Uinty设置窗口大小和无边框模式

纪念我这菜鸟找了一宿的的时间


using System;
using System.Runtime.InteropServices;
using UnityEngine;  

public class RemoveTheWindowsBorder : MonoBehaviour {

    [DllImport("user32.dll")]
    static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
    [DllImport("user32.dll")]
    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
    [DllImport("user32.dll")]
    static extern IntPtr GetForegroundWindow();

    const uint SWP_SHOWWINDOW = 0x0040;   
    const int GWL_STYLE = -16;  //边框用的
    const int WS_BORDER = 1;
    const int WS_POPUP = 0x800000;  

    int  _posX = 0;
    int  _posY = 0;
    int  _Txtwith = 800;
    int  _Txtheight= 600;
    void Start()
    {
       	StartCoroutine("Setposition");
	//Screen.SetResolution(_Txtwith, _Txtheight, false);		//这个是Unity里的设置屏幕大小,
    }  
   IEnumerator Setposition()
    {
        yield return new WaitForSeconds(0.1f);		//不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
        SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);      //无边框
        bool result = SetWindowPos(GetForegroundWindow(), 0, _posX, _posY, _Txtwith, _Txtheight,SWP_SHOWWINDOW);       //设置屏幕大小和位置
    }
}


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