cocos2d-lua翻牌效果

-- 翻牌动作
function Card:flopAction(parent, card)
    local rotateOut = cc.OrbitCamera:create(0.1, 1, 0, 0, 90, 0, 0)
    local rotateIn =  cc.OrbitCamera:create(0.1, 1, 0, 180 - 90, -90, 0, 0)
    local bgCard = cc.Sprite:createWithSpriteFrameName("CardBack.png")
    bgCard:setScale(0.5)
    local cardsPox, cardsPoy = card:getPosition()
    print("backCardsAction")
    bgCard:setAnchorPoint(0.5,0.5)
    bgCard:setPosition(cardsPox, cardsPoy)
    parent.MainScene:addChild(bgCard,60)
    local function afterMoveCall()
        bgCard:removeFromParent()
    end
    local function afterCall()
        if card then
            card:setVisible(true)
            self:setCardStatus(0)
        end
    end
    local actCall = cc.CallFunc:create(afterMoveCall)
    local cardActCall = cc.CallFunc:create(afterCall)
    local seq_1 = cc.Sequence:create(rotateOut, actCall)
    local seq_2 = cc.Sequence:create(cc.DelayTime:create(0.1), cardActCall, rotateIn)
    bgCard:runAction(seq_1)
    card:runAction(seq_2)
end

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