Android OpenGL ES 开发教程(7):创建实例应用OpenGLDemos程序框架

有了前面关于Android OpenGL ES的介绍,可以开始创建示例程序OpenGLDemos。

使用Eclipse 创建一个Android项目

  • Project Name: OpenGLDemos
  • Build Target: Android 1.6 ( >1.5 即可)
  • Application Name: Android OpenGL ES Demos
  • Package Name: com.pstreets.opengl.demo
  • Create Activity:AndroidOpenGLDemo

采用Android ApiDemos 类似的方法,AndroidOpenGLDemo为一ListActivity ,可以使用PackageManager 读取所有Category为guidebee.intent.category.opengl.SAMPLE_CODE 的Activity。 Android ApiDemos示例解析(2): SimpleAdapter,ListActivity,PackageManager

创建一个OpenGLRenderer 实现 GLSurfaceView.Renderer接口:

public class OpenGLRenderer implements Renderer {
 
  private final IOpenGLDemo openGLDemo;
  public OpenGLRenderer(IOpenGLDemo demo){
  openGLDemo=demo;
  }
 
  public void onSurfaceCreated(GL10 gl, EGLConfig config) {
  // Set the background color to black ( rgba ).
  gl.glClearColor( 0 .0f, 0 .0f, 0 .0f, 0 .5f);
  // Enable Smooth Shading, default not really needed.
  gl.glShadeModel(GL10.GL_SMOOTH);
  // Depth buffer setup.
  gl.glClearDepthf( 1 .0f);
  // Enables depth testing.
  gl.glEnable(GL10.GL_DEPTH_TEST);
  // The type of depth testing to do.
  gl.glDepthFunc(GL10.GL_LEQUAL);
  // Really nice perspective calculations.
  gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
  GL10.GL_NICEST);
 
  }
 
  public void onDrawFrame(GL10 gl) {
  if (openGLDemo!= null ){
  openGLDemo.DrawScene(gl);
  }
 
  }
 
  public void onSurfaceChanged(GL10 gl, int width, int height) {
  // Sets the current view port to the new size.
  gl.glViewport( 0 , 0 , width, height);
  // Select the projection matrix
  gl.glMatrixMode(GL10.GL_PROJECTION);
  // Reset the projection matrix
  gl.glLoadIdentity();
  // Calculate the aspect ratio of the window
  GLU.gluPerspective(gl, 45 .0f,
  ( float ) width / ( float ) height,
  0 .1f, 100 .0f);
  // Select the modelview matrix
  gl.glMatrixMode(GL10.GL_MODELVIEW);
  // Reset the modelview matrix
  gl.glLoadIdentity();
  }
}

为简洁起见,为所有的示例定义了一个接口IOpenGLDemo,

public interface IOpenGLDemo {
  public void DrawScene(GL10 gl);
 
}

DrawScene 用于实际的GL绘图示例代码,其它的初始化工作基本就由GLSurfaceView 和OpenGLRenderer 完成,其中onSurfaceCreated 和 onSurfaceChanged 中的代码含义现在无需了解,后面会有具体介绍,只要知道它们是用来初始化GLSurfaceView就可以了。

最后使用一个简单的例子“Hello World”结束本篇,“Hello World” 使用红色背景刷新屏幕。

public class HelloWorld extends Activity
    implements IOpenGLDemo{
 
     /** Called when the activity is first created. */
     @Override
     public void onCreate(Bundle savedInstanceState) {
         super .onCreate(savedInstanceState);
         this .requestWindowFeature(Window.FEATURE_NO_TITLE);
         getWindow()
          .setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
             WindowManager.LayoutParams.FLAG_FULLSCREEN);
 
         mGLSurfaceView = new GLSurfaceView( this );
         mGLSurfaceView.setRenderer( new OpenGLRenderer( this ));
         setContentView(mGLSurfaceView);
     }
 
     public void DrawScene(GL10 gl) {
         gl.glClearColor( 1 .0f, 0 .0f, 0 .0f, 0 .0f);
         // Clears the screen and depth buffer.
         gl.glClear(GL10.GL_COLOR_BUFFER_BIT
           | GL10.GL_DEPTH_BUFFER_BIT);
 
     }
 
     @Override
     protected void onResume() {
         // Ideally a game should implement
         // onResume() and onPause()
         // to take appropriate action when the
         //activity looses focus
         super .onResume();
         mGLSurfaceView.onResume();
     }
 
     @Override
     protected void onPause() {
         // Ideally a game should implement onResume()
         //and onPause()
         // to take appropriate action when the
         //activity looses focus
         super .onPause();
         mGLSurfaceView.onPause();
     }
 
     private GLSurfaceView mGLSurfaceView;
 
}

其对应在AndroidManifest.xml中的定义如下:

<activity android:name=”.HelloWorld” android:label=”@string/activity_helloworld”>
<intent-filter>
<action android:name=”android.intent.action.MAIN” />
<category android:name=”guidebee.intent.category.opengl.SAMPLE_CODE” />
</intent-filter>
</activity>

Android OpenGL ES 开发教程(7):创建实例应用OpenGLDemos程序框架_第1张图片

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