上一次讲解了一下CameraService的启动过程,今天梳理一下Camera预览的过程
首先,我们还是从应用层的使用入手
Camera.java (packages\apps\legacycamera\src\com\android\camera)
Thread mCameraPreviewThread = new Thread(new Runnable() {
public void run() {
initializeCapabilities(); //初始化参数
startPreview(); //启动预览
}
});
针对相机应用,采用了单独的线程来处理预览,猜测是为了加快预览显示的速度
private void startPreview() {
......
// If we're previewing already, stop the preview first (this will blank
// the screen).
if (mCameraState != PREVIEW_STOPPED) stopPreview();
setPreviewDisplay(mSurfaceHolder); //设置SurfaceHolder
setDisplayOrientation(); //设置显示方向
......
setCameraParameters(UPDATE_PARAM_ALL); //设置参数
// Inform the mainthread to go on the UI initialization.
if (mCameraPreviewThread != null) {
synchronized (mCameraPreviewThread) {
mCameraPreviewThread.notify();
}
}
try {
Log.v(TAG, "startPreview");
mCameraDevice.startPreview(); //启动预览,若失败,关闭Camera
} catch (Throwable ex) {
closeCamera();
throw new RuntimeException("startPreview failed", ex);
}
......
}
这里就是APP中启动预览的过程,过程必然会是
java -> JNI -> cpp,
然后通过Binder机制执行到CameraClient中的
CameraClient.cpp (av\services\camera\libcameraservice\api1)
status_t CameraClient::startPreview() {
LOG1("startPreview (pid %d)", getCallingPid());
return startCameraMode(CAMERA_PREVIEW_MODE);
}
这里传入的是CAMERA_PREVIEW_MODE,枚举类型是在CameraClient.h中定义的
// camera operation mode
enum camera_mode {
CAMERA_PREVIEW_MODE = 0, // frame automatically released
CAMERA_RECORDING_MODE = 1, // frame has to be explicitly released by releaseRecordingFrame()
};
第一种是针对普通的预览,第二种是针对录像
// start preview or recording
status_t CameraClient::startCameraMode(camera_mode mode) {
LOG1("startCameraMode(%d)", mode);
Mutex::Autolock lock(mLock);
status_t result = checkPidAndHardware();
if (result != NO_ERROR) return result;
switch(mode) {
case CAMERA_PREVIEW_MODE:
if (mSurface == 0 && mPreviewWindow == 0) {
LOG1("mSurface is not set yet.");
// still able to start preview in this case.
}
return startPreviewMode(); //开始预览模式
case CAMERA_RECORDING_MODE:
if (mSurface == 0 && mPreviewWindow == 0) {
ALOGE("mSurface or mPreviewWindow must be set before startRecordingMode.");
return INVALID_OPERATION;
}
return startRecordingMode(); //开始录像模式
default:
return UNKNOWN_ERROR;
}
}
这里我们走的是预览模式
status_t CameraClient::startPreviewMode() {
LOG1("startPreviewMode"); //LOG1,一直忘记说了,这是有log开关用过setprop可以使用
status_t result = NO_ERROR;
// if preview has been enabled, nothing needs to be done
if (mHardware->previewEnabled()) { //如果已经启动预览,不必重复
return NO_ERROR;
}
if (mPreviewWindow != 0) {
//适配显示窗口的大小
native_window_set_scaling_mode(mPreviewWindow.get(),
NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
//调整帧数据的方向
native_window_set_buffers_transform(mPreviewWindow.get(),
mOrientation);
}
mHardware->setPreviewWindow(mPreviewWindow); //设置mPreviewWindow为显示窗口
result = mHardware->startPreview(); //HAL层启动预览
return result; //返回结果
}
这里面涉及到native_window_set_scaling_mode,native_window_set_buffers_transform,直接跟代码,看注释就可以理解,这部分涉及到显示的一些内容,这里暂时不做讲解,native_window_set_scaling_mode设置模式为NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW,native_window_set_buffers_transform是用来调整方向。
这里有一个问题,mPreviewWindow是从何而来的呢?
