Object中wait方法

       Object.wait调用的是share/vm/prims/jvm.cpp中的JVM_MonitorWait。

       void JVM_MonitorWait(JNIEnv* env, jobject handle, jlong ms)

       {

                 Handle obj(THREAD, JNIHandles::resolve_non_null(handle));

                 ObjectSynchronizer::wait(obj, ms, CHECK);

        }

        在此先看不用偏向锁的情况

        void ObjectSynchronizer::wait(Handle obj, jlong millis, TRAPS) {

                  ...........

                  ObjectMonitor* monitor = ObjectSynchronizer::inflate(THREAD, obj());//获取监视器

                  monitor->wait(millis, true, THREAD);//等待相应的时间

        }

        看看等待的具体实现

        void ObjectMonitor::wait(jlong millis, bool interruptible, TRAPS) {

                   .........

                   ObjectWaiter node(Self);
                   node.TState = ObjectWaiter::TS_WAIT ;
                   Self->_ParkEvent->reset() ;
                   OrderAccess::fence();

                   //上面是创建一个等待的节点,准备放入等待队列中

                   Thread::SpinAcquire (&_WaitSetLock, "WaitSet - add") ; //进入临界区
                   AddWaiter (&node) ; //将等待节点加入等待队列
                   Thread::SpinRelease (&_WaitSetLock) ; //离开临界区

                   .............

                   exit (Self) ;    //退出监视器,这地方操作蛮复杂的,在这个方法里面判断线程是否有锁

                                        //THREAD->is_lock_owned((address) _owner),如果没有锁抛出异常

                                        //IllegalMonitorStateException,所以说这里需要wait方法里面在synchronized块内

                                        //执行完exit,也就释放了锁,允许其他线程进入synchronized块

 

                   if (node._notified != 0 && _succ == Self) { //这一步是考虑别的线程已经进入上面的exit?

                            node._event->unpark();                   

                   }

                   ............

                   if (node._notified == 0) { //线程在此等待
                             if (millis <= 0) {
                                           Self->_ParkEvent->park () ;
                             } else {
                                           ret = Self->_ParkEvent->park (millis) ;
                             }
                   }

                   //运行到这,意味着线程已经被唤醒

                   if (node.TState == ObjectWaiter::TS_WAIT) {
                           Thread::SpinAcquire (&_WaitSetLock, "WaitSet - unlink") ;
                           if (node.TState == ObjectWaiter::TS_WAIT) {
                                      DequeueSpecificWaiter (&node) ;       // 移出等待队列
                                      node.TState = ObjectWaiter::TS_RUN ; //修改标记为TS_RUN
                            }
                           Thread::SpinRelease (&_WaitSetLock) ;
                   }

                   ............

                   //下面几句是线程重新获得锁,这里是因为上面的exit已经释放了锁,允许别的线程进入了

                   //synchronized块,所以要重新获取锁

                   if (v == ObjectWaiter::TS_RUN) { 

                            enter (Self) ;                     

                   }else{

                            ReenterI (Self, &node) ;
                            node.wait_reenter_end(this);

                   }

        }

        整体来说,这几段相当复杂,需要认真学习这里加锁的理论.

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