glClipPlane函数

1.OGL 一般最多支持6个裁剪平面。glGetIntegerv(GL_MAX_CLIP_PLANES, &clipPlanes);

2.裁剪平面是在视图空间中进行计算的,而不是裁剪空间中,和通常的视锥体裁剪,图像裁剪不同;所以如果是正交投影,裁剪平面也是在3D视图坐标系中裁剪。

3.平面的方程为Ax + By + Cz  + (- D)= 0 等于VecP * VecNormal + (-D) = 0,glClipPlane中定义的平面就是:

 GLdouble eqn[4] = {0.0, -1.0, 0.0, 0.0}; A, B, C的定义是VecNormal上的平面,x,y, z却是平面上的点,D是平面上到原点距离的相反数。

4.法向量(A,B,C)指向的方向是平面的正方向,裁剪出来的空间也是法向量指向的空间,多个裁剪平面相互裁剪下是他们裁剪出来的空间的交集。

实例代码:

/*
 * Copyright (c) 1993-2003, Silicon Graphics, Inc.
 * All Rights Reserved
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 * purpose and without fee is hereby granted, provided that the above
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 * advertising or publicity pertaining to distribution of the software
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 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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 * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
 * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
 * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF
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 * OR PERFORMANCE OF THIS SOFTWARE.
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 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor clauses
 * in the FAR or the DOD or NASA FAR Supplement.  Unpublished - rights
 * reserved under the copyright laws of the United States.
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 *	Silicon Graphics, Inc.
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 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*
 *  clip.c
 *  This program demonstrates arbitrary clipping planes.
 */
#include <GL/glut.h>
/*#include <stdlib.h>  */

void init(void) 
{
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel (GL_FLAT);
   GLint clipPlanes;
   // 6,OGL中一般也是最多支持6个裁剪平面
   glGetIntegerv(GL_MAX_CLIP_PLANES, &clipPlanes);
}

void display(void)
{
   GLdouble eqn[4] = {0.0, 1.0, 0.0, -.5};
   GLdouble eqn2[4] = {1.0, 0.0, 0.0, 0.0};

   glClear(GL_COLOR_BUFFER_BIT);

   glColor3f (1.0, 1.0, 1.0);
   glPushMatrix();
   glTranslatef (0.0, 0.0, -5.0);

/*    clip lower half -- y < 0          */
   //glRotatef(45, 1, 0, 0);
   glClipPlane (GL_CLIP_PLANE0, eqn);
   glEnable (GL_CLIP_PLANE0);
/*    clip left half -- x < 0           */
   glClipPlane (GL_CLIP_PLANE1, eqn2);
   glEnable (GL_CLIP_PLANE1);

   glRotatef (90.0, 1.0, 0.0, 0.0);
   glutWireSphere(1.0, 20, 16);
   glPopMatrix();

   glFlush ();
}

void reshape (int w, int h)
{
   glViewport (0, 0, (GLsizei) w, (GLsizei) h); 
   glMatrixMode (GL_PROJECTION);
   glLoadIdentity ();
   gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
   glMatrixMode (GL_MODELVIEW);
}

void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   init ();
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape);
   glutKeyboardFunc(keyboard);
   glutMainLoop();
   return 0;
}



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