还记得我们在应用层的startPreview()方法中会有这么一个过程
setPreviewDisplay(mSurfaceHolder);
setDisplayOrientation();
这里的setPreviewDisplay(mSurfaceHolder),中间的过程大家可以自己跟一下,最后会执行到
status_t CameraClient::setPreviewTarget(
const sp<IGraphicBufferProducer>& bufferProducer) {
......
sp<IBinder> binder;
sp<ANativeWindow> window;
if (bufferProducer != 0) {
binder = bufferProducer->asBinder();
// Using controlledByApp flag to ensure that the buffer queue remains in
// async mode for the old camera API, where many applications depend
// on that behavior.
window = new Surface(bufferProducer, /*controlledByApp*/ true); //这个家伙
}
return setPreviewWindow(binder, window);
}
status_t CameraClient::setPreviewWindow(const sp<IBinder>& binder,
const sp<ANativeWindow>& window) {
Mutex::Autolock lock(mLock);
......
if (window != 0) {
result = native_window_api_connect(window.get(), NATIVE_WINDOW_API_CAMERA);
if (result != NO_ERROR) {
ALOGE("native_window_api_connect failed: %s (%d)", strerror(-result),
result);
return result;
}
}
// If preview has been already started, register preview buffers now.
if (mHardware->previewEnabled()) {
if (window != 0) {
native_window_set_scaling_mode(window.get(),
NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
native_window_set_buffers_transform(window.get(), mOrientation);
result = mHardware->setPreviewWindow(window);
}
}
if (result == NO_ERROR) {
// Everything has succeeded. Disconnect the old window and remember the
// new window.
disconnectWindow(mPreviewWindow);
mSurface = binder;
mPreviewWindow = window; //这里便是赋值的操作了,后面我们操作的mPreviewWindow
} else {
// Something went wrong after we connected to the new window, so
// disconnect here.
disconnectWindow(window);
}
return result;
}
是不是看的很眼熟,和startPreviewMode()的过程有点相似。这就是mPreviewWindow的赋值过程。
回到setPreviewMode()函数中,其中主要的过程是这两个
mHardware->setPreviewWindow(mPreviewWindow);
result = mHardware->startPreview();
这里都是HAL层的处理,将窗口传下去,然后启动预览,最后数据就可以投射到这个预览窗口上了。
我们继续往下看一下,
CameraHardwareInterface.h (av\services\camera\libcameraservice\device1)
/** Set the ANativeWindow to which preview frames are sent */
status_t setPreviewWindow(const sp<ANativeWindow>& buf)
{
ALOGV("%s(%s) buf %p", __FUNCTION__, mName.string(), buf.get());
if (mDevice->ops->set_preview_window) {
mPreviewWindow = buf;
mHalPreviewWindow.user = this;
ALOGV("%s &mHalPreviewWindow %p mHalPreviewWindow.user %p", __FUNCTION__,
&mHalPreviewWindow, mHalPreviewWindow.user);
return mDevice->ops->set_preview_window(mDevice,
buf.get() ? &mHalPreviewWindow.nw : 0);
}
return INVALID_OPERATION;
}
/** * Start preview mode. */
status_t startPreview()
{
ALOGV("%s(%s)", __FUNCTION__, mName.string());
if (mDevice->ops->start_preview)
return mDevice->ops->start_preview(mDevice);
return INVALID_OPERATION;
}
