我们代码的目的很简单,那就是监听上下左右中这几个键的事件触发。直接上代码:
dpad.xml
activity代码:
package cn.com.chenzheng_java; import android.app.Activity; import android.os.Bundle; import android.util.DisplayMetrics; import android.view.KeyEvent; import android.widget.AbsoluteLayout; import android.widget.Button; import android.widget.Toast; /** * @description 控制手机的上下左右四个方向键 * @author chenzheng_java * */ public class DpadActivity extends Activity { Button button; DisplayMetrics metrics = new DisplayMetrics(); int screenx = 0 ;//屏幕宽度 int screeny = 0 ;//屏幕高度 int buttonWidth = 80;//按钮宽度 int buttonHeight = 40 ;// 按钮高度 int currentX = 0;// 按钮的当前x坐标 int currentY = 0;// 按钮的当前Y坐标 int step = 0;//移动时候的步长 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.dpad); button = (Button) findViewById(R.id.myButton1); getWindowManager().getDefaultDisplay().getMetrics(metrics); screenx = metrics.widthPixels; screeny = metrics.heightPixels; /* buttonWidth = button.getWidth(); buttonHeight = button.getHeight();*/ currentX = (screenx-buttonWidth)/2; currentY = (screeny-buttonHeight)/2; step = 2; button.setLayoutParams(new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, currentX, currentY)); } /** * 当前后左右键被按下的时候,被触发(这里可是有前提的哦,那就是当前的activity中必须没有view正在监听按键 * ,例如:当前如果有一个EditText正在等待输入,当我们按下dpad时,不会触发事件哦) * Activity.onKeyDown(); 当某个键被按下时会触发,但不会被任何的该Activity内的任何view处理。 默认按下KEYCODE_BACK键后会回到上一个Activity。 */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_DOWN://按向下键 moveDown(); break; case KeyEvent.KEYCODE_DPAD_UP:// 按向上键 moveUp(); case KeyEvent.KEYCODE_DPAD_LEFT://按向左键 moveLeft(); case KeyEvent.KEYCODE_DPAD_RIGHT://按向右键 moveRight(); default: break; } return super.onKeyDown(keyCode, event); } @SuppressWarnings("deprecation") private void moveDown(){ int temp = currentY+step; if(temp>(screeny-buttonHeight)){ showToast("到头了哦!"); button.setLayoutParams(new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, screenx, screeny-buttonHeight)); } else{ currentY = currentY+step; AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, currentX, currentY); button.setLayoutParams(params); } //button.setLayoutParams(new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, currentX, currentY-2)); } @SuppressWarnings("deprecation") private void moveUp(){ int temp = currentY-step; if(temp<=0){ showToast("往上到头了哦!"); button.setLayoutParams(new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, screenx, 0)); } else{ currentY = currentY-step; AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, currentX, currentY); button.setLayoutParams(params); } } @SuppressWarnings("deprecation") private void moveLeft(){ int temp = currentX-step; if(temp<=0){ showToast("往左边到头了哦!"); button.setLayoutParams(new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, 0, screeny)); } else{ currentX = currentX-step; AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, currentX, currentY); button.setLayoutParams(params); } } @SuppressWarnings("deprecation") private void moveRight(){ int temp = currentX+step; if(temp>=(screenx-buttonWidth)){ showToast("往右边到头了哦!"); button.setLayoutParams(new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, screenx-buttonWidth, currentY)); } else{ currentX = currentX+step; AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(buttonWidth, buttonHeight, currentX, currentY); button.setLayoutParams(params); } } /** * 弹出提示信息 * @param text 提示信息 */ private void showToast(String text){ Toast.makeText(this, text, Toast.LENGTH_LONG).show(); } }
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这里我们可以看到,要想监听这几个方向键,那么我们必须重写 public boolean onKeyDown(int keyCode, KeyEvent event)这个方法,该方法定义在Activity中,其中keyCode便是代表着你点击的那个键的标识符,KeyEvent 则是一个事件。
需要注意的是,坐标问题:我们控制的按钮的坐标实际上是左上角的坐标。而屏幕的向左是X轴,向下是Y轴,也就是说,只要在屏幕内显示的组件,其坐标都是正数的。
当然键盘中所有的键都可以监听的,我们亦可以来监听A-Z这些键,他们的keyCode依次是KEYCODE_A -------KEYCODE_Z.
这里有一个小技巧,可以判断出用户输入的是什么A-Z那个字符,代码如下:
int code = 'A'+keycode-29; char ch = (char)code;
如果我们无法获取当前的按键,我们可以通过keycode_unknown来捕捉。
控制音量大小:keycode_volume_down / keycode_volume_up.
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关于KeyEvent,它代表了我们点击键盘时的事件,看下图,我们可以创建自己的键盘事件
其中参数中的action,代表了用户的操作,值为ACTION_DOWN、ACTION_UP、ACTION_MULTIPLE其中的一个。而code则代表了我们的标识符,入上面提到的keycode_volume_down 就是一个code。