Erlang中的half-sync/half-async和Leader/Followers 模式

阅读更多
http://www.iteye.com/article/60414
里面,谈到了半同步/半异步和领导者/追随者模式,在Erlang里面可以很简单得实现它

下面看看 half-sync/half-async 的例子
start() ->
    case gen_tcp:listen(80, [binary, 
                 {nodelay,true},
                 {packet, 0},
                 {reuseaddr, true}, 
                 {active, false}]) of
    {ok, Listen} ->
        io:format("Listning port 80 @ ~p~n", [self()]),
        accept_loop(Listen);
    Error -> io:format("Error occur: ~p~n", [Error])
    end.

accept_loop(Listen) ->
    case gen_tcp:accept(Listen) of
    {ok, Socket} ->
        io:format("Socket ~p connected~n", [Socket]),
        spawn(?MODULE, handler, [Socket]),
        accept_loop(Listen);
    Other -> exit(oops)
    end.

handler(Socket) -> 
    io:format("Waiting incoming message @ ~p~n", [self()]),
    inet:setopts(Socket, [{nodelay,true}, {active, false}]),
    case gen_tcp:recv(Socket, 0) of
    {ok, Packet} ->
        io:format("Receive msg ~p~n", [binary_to_list(Packet)]),
        gen_tcp:send(Socket, Packet),
        gen_tcp:close(Socket),
        handler(Socket);
    {error, Reason} ->
        io:format("Socket ~p error ~p~n", [Socket, Reason])
    end.


在许多“网络编程”的教程里面,都会给出类似这样的例子。首先当前线程先监听一个端口,然后accept外来Socket连接,并将Socket传递到新的线程中处理。在C、Java这样的语言中,创建一个线程的开销是很大的,一般来说,会使用线程池来处理短连接,一些Web Server就是基于这样的模式。然而在Erlang里面,创建一个Proces的开销极少,进程间切换完全在用户态实现,这样减少了用户态和核心态间切换的开销,使得这种模式成为了可能。


接下来是Leader/Followers模式

start2() ->
    case gen_tcp:listen(81, [binary, 
                 {nodelay,true},
                 {packet, 0},
                 {reuseaddr, true}, 
                 {active, false}]) of
    {ok, Listen} ->
        handler2(Listen);
    Error -> io:format("Error occur: ~p~n", [Error])
    end.

handler2(Listen) -> 
    io:format("Listning port 81 @ ~p~n", [self()]),
    case gen_tcp:accept(Listen) of
    {ok, Socket} ->
        io:format("Socket ~p connected~n", [Socket]),
        inet:setopts(Socket, [{nodelay,true}, {active, true}]),
        spawn(?MODULE, handler2, [Listen]),
        io:format("Waiting incoming message @ ~p~n", [self()]),
        receive
        {tcp, Socket, Bin} ->
            io:format("Receive msg ~p~n", [binary_to_list(Bin)]),
            gen_tcp:send(Socket, Bin),
            gen_tcp:close(Socket);
        {tcp_closed, Socket} ->
            io:format("Socket ~p closed ~n", [Socket]);
        Any ->
            io:format("~p~n", [Any])
        end;
    Other -> 
        io:format("~p~n", [Other]),
        exit(oops)
    end.



当一个Socket连接建立后,就会将监听gen_tcp:accept/1的调用权转移到新的Process当中进行处理。

在这里,Leader Process 设置了这样一个参数
inet:setopts(Socket, [{nodelay,true}, {active, true}]),

在gen_tcp模块的文档中,有一段如下的说明

引用
Packets can be sent to the returned socket Socket using send/2. Packets sent from the peer are delivered as messages:
{tcp, Socket, Data}

unless {active, false} was specified in the option list for the listen socket, in which case packets are retrieved by calling recv/2.


当在gen_tcp:listen/2中使用了{active, true}参数,那么当接收到数据的时候,就会主动发送消息到调用gen_tcp:accept/1的Process中,否则需要使用 gen_tcp:recv 来阻塞获取。通过这样的方式,就可以灵活实现同步/异步接收Socket数据。

Erlang网络编程还有其他有趣的地方,接下来的笔记我会写写这方面的内容。

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