这是一个空壳,我们去看具体的实现,这里我们看下android5.1源码中Qcom的实现,由于针对HAL层的不同厂商有不同的处理方式,在这里我们就随便找个目录下的进行分析,旨在看流程,理解一些基础的内容,
QCamera2Hal.cpp (\device\asus\flo\camera\qcamera2\hal)
#include "QCamera2Factory.h"
static hw_module_t camera_common = {
tag: HARDWARE_MODULE_TAG,
module_api_version: CAMERA_MODULE_API_VERSION_1_0,
hal_api_version: HARDWARE_HAL_API_VERSION,
id: CAMERA_HARDWARE_MODULE_ID,
name: "QCamera Module",
author: "Qualcomm Innovation Center Inc",
methods: &qcamera::QCamera2Factory::mModuleMethods,
dso: NULL,
reserved: {0},
};
camera_module_t HAL_MODULE_INFO_SYM = {
common: camera_common,
get_number_of_cameras: qcamera::QCamera2Factory::get_number_of_cameras,
get_camera_info: qcamera::QCamera2Factory::get_camera_info,
set_callbacks: NULL,
get_vendor_tag_ops: NULL,
open_legacy: NULL,
reserved: {0}
};
这里提一下HAL_MODULE_INFO_SYM这个东西,本身就是一个定义在hardware.h下的一个宏,看注释,意思很明显
define HAL_MODULE_INFO_SYM HMI
//.so中将一个符号HMI,获取此符号的地址,就获取到了对应的hw_module_t地址
HAL_MODULE_INFO_SYM,这个是HAL 编译生成的so的入口,CameraService会获取这个来操作so
camera_common是针对HAL规范定义的一些内容。
Camera的open指向的是&qcamera::QCamera2Factory::mModuleMethods中的open方法,如下
struct hw_module_methods_t QCamera2Factory::mModuleMethods = {
open: QCamera2Factory::camera_device_open,
};
这个方法中打开设备节点,我们可以看到HAL层中open的过程是很有讲究的,也不能这么说,应为HAL的处理方式基本上都是如此。
int QCamera2Factory::camera_device_open(
const struct hw_module_t *module, const char *id,
struct hw_device_t **hw_device)
{
if (module != &HAL_MODULE_INFO_SYM.common) {
ALOGE("Invalid module. Trying to open %p, expect %p",
module, &HAL_MODULE_INFO_SYM.common);
return INVALID_OPERATION;
}
if (!id) {
ALOGE("Invalid camera id");
return BAD_VALUE;
}
return gQCamera2Factory.cameraDeviceOpen(atoi(id), hw_device);
}
int QCamera2Factory::cameraDeviceOpen(int camera_id,
struct hw_device_t **hw_device)
{
int rc = NO_ERROR;
if (camera_id < 0 || camera_id >= mNumOfCameras)
return BAD_VALUE;
//到这里才是真正的HAL层的创建,可见HAL层的创建和open操作是相关的
QCamera2HardwareInterface *hw = new QCamera2HardwareInterface(camera_id);
if (!hw) {
ALOGE("Allocation of hardware interface failed");
return NO_MEMORY;
}
rc = hw->openCamera(hw_device);
if (rc != NO_ERROR) {
delete hw;
}
return rc;
}
之前在CameraService过程中提到的CameraHardwareInterface空壳就是为这个QCamera2HardwareInterface准备的,具体实现全部都在这个类中。
关于QCamera2HardwareInterface的内容我们在后面会讲到,这里暂且先放一下,接着上面的
mHardware->setPreviewWindow(mPreviewWindow);
result = mHardware->startPreview();
经过CameraHardwareInterface后
mDevice->ops->set_preview_window(mDevice, buf.get() ? &mHalPreviewWindow.nw : 0);
mDevice->ops->start_preview(mDevice);
然后经过QCamera2HardwareInterface中的mCameraOps函数指针对应表
set_preview_window: QCamera2HardwareInterface::set_preview_window
start_preview: QCamera2HardwareInterface::start_preview
所以会调用到
int QCamera2HardwareInterface::set_preview_window(struct camera_device *device,
struct preview_stream_ops *window)
{
int rc = NO_ERROR;
