C#创建不规则窗体的4种方式详解

现在,C#创建不规则窗体不是一件难事,下面总结一下:

一、自定义窗体

一般为规则的图形,如圆、椭圆等。

做法:重写Form1_Paint事件(Form1是窗体的名字),最简单的一种情况如下:

System.Drawing.Drawing2D.GraphicsPath shape = new System.Drawing.Drawing2D.GraphicsPath(); 
shape.AddEllipse(0,0,this.Height, this.Width); 
this.Region = new Region(shape); 

即重绘窗体的规则。

二、利用背景图片实现

1. 设置窗体的背景图片,其中背景图片是24位(不包括24)以下的位图(BMP图片),并且要设置TansparencyKey的值,一般为你背景图片的背景色,即创建不规则图片时的底色,一般设为你图片中没有的颜色。

这种做法的不好的地方就是背景图片一定要16位或者更低的,而且还要确保客户端的显示。如果监视器的颜色深度设置大于 24 位,则不管 TransparencyKey 属性是如何设置的,窗体的非透明部分都会产生显示问题。若要避免出现这种问题,请确保“显示”控制面板中的监视器颜色深度的设置小于 24 位。当开发具有这种透明功能的应用程序时,请牢记应使您的用户意识到此问题。

实现步骤如下:

1. 新建windows application

2. 选择窗体,找到BackgroundImage属性,点击打开新的窗口,选择下面的导入资源文件,选择你的不规则的BMP图片

3. 找到窗体的TansparencyKey,将它设置为你背景图片的背景色(如黄色)

4. 找到窗体的FormBorderStyle,将其设置为none,即不显示标题栏

5. 运行

2. 跟背景图片一样的图形,不过是动态加载,遍历位图以实现不规则窗体。它的原理是这样的,在Form的load事件中写方法使得窗体的描绘区域发生改变。

实现步骤如下:

1. 建立winform应用程序

2. 找到窗体的Load事件,双击进行编辑

3. 编写方法,主要的代码如下:

class BitmapRegion 
{ 
  public BitmapRegion() 
  { } 
 
 
  ///   
  /// Create and apply the region on the supplied control 
  /// 创建支持位图区域的控件(目前有button和form) 
  ///   
  /// The Control object to apply the region to控件  
  /// The Bitmap object to create the region from位图  
  public static void CreateControlRegion(Control control, Bitmap bitmap) 
  { 
    // Return if control and bitmap are null 
    //判断是否存在控件和位图 
    if (control == null || bitmap == null) 
      return; 
 
    // Set our control''s size to be the same as the bitmap 
    //设置控件大小为位图大小 
    control.Width = bitmap.Width; 
    control.Height = bitmap.Height; 
    // Check if we are dealing with Form here  
    //当控件是form时 
    if (control is System.Windows.Forms.Form) 
    { 
      // Cast to a Form object 
      //强制转换为FORM 
      Form form = (Form)control; 
      // Set our form''s size to be a little larger that the bitmap just  
      // in case the form''s border style is not set to none in the first place  
      //当FORM的边界FormBorderStyle不为NONE时,应将FORM的大小设置成比位图大小稍大一点 
      form.Width = control.Width; 
      form.Height = control.Height; 
      // No border  
      //没有边界 
      form.FormBorderStyle = FormBorderStyle.None; 
      // Set bitmap as the background image  
      //将位图设置成窗体背景图片 
      form.BackgroundImage = bitmap; 
      // Calculate the graphics path based on the bitmap supplied  
      //计算位图中不透明部分的边界 
      GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap); 
      // Apply new region  
      //应用新的区域 
      form.Region = new Region(graphicsPath); 
    } 
    // Check if we are dealing with Button here  
    //当控件是button时 
    else if (control is System.Windows.Forms.Button) 
    { 
      // Cast to a button object  
      //强制转换为 button 
      Button button = (Button)control; 
      // Do not show button text  
      //不显示button text 
      button.Text = ""; 
 
      // Change cursor to hand when over button  
      //改变 cursor的style 
      button.Cursor = Cursors.Hand; 
      // Set background image of button  
      //设置button的背景图片 
      button.BackgroundImage = bitmap; 
 
