一、鼠标拾取物体的原理
在Unity3D当中,想要在观察面(Aspect)中拾取物体(有碰撞属性)的方法一般如下:
1、声明一个观察的摄像机、一个从摄像机原点出发的射线Ray以及一个用于检测碰撞的RaycastHit;
2、将射线Ray定义为从摄像机原点出发并且指向当前鼠标所在的坐标(屏幕坐标);
3、定义碰撞RaycastHit为射线Ray与有碰撞属性的物体的碰撞点。
具体代码实现如下(C#代码):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camera : MonoBehaviour
{
public Camera ca;
private Ray ra;
private RaycastHit hit;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
ra = ca.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ra, out hit))
{
}
}
}
应用一:当鼠标按住不动时,移动被选定物体随鼠标一起移动using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camera : MonoBehaviour
{
public Camera ca;
private Ray ra;
private RaycastHit hit;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(0))
{
ra = ca.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ra, out hit))
{
hit.collider.gameObject.transform.position = ca.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.collider.gameObject.transform.position.z));
}
}
}
}
应用二:当鼠标点击物体时,物体随鼠标一起移动;当鼠标再次点击时,放下物体。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camera : MonoBehaviour {
public Camera ca;
private Ray ra;
private RaycastHit hit;
private int flag = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0))
{
ra = ca.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ra, out hit))
{
if (flag == 0)
{
flag = 1;
} else
{
flag = 0;
}
}
}
if (flag == 1)
{
hit.collider.gameObject.transform.position = ca.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.collider.gameObject.transform.position.z));
}
}
}