QCamera2HardwareInterface *hw =
reinterpret_cast<QCamera2HardwareInterface *>(device->priv);
if (!hw) {
ALOGE("%s: NULL camera device", __func__);
return BAD_VALUE;
}
hw->lockAPI();
rc = hw->processAPI(QCAMERA_SM_EVT_SET_PREVIEW_WINDOW, (void *)window);
if (rc == NO_ERROR) {
hw->waitAPIResult(QCAMERA_SM_EVT_SET_PREVIEW_WINDOW);
rc = hw->m_apiResult.status;
}
hw->unlockAPI();
return rc;
}
这里会经过一轮状态机,暂时先不讲,然后执行到
int QCamera2HardwareInterface::setPreviewWindow(
struct preview_stream_ops *window)
{
mPreviewWindow = window;
return NO_ERROR;
}
同理,startPreview也会执行到
int QCamera2HardwareInterface::startPreview()
{
int32_t rc = NO_ERROR;
ALOGD(“%s: E”, func);
// start preview stream
if (mParameters.isZSLMode() && mParameters.getRecordingHintValue() !=true) {
rc = startChannel(QCAMERA_CH_TYPE_ZSL);
} else {
rc = startChannel(QCAMERA_CH_TYPE_PREVIEW);
}
ALOGD(“%s: X”, func);
return rc;
}
这里开启通道,可以理解成数据通道,ZSL是之前没有的,所谓ZSL就是触发拍照后不停止预览。
这里看到会根据当前是都支持ZSL模式而进入不同的通道,我们这里就看QCAMERA_CH_TYPE_PREVIEW,startChannel
int32_t QCamera2HardwareInterface::startChannel(qcamera_ch_type_enum_t ch_type)
{
int32_t rc = UNKNOWN_ERROR;
if (m_channels[ch_type] != NULL) {
rc = m_channels[ch_type]->start();
}
return rc;
}
m_channels是不同的通道的实例的数组,这里如果没有PREVIEW的channel就直接return,岂不是无法启动预览,这个流程感觉有点不对劲。但是这整个过程跟下来也没有看到m_channels相关的初始化过程。
这个问题出在我刚才从CameraHardwareInterface跟到QCamera2HardwareInterface的时候跳过的一个内容—–状态机,在状态机中会执行一个preparePreview()的操作
int32_t QCamera2HardwareInterface::preparePreview()
{
int32_t rc = NO_ERROR;
if (mParameters.isZSLMode() && mParameters.getRecordingHintValue() !=true) {
rc = addChannel(QCAMERA_CH_TYPE_ZSL); //这里我们就添加了一个channel,当然这里是ZSL的
if (rc != NO_ERROR) {
return rc;
}
} else {
bool recordingHint = mParameters.getRecordingHintValue(); //recording
if(recordingHint) {
rc = addChannel(QCAMERA_CH_TYPE_SNAPSHOT); //录像中是可以拍照的,需要snapshot channel
if (rc != NO_ERROR) {
return rc;
}
rc = addChannel(QCAMERA_CH_TYPE_VIDEO); //video channel
if (rc != NO_ERROR) {
delChannel(QCAMERA_CH_TYPE_SNAPSHOT);
return rc;
}
}
rc = addChannel(QCAMERA_CH_TYPE_PREVIEW); //添加preview channel
if (rc != NO_ERROR) {
if (recordingHint) {
delChannel(QCAMERA_CH_TYPE_SNAPSHOT);
delChannel(QCAMERA_CH_TYPE_VIDEO);
}
return rc;
}
}
return rc;
}
在addchannel()的过程中会根据不同的channel类型创建不同的实例,这里我们直接看从addChannel()转到的addPreviewChannel()函数
int32_t QCamera2HardwareInterface::addPreviewChannel()
{
int32_t rc = NO_ERROR;
QCameraChannel *pChannel = NULL; //初始化一个QCameraChanel,后面要使用
if (m_channels[QCAMERA_CH_TYPE_PREVIEW] != NULL) {
// if we had preview channel before, delete it first
delete m_channels[QCAMERA_CH_TYPE_PREVIEW]; //如果之前preview channel存在,干掉
m_channels[QCAMERA_CH_TYPE_PREVIEW] = NULL;
}
pChannel = new QCameraChannel(mCameraHandle->camera_handle,
mCameraHandle->ops);
//new 一个新的channel
.....