      // Calculate the graphics path based on the bitmap supplied  
      //计算位图中不透明部分的边界 
      GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap); 
      // Apply new region  
      //应用新的区域 
      button.Region = new Region(graphicsPath); 
    } 
  } 
  ///   
  /// Calculate the graphics path that representing the figure in the bitmap  
  /// excluding the transparent color which is the top left pixel.  
  /// //计算位图中不透明部分的边界 
  ///   
/// The Bitmap object to calculate our graphics path from  
  /// Calculated graphics path  
  private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap) 
  { 
    // Create GraphicsPath for our bitmap calculation  
    //创建 GraphicsPath 
    GraphicsPath graphicsPath = new GraphicsPath(); 
    // Use the top left pixel as our transparent color  
    //使用左上角的一点的颜色作为我们透明色 
    Color colorTransparent = bitmap.GetPixel(0, 0); 
    // This is to store the column value where an opaque pixel is first found.  
  // This value will determine where we start scanning for trailing opaque pixels. 
    //第一个找到点的X 
    int colOpaquePixel = 0; 
    // Go through all rows (Y axis)  
    // 偏历所有行(Y方向) 
    for (int row = 0; row < bitmap.Height; row++) 
    { 
      // Reset value  
      //重设 
      colOpaquePixel = 0; 
      // Go through all columns (X axis)  
      //偏历所有列(X方向) 
      for (int col = 0; col < bitmap.Width; col++) 
      { 
    // If this is an opaque pixel, mark it and search for anymore trailing behind  
        //如果是不需要透明处理的点则标记,然后继续偏历 
        if (bitmap.GetPixel(col, row) != colorTransparent) 
        { 
          // Opaque pixel found, mark current position 
          //记录当前 
          colOpaquePixel = col; 
       // Create another variable to set the current pixel position  
          //建立新变量来记录当前点 
          int colNext = col; 
        // Starting from current found opaque pixel, search for anymore opaque pixels  
      // trailing behind, until a transparent  pixel is found or minimum width is reached  
          ///从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度  
        for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++) 
            if (bitmap.GetPixel(colNext, row) == colorTransparent) 
              break; 
      // Form a rectangle for line of opaque  pixels found and add it to our graphics path  
          //将不透明点加到graphics path 
      graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1)); 
          // No need to scan the line of opaque pixels just found  
          col = colNext; 
        } 
      } 
    } 
    // Return calculated graphics path  
    return graphicsPath; 
  } 
} 

4.运行

三、调用类库实现

主要就是根据一些坐标,然后根据这些坐标绘制窗体

代码如下:

public Form3() 
    { 
      InitializeComponent(); 
      //创建不规则窗体 
      POINTAPI[] poin; 
      poin = new POINTAPI[5]; 
      poin[0].x = 90; 
      poin[0].y = 90; 
      poin[1].x = this.Width; 
      poin[1].y = 0; 
      poin[2].x = Width; 
      poin[2].y = this.Height / 2; 
      poin[3].x = Width / 2; 
      poin[3].y = Height / 2; 
      poin[4].x = 0; 
      poin[4].y = Width; 
      Boolean flag = true; 
      IntPtr hRgn = CreatePolygonRgn(ref poin[0], 8, 1); 
      SetWindowRgn(this.Handle, hRgn, ref flag); 
      this.BackColor = Color.BurlyWood; 
    } 
    [StructLayout(LayoutKind.Sequential)] 
    private struct POINTAPI 
    { 
      internal int x; 
      internal int y; 
    } 
    [DllImport("gdi32.dll")] 
 private static extern IntPtr CreatePolygonRgn(ref POINTAPI lpPoint,int nCount,int nPolyFillMode); 
    [DllImport("user32.dll")] 
 private static extern IntPtr SetWindowRgn(IntPtr hWnd,IntPtr hRgn, ref Boolean bRedraw); 
    //设置窗体显示状态 
    [DllImport("user32.dll")] 
private static extern int SetWindowPos(IntPtr hwnd,int hWndInsertAfter,int x,int y,int cx,int cy,int wFlags); 
    private void Start_Btn_Click(object sender, EventArgs e) 
    {//始终显示在前面 
      SetWindowPos(this.Handle, -1, 0, 0, 0, 0, 1); 
    } 
    private void button1_Click(object sender, EventArgs e) 
    { 
      //最小化始终显示在前面 
      SetWindowPos(this.Handle, -1, 0, 0, 0, 0, 0); 
    } 

当然,我们也可以自定义窗体的动作,如按着某个轨迹一定,下面的代码中的BackgroundForm程序中就小试了一下,效果还不错,下面是这些程序的效果图: 

C#创建不规则窗体的4种方式详解_第1张图片

代码是.Net 2.0的,也可以转换为其他版本的,只要运行主程序即可。

以上的四种方法有利也有弊,希望大家提意见或者更好的解决方案。

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