服务器: 1. port:6767 2. 代码: ///--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "Unit1.h" ///--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TForm1 *Form1; ///--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } ///--------------------------------------------------------------------------- void __fastcall TForm1::Button1Click(TObject *Sender) { ///发送信息 AnsiString Msg=Edit1->Text+ ":" + Edit2->Text; Edit2->Text=""; Memo1->Lines->Add(Msg); ///将信息发送到所有客户端 for(int i=0;i<ServerSocket1->Socket->ActiveConnections;i++) ServerSocket1->Socket->Connections[i]->SendText(Msg); } ///--------------------------------------------------------------------------- void __fastcall TForm1::ServerSocket1Accept(TObject *Sender, TCustomWinSocket *Socket) { ///服务器接收客户端请求后发生Accept事件 AnsiString Msg="服务器消息:" + Socket->RemoteHost +"进入了聊天室"; ///向所有客户端发送消息 for(int i=0;i<ServerSocket1->Socket->ActiveConnections;i++) ServerSocket1->Socket->Connections[i]->SendText(Msg); ///在自己的信息栏中加入该信息 Memo1->Lines->Add(Msg); } ///--------------------------------------------------------------------------- void __fastcall TForm1::ServerSocket1ClientRead(TObject *Sender, TCustomWinSocket *Socket) { ///从套接字中读出数据 AnsiString Msg=Socket->ReceiveText(); //把信息发送到所有客户端 for(int i=0;i<ServerSocket1->Socket->ActiveConnections;i++) ServerSocket1->Socket->Connections[i]->SendText(Msg); ///在自己的信息栏上加入该信息 Memo1->Lines->Add(Msg); } ///--------------------------------------------------------------------------- void __fastcall TForm1::FormCreate(TObject *Sender) { Edit1->Text=""; Edit2->Text=""; } ///--------------------------------------------------------------------------- void __fastcall TForm1::Button2Click(TObject *Sender) { ServerSocket1->Port=StrToInt(Edit3->Text); ServerSocket1->Active=true; Shape1->Visible=true; } ///--------------------------------------------------------------------------- void __fastcall TForm1::Button3Click(TObject *Sender) { ServerSocket1->Active=false; Shape1->Visible=false; } ///--------------------------------------------------------------------------- 客户端: 1. Address:127.0.0.1(服务器IP地址) 2. Port:6767(服务器的端口号) 3. 代码 ///--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "Unit1.h" ///--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TForm1 *Form1; ///--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } ///--------------------------------------------------------------------------- void __fastcall TForm1::Button1Click(TObject *Sender) { AnsiString Msg=Edit1->Text + ":" + Edit2->Text; Memo1->Lines->Add(Msg); Edit2->Text=""; ///向服务器发送信息 ClientSocket1->Socket->SendText(Msg); } //--------------------------------------------------------------------------- void __fastcall TForm1::ClientSocket1Read(TObject *Sender, TCustomWinSocket *Socket) { ///客户端读取信息 AnsiString Msg=Socket->ReceiveText(); ///判断是不是自己发出的信息 if(Msg!=Memo1->Lines->Strings[Memo1->Lines->Count-1]) Memo1->Lines->Add(Msg); } ///--------------------------------------------------------------------------- void __fastcall TForm1::FormCreate(TObject *Sender) { Edit1->Text=""; Edit2->Text=""; } ///--------------------------------------------------------------------------- void __fastcall TForm1::Button2Click(TObject *Sender) { ClientSocket1->Address=Edit3->Text; ClientSocket1->Port=StrToInt(Edit4->Text); ClientSocket1->Active=true; } ///--------------------------------------------------------------------------- void __fastcall TForm1::Button3Click(TObject *Sender) { ClientSocket1->Active=false; } ///--------------------------------------------------------------------------- void __fastcall TForm1::ClientSocket1Connect(TObject *Sender, TCustomWinSocket *Socket) { AnsiString Msg="连接成功,[主机]" + Socket->RemoteHost +"[主机地址]" + Socket->RemoteAddress + "[主机监听端口]" + IntToStr(Socket->RemotePort); ShowMessage(Msg); } ///--------------------------------------------------------------------------- void __fastcall TForm1::ClientSocket1Disconnect(TObject *Sender, TCustomWinSocket *Socket) { Socket->SendText(Edit1->Text + "下线了"); ///ClientSocket1->Socket->SendText(Edit1->Text + "下线了"); ShowMessage("已断开连接"); } ///---------------------------------------------------------------------------正文
Socket套接字:每个套接字由IP地址+服务号码(称之为端口port)组成。数据传输之后,必须释放和撤销连接。
TclientSocket和TserverSocket两个网络组件,位于Internet页。
TserverSocket:
1. Port属性:int型,设置端口号,如6767
2. Activate属性:bool型,设置监听:true;关闭监听:false
3. OnListen事件:侦听连接形成之前,发生此事件
4. OnAccept事件:接受了某客户端连接请求后发生此事件
5. OnClientRead事件:通过此事件,从套接字读出数据(从客户端发来的)
6. OnClientWrite事件:通过此事件,可以对套接字写入数据
TclientSocket:
1. Address属性:服务器IP地址
2. Host属性:服务器主机名称,当Host和Address都指定时,TclientSocket将使用Host属性工作
3. Port属性: int型,设置套接字端口号,如6767
4. Activate属性:true:与服务器建立连接;false:与服务器断开连接
5. OnLookup事件:在定位服务器套接字之前,发生此事件
6. OnConnecting事件:在服务器套接字被定位后,发生此事件
7. OnConnect事件:与服务器建立连接后,发生此事件
8. OnRead事件:通过此事件,可从连接套接字读出数据
9. OnWrite事件:通过此事件,可对套接字写入数据
10. OnDisConnect事件:在与服务器断开连接时,发生此事件
摘自:http://blog.csdn.net/sding/article/details/3955402