// meta data stream always coexists with preview if applicable
rc = addStreamToChannel(pChannel, CAM_STREAM_TYPE_METADATA,
metadata_stream_cb_routine, this);
//添加metadata stream cb
if (rc != NO_ERROR) {
ALOGE("%s: add metadata stream failed, ret = %d", __func__, rc);
delete pChannel;
return rc;
}
if (isNoDisplayMode()) { //判断是否为不需要显示的模式
rc = addStreamToChannel(pChannel, CAM_STREAM_TYPE_PREVIEW,
nodisplay_preview_stream_cb_routine, this);
} else {
//这里添加preview stream cb到channel中
rc = addStreamToChannel(pChannel, CAM_STREAM_TYPE_PREVIEW,
preview_stream_cb_routine, this);
}
if (rc != NO_ERROR) {
ALOGE("%s: add preview stream failed, ret = %d", __func__, rc);
delete pChannel;
return rc;
}
m_channels[QCAMERA_CH_TYPE_PREVIEW] = pChannel; //维护m_channels数据
return rc;
}
这里注册的preview_stream_cb_routine回调,这之后的过程我们暂时先不去看,了解这部分之后,回到之前chanel 的start(),最后会执行到QCameraChannel::start()方法,这里往下的内容我们暂时不往下看,知道这个过程中会执行数据采集,然后返回给HAL层就行了,HAL针对底层返回的数据,我们在哪里获取,做什么对应的处理呢?找到之前注册的Callback.
QCamera2HWICallbacks.cpp (\device\asus\flo\camera\qcamera2\hal)
void QCamera2HardwareInterface::preview_stream_cb_routine(mm_camera_super_buf_t *super_frame,
QCameraStream * stream,
void *userdata)
{
ALOGD("[KPI Perf] %s : BEGIN", __func__);
int err = NO_ERROR;
QCamera2HardwareInterface *pme = (QCamera2HardwareInterface *)userdata;
QCameraGrallocMemory *memory = (QCameraGrallocMemory *)super_frame->bufs[0]->mem_info;
......
mm_camera_buf_def_t *frame = super_frame->bufs[0];
......
if (!pme->needProcessPreviewFrame()) {
ALOGE("%s: preview is not running, no need to process", __func__);
stream->bufDone(frame->buf_idx);
free(super_frame);
return;
}
if (pme->needDebugFps()) {
pme->debugShowPreviewFPS();
}
int idx = frame->buf_idx;
pme->dumpFrameToFile(frame->buffer, frame->frame_len,
frame->frame_idx, QCAMERA_DUMP_FRM_PREVIEW);
//这里的注释很明显,displayer buffer而这个buffer就是我们需要投射到屏幕上的数据
// Display the buffer.
int dequeuedIdx = memory->displayBuffer(idx); //这部分涉及到显示的过程,这里不做赘述
if (dequeuedIdx < 0 || dequeuedIdx >= memory->getCnt()) {
ALOGD("%s: Invalid dequeued buffer index %d from display",
__func__, dequeuedIdx);
} else {
// Return dequeued buffer back to driver
err = stream->bufDone(dequeuedIdx);
if ( err < 0) {
ALOGE("stream bufDone failed %d", err);
}
}
//针对上层设置的datacallback过程做些处理
// Handle preview data callback
if (pme->mDataCb != NULL && pme->msgTypeEnabledWithLock(CAMERA_MSG_PREVIEW_FRAME) > 0) {
......
qcamera_callback_argm_t cbArg;
memset(&cbArg, 0, sizeof(qcamera_callback_argm_t));
cbArg.cb_type = QCAMERA_DATA_CALLBACK;
cbArg.msg_type = CAMERA_MSG_PREVIEW_FRAME;
cbArg.data = data;
if ( previewMem ) {
cbArg.user_data = previewMem;
cbArg.release_cb = releaseCameraMemory;
}
cbArg.cookie = pme;
pme->m_cbNotifier.notifyCallback(cbArg); //封装完之后往上甩
}
free(super_frame);
ALOGD("[KPI Perf] %s : END", __func__);
return;
}
这就是在addPreviewChannel的过程中添加的preview stream callback,当然还有metadata的,暂时先看preview的这个。这里面作的操作就是显示预览数据到窗口中,然后对设置下面的preview callback做对应的callback处理.
讲到这里,Camera的预览过程基本上就结束了,关于底层如果采集数据以及HAL中一些其他的内容,在这里没有讲解,主要是要理解这个过程,之后再每一个过程中在往下学习。
本文中代码使用的是Android5.1原始代码,欢迎大家留言交流。
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