it to the session
    AVCaptureVideoDataOutput *output = [[[AVCaptureVideoDataOutput alloc] init] autorelease];
    [session addOutput:output];
 
    // Configure your output.
    dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
    [output setSampleBufferDelegate:self queue:queue];
    dispatch_release(queue);
 
    // Specify the pixel format
    output.videoSettings =
                [NSDictionary dictionaryWithObject:
                    [NSNumber numberWithInt:kCVPixelFormatType_32BGRA]
                    forKey:(id)kCVPixelBufferPixelFormatTypeKey];
 
 
    // If you wish to cap the frame rate to a known value, such as 15 fps, set
    // minFrameDuration.
    output.minFrameDuration = CMTimeMake(1, 15);
 
    // Start the session running to start the flow of data
    [session startRunning];
 
    // Assign session to an ivar.
    [self setSession:session];
}
 
// Delegate routine that is called when a sample buffer was written
- (void)captureOutput:(AVCaptureOutput *)captureOutput
         didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
         fromConnection:(AVCaptureConnection *)connection
{
    // Create a UIImage from the sample buffer data
    UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
 
     < Add your code here that uses the image >
 
}
 
// Create a UIImage from sample buffer data
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
    // Get a CMSampleBuffer's Core Video image buffer for the media data
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    // Lock the base address of the pixel buffer
    CVPixelBufferLockBaseAddress(imageBuffer, 0);
 
    // Get the number of bytes per row for the pixel buffer
    void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
 
    // Get the number of bytes per row for the pixel buffer
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    // Get the pixel buffer width and height
    size_t width = CVPixelBufferGetWidth(imageBuffer);
    size_t height = CVPixelBufferGetHeight(imageBuffer);
 
    // Create a device-dependent RGB color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
 
    // Create a bitmap graphics context with the sample buffer data
    CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
      bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    // Create a Quartz image from the pixel data in the bitmap graphics context
    CGImageRef quartzImage = CGBitmapContextCreateImage(context);
    // Unlock the pixel buffer
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);
 
    // Free up the context and color space
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
 
    // Create an image object from the Quartz image
    UIImage *image = [UIImage imageWithCGImage:quartzImage];
 
    // Release the Quartz image
    CGImageRelease(quartzImage);
 
    return (image);
}
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参考:https://developer.apple.com/library/ios/qa/qa1702/_index.html

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