通过结构体指针实现顺序链表的基础操作

SequenceList.c文件,主要为main函数,操作步骤
#include 
#include "SequenceList.h"
#include 

/*
	初始化顺序表
	参数:指向顺序表结构体的指针
*/
int InitSequence(List **l)
{
	(*l) = (List *)malloc(sizeof(List) * 1);
	if (NULL == *l)
	{
		return FAILURE;
	}
	(*l)->data = (DataType *)malloc(sizeof(DataType) * SIZE);
	if (NULL == (*l)->data)
	{	
		return FAILURE;
	}

	(*l)->length = 0;

	return SUCCESS;
}

/*
	判断顺序表是否为空
*/
int EmptySequence(List *l)
{
	//return (l.length == 0) ? SUCCESS : FAILURE;

	if (0 == l->length)
	{
		return SUCCESS;
	}
	else
	{
		return FAILURE;
	}
}

int InsertSequence(List *l, int p, DataType e)
{
	int i;

	if (NULL == l->data || NULL == l || p <= 0 || p > l->length + 1 || l->length >= SIZE)
	{
		return FAILURE;
	}

	for (i = 0; i < l->length - p + 1; i++)
	{
		l->data[l->length - i] = l->data[l->length - i - 1];
	}

	l->data[p - 1] = e;
	l->length++;

	return SUCCESS;
}

/*
	顺序表遍历
	参数:顺序表
		  函数指针 指向一个void型函数,函数有一个DataType型形参
*/
int TraverseSequence(List *l, void(*p)(DataType))
{
	int i;

	for (i = 0 ; i < l->length; i++)
	{
		p(l->data[i]);
	}

	return SUCCESS;
}

/*
	获取指定位置的元素
	参数:l  顺序表
	      p  位置
		  e  获取的元素
*/
DataType GetElem(List *l, int p, DataType *e)
{
	if (p <= 0 || p > l->length)
	{
		return FAILURE;
	}

	//*e = l.data[p - 1];
	*e = *(l->data + p - 1);

	return SUCCESS;
}

/*
	查找元素
	参数:l 顺序表
	      e 要查找的元素
		  p 函数指针
*/
int LocateElem(List *l, DataType e, int(*p)(DataType, DataType))
{
	int i;

	for (i = 0; i < l->length; i++)
	{
		if (p(e, l->data[i]))
		{
			return i + 1;
		}
	}

	return FAILURE;
}

/*
	获取元素的前驱
	参数:l 顺序表
	      e 查找的元素
*/
DataType PriorElem(List *l, DataType e)
{
	int i;

	for (i = 1; i < l->length; i++)
	{
		if (e == l->data[i])
		{
			return l->data[i - 1];
		}
	}

	return FAILURE;
}

/*
	获取元素的后继
*/
DataType NextElem(List *l, DataType e)
{
	int i;

	for (i = 0; i < l->length - 1; i++)
	{
		if (e == l->data[i])
		{
			return l->data[i + 1];
		}
	}

	return FAILURE;
	
}

/*
	删除元素
	参数:l 指向顺序表的指针
	      p 要删除元素的位置
		  e 删除的元素
*/
int DeleteSequence(List *l, int p, DataType *e)
{
	int i;
	if (NULL == l || p <= 0 || p > l->length)
	{
		return FAILURE;
	}

	*e = l->data[p - 1];
	for (i = 0; i < l->length - p; i++)
	{
		l->data[p - 1 + i] = l->data[p + i];
	}
	l->length--;

	return SUCCESS;
}

int LengthSequence(List *l)
{
	return (l->length);
}

/*
	清空顺序表
*/
int ClearSequence(List *l)
{
	l->length = 0;

	return SUCCESS;
}

/*
	销毁顺序表
*/
int DestroySequence(List **l)
{
	free((*l)->data);
	free(*l);
	*l = NULL;

	return SUCCESS;
}
SequenceList.h 文件
#ifndef _SEQUENCELIST_H_
#define _SEQUENCELIST_H_

#define SIZE       10
#define FAILURE    10000
#define SUCCESS    10001

typedef int DataType;

struct SequenceList
{	
	DataType *data;
	int length;
};
typedef struct SequenceList List;

int InitSequence(List **l);
int EmptySequence(List *l);
int InsertSequence(List *l, int p, DataType e);
int TraverseSequence(List *l, void (*p)(DataType));
DataType GetElem(List *l, int p, DataType *e);
int LocateElem(List *l, DataType e, int(*p)(DataType, DataType));
DataType PriorElem(List *l, DataType e);
DataType NextElem(List *l, DataType e);
int DeleteSequence(List *l, int p, DataType *e);
int LengthSequence(List *l);
int ClearSequence(List *l);
int DestroySequence(List **l);
#endif
TestSequence文件,各操作功能的函数实现
#include 
#include "SequenceList.h"

void visit(DataType e)                   //打印元素,作为函数参数传入
{
	printf("%d ", e);
}

int Equal(DataType a, DataType b)
{
	return (a == b) ? 1 : 0;
}

int main()
{
	int ret, i, p;
	List *list;                             //定义一个顺序表
	DataType e;

	ret = InitSequence(&list);             //初始化顺序表
	if (FAILURE == ret)
	{
		printf("Init Failure!\n");
	}
	else
	{
		printf("Init Success!\n");
	}

	ret = EmptySequence(list);
	if (SUCCESS == ret)
	{
		printf("Sequence Empty!\n");
	}
	else
	{
		printf("Sequence not Empty!\n");
	}
	
	for (i = 0; i < 8; i++)
	{
		ret = InsertSequence(list, i + 1, i + 1);  //向顺序表插入元素
		if (FAILURE == ret)
		{
			printf("Insert %d Failure!\n", i + 1);
		}
		else
		{
			printf("Insert %d Success!\n", i + 1);
		}
	}

	ret = EmptySequence(list);                   //判断顺序表是否为空
	if (SUCCESS == ret)
	{
		printf("Sequence Empty!\n");
	}
	else
	{
		printf("Sequence not Empty!\n");
	}

	ret = TraverseSequence(list, visit);                 //遍历顺序表
	if (FAILURE == ret)
	{
		printf("Traverse Failure!\n");
	}
	else
	{
		printf("\nTraverse Success!\n");
	}

	p = 13;                         //位置
	ret = GetElem(list, p, &e);    //获取指定位置的元素
	if (FAILURE == ret)
	{
		printf("Get %dth Element Failure!\n", p);
	}
	else
	{
		printf("%dth Element is %d\n", p, e);
	}

	e = 14;
	ret = LocateElem(list, e, Equal);     //查找元素位置
	if (FAILURE == ret)
	{
		printf("Locate %d Failure!\n", e);
	}
	else
	{
		printf("%d is %dth Element!\n", e, ret);
	}

	e = 12;
	ret = PriorElem(list, e);
	if (FAILURE == ret)
	{
		printf("%d has no prior!\n", e);
	}
	else
	{
		printf("%d Prior is %d\n", e, ret);
	}

	e = 8;
	ret = NextElem(list, e);
	if (FAILURE == ret)
	{
		printf("%d has no next!\n", e);
	}
	else
	{
		printf("%d Next is %d\n", e, ret);
	}

	for (i = 0; i < 3; i++)
	{
		ret = DeleteSequence(list, 1, &e);
		if (FAILURE == ret)
		{
			printf("Delete Failure!\n");
		}
		else
		{
			printf("Delete %d Success!\n", e);
		}
	}
	
	ret = TraverseSequence(list, visit);                 //遍历顺序表
	if (FAILURE == ret)
	{
		printf("Traverse Failure!\n");
	}
	else
	{
		printf("\nTraverse Success!\n");
	}

	printf("Sequence Length %d\n", LengthSequence(list));

	ret = ClearSequence(list);
	if (FAILURE == ret)
	{
		printf("Clear Failure!\n");
	}
	else
	{
		printf("Clear Success!\n");
	}

	ret = DestroySequence(&list);
	if (FAILURE == ret)
	{
		printf("Destroy Failure!\n");
	}
	else
	{
		printf("Destroy Success!\n");
	}


	for (i = 0; i < 8; i++)
	{
		ret = InsertSequence(list, i + 1, i + 1);  //向顺序表插入元素
		if (FAILURE == ret)
		{
			printf("Insert %d Failure!\n", i + 1);
		}
		else
		{
			printf("Insert %d Success!\n", i + 1);
		}
	}

	return 0;
}

你可能感兴趣的:(通过结构体指针实现顺序链表的基础操作)