An Error Analysis of Polynomial Form Dead Reckoning Model based on a Numerical Analysis.pdf
A State Estimation Approach for Live Aircraft Engagement in a C2 Simulation Environment.pdf
A Scalable Architecture for Multiplayer Computer Games.pdf
A Long-Term Study of a Popular MMORPG.pdf
Effect of Network Quality on Player Departure Behavior in Online Games.pdf
Fast Event Ordering and Perceptive Consistency in Time Sensitive Distributed Multiplayer Games.pdf
HYMS- A Hybrid MMOG Server Architecture.pdf
Load Balancing Schemes for Distributed Real-Time Interactive Virtual World Simulations.pdf
Network Software Architectures for Real-Time MMO.pdf
Offloading AI for Peer-to-Peer Games with Dead Reckoning.pdf
Scaling Peer-to-Peer Games in Low-Bandwidth Environments.pdf
The effect of delay on network games.pdf
The Effects of Local Lag on Tightly-Coupled Interaction in Distributed Groupware.pdf
Using a Position History-Based Protocol for Distributed Object Visualization.pdf
Variability-Aware latency amelioration in distributed environments